Two fellowships of heroes struggle with the same threat...30 years apart. One group will doom their world the other must try to save it.
Thirty years ago, a band of heroes traveled beyond the borders of creation to kill the last living god and save the realm of Cain Anuun.
But when the foul legions of the Last God march again and begin to destroy all of Cain Anuun, it will be revealed that the aging fellowship may not be the great heroes they claimed to be. With the world burning down around them, a new group of unlikely champions will come together to try to bring peace to their world. They'll have to kill the Last God, once and for all.
Collects The Last God #1-12, The Last God: Tales from the Book of Ages #1, and The Last God: Songs of Lost Children #1.
Phillip Kennedy Johnson earned a Master of Music degree from the University of North Texas, where he served as Teaching Fellow for the Department of Jazz Studies, and a Bachelor of Music degree from Eastern Kentucky University. SFC Johnson has performed with the Lexington Philharmonic, Dallas Opera, Washington Symphonic Brass, and the Moscow Ballet, and was a member of the Glenn Miller Orchestra from 2004 to 2005. SFC Johnson remains active as a composer, arranger, teacher, and clinician, and also enjoys a second career as a writer of comics and graphic novels. His work has been published by DC Comics, Marvel Comics, BOOM! Studios, and more.
I really enjoyed this. Imagine if John Carpenter's The Thing crashed in a heavy metal version of Middle-Earth. It's been 30 years and now the Last God has reappeared. The story alternates between now and 30 years in the past. We track the current fellowship of heroes as they try and find the Black Stairs in order to kill the Last God. Meanwhile, we also flash back to the original fellowship and see what actually happened as opposed to the stories that have been passed around. We eventually find out exactly what went wrong for the Plague of Flowers to return. If you enjoy D&D type adventures, you will love this.
Federici's art is ultra-detailed but delicate. Some pages remind me of Frank Frazetta. The pages are brilliantly illustrated. The back also contains a gaming system if you want to incorporate this world into your D&D campaigns.
یکی از بهترین گرافیک ناول هایی که تا حالا خوندم. داستان به اندازهی آثار فاخر فانتزی لایهلایه بود و دنیاسازی حرف نداشت، به حدی خوب اجرا شده که میتونم به راحتی اسمش رو کنار کارهای خوب دو دههی اخیر بیارم. طراحی هم از کارهای معمولا دیسی خیلی بالاتره، مشخص بود که طراح هاش چندین سال وقت گذاشتن برای آماده کردنش. داستان توی این جلد کامل تموم میشه، اما امیدوارم که جلد دومی هم براش بیاد، دنیا و تاریخش به حدی قویه که لیاقت داستانهای جدید رو داشته باشه.
A very cool book, with some really good writing and fantastic art.
I think--and this is just my opinion--that it was hampered by telling two stories at once, especially considering the characters in the earlier one are, for the most part, insufferable pieces of shit. I think maybe a flashback or two could have conveyed the relevant parts of their adventure, allowing the story that took place "currently" to develop its (far less reprehensible) characters even more, which would have made the ending hit even harder and kept the book's pace more compelling.
Not unlike, say, The Witcher on Netflix, I suspect a second installment of this will be even better with a more focused plot. I'm looking forward to it!
Fantasy based conics seem to be an uncommon thing and mostly don't Seem to translate well into the comic medium. This one is definitely a exception and also blends alot of horror into the story as well. Great story, very nice art and some good plot twists that catch ya by surprise. Overall a pleasant surprise and a great read. Very recommended
Read about halfway. Gorgeous art but the story gets a little messy and kind of boring. I'm going to give it a 3 for now. Might come back and finish it later.
Нарешті знайшов час дочитати «Останній бог» #1–12 Філліпа Кеннеді Джонсона. Якщо коротко, то якщо вам подобається темне фентезі з горор моментами та лавкрафтіанськими істотами, магією й міфологією, то скоріш за все вам варто прочитати цей комікс. Якщо довго, то читаймо далі 😅
На далеких окраїнах світу є земля, яка називається Феллспайр, на якій лежать Чорні Сходи. Ці сходи тягнуться і входять у порожнечу, де розміщується щось на кшталт пекла. Якраз із цього місця народилася Квіткова Чума, яка перетворює будь-які живі створіння на те, що є схожим на зомбі. Чума почала просуватися по всій країні, знищуючи расу за расою. Ельфи, гноми, люди та чарівники, усі вони зазнали великих втрат. Тож група воїнів, які пізніше стануть відомими, як Вбивці Богів, і складаються з членів кожної зі знищених націй, піднялася на Чорні Сходи, щоби покласти край Молу Ултепу, Останньому Богу, із надією зупинити просування Квіткової Чуми. З першими чотирма сторінками розібралися, а тепер, про що ж основна частина коміксу. Ми переносимося вперед на тридцять років і бачимо, що кожен із цієї групи став королем чи королевою свого народу.
Під час 30-го щорічного святкування, приуроченого до того славного дня, коли Останній Бог був переможений, раб-гладіатор на ім’я Ейвіндр, бореться за свою 60-ту перемогу, щоб отримати обіцяну свободу. Після перемоги Ейвіндра, невідомим чином повертається Квіткова Чума, яка сиділа в королі Тирі, тому хто завдав смертельного удару Останньому Богу. Виглядає, що ця напасть знайшла лазівку для нового розквіту. Після цього відбулася повна катастрофа в столиці, Чума знищила її мешканців або перетворила у «квітучих мерців». Залишилися в живих кілька людей, з яких були королева К‘янті, гладіатор Ейвіндр та Вейко, колишній член первинного товариства, друг короля й королеви й нинішній лідер народу ельванів. Вони повинні тікати подалі від цієї напасті, перегрупуватися та спробувати знайти спосіб, щоби зупинити нову загрозу.
Незважаючи на якийсь дуже швидкий і сумбурний початок, далі в сюжетному плані все виправилося. З кожним випуском ми все більше й більше дізнаємося про світ у теперішньому й минулому, адже Джонсон постійно вкидує нам флешбеки, які крупинка за крупинкою складають цілісну картину. Також цікаво досліджувати не тільки світ, але й персонажів, кожен із яких має свої секрети, мотивацію та особливості. Але для мене цей комікс насамперед цікавий малюнком Рікардо Федерічі, який у деякі моменти настільки шалений і потужний, що зупиняєшся і вивчаєш різні деталі із великим захопленням.
Отже, як ви зрозуміли цю історію вартує прочитати, особливо, якщо ви любите такий жанр, як фентезі. Англійською якраз вийшов класний делюкс, який ви можете собі придбати. Та все ж я надіюся, що він вийде українською мовою.
A very impressive Dark Fantasy epic that jumps back and forth between two time periods in a fairly original new world of the author's devising. Some of the additional material is a bit dense but is nice to have in case you're intrigued enough to take a deeper dive into the lore.
Really this is something that I usually don't read , or even like very much. For me LOTR was overly long, too drawn out, with characters I frankly couldn't give much of a damn about. I get that was the template for fantasy fellowships and quests, but I, like my ex-wife , preferred The Hobbit. I mean the tropes created here carried over to the creation of D&D (probably).
So, here I am giving a high rating to a 12 issue (read as digital floppies) fellowship quest story. A recommendation as something for people to read? Yes, I am. And, forgive for not having the characters completely straight in my head.
This is a story where the tales and legends about the fellowship, well those fellows, human and non-human, male and female, might not have been all they were cracked up to be.
They had to make some, let's call them compromises, in beating evil during that epic quest.
Except, now that evil has returned and so has their past deeds. This isn't a pretty world. There is death, poverty and slavery. Johnson does an excellent job of keeping the reader engaged.
So forgive me for drawing a blank on any specific character as I write.
Its good. If you like fantasy give this a try in the collected edition which I think it will read better as than the individual issues.
Superb. Nothing quite like it being published currently in comics. This book came as a recommendation from one of my favorite YouTuber's, Wes from https://www.youtube.com/c/ThinkingCri.... If I had to describe The Last God I would say it feels like a cross between Conan, Dungeon & Dragons, and the epic storytelling of Lord of the Rings. Phillip Kennedy Johnson is a masterful world builder on this series. The book is well-paced and the parts of the book that tell the reader the history of Cain Anuun really enhance the story. The artwork by Riccardo Federici is mesmerizing. It just gives the world a lived-in quality. There is a real-world texture to the visuals. I was drawn to the characters and their back histories. I can definitely see this story being told on the big screen or television. This book really lives up to what DC comics' intentions are with the Black Label imprint. This was definitely a page-turner. The battle scenes are top-notch and the creature illustrations are something you would see in big studio movie concept art. This is a must-read for any fantasy fan or comic book fan.
If you're a fan of fantasy, magic, action, and strong world/lore building, then you will love this! Johnson has a fantastic mind and has created a world that I won't to spend more time in, and Federici's art makes it an absolute wonder to look at!
At the end of each issue there are a few pages of text that explain songs or poetry seen in that issue or diary entries from historical events or accounts of events to help flesh out certain aspects raised in the issue. They do add to the reading time of each issue, but I enjoyed seeing how they were fleshing out the world around the main characters.
I couldn't see anything wrong with this story and I would absolutely love to see more!
Had a great time with this. I was pulling the singles but somehow missed issues 6 and 7 so I figured I’d just wait for the collected edition and here we are. This story was really well told. The Last God wanted to come and destroy everything. A fellowship of some thrown together characters make their way to the top of the black stair to defeat the Last god and bring peace to the land. 30 years later the Last God’s minions return and start wrecking havoc once again. “But I thought he was killed?” you might wonder. Well the story behind that we get in here was worth the read. Now a new fellowship must go back to the back stair and take the Last God down for real this time. It was nice seeing the parallel to what the original crew and the new 30 years later crew went through on their journey. This story did a nice job building up intrigue and suspense as you peel back the layers revealing what happened to the first fellowship and why the Last God returned. Plus the back story of how he became the Last God was really well done. The artwork in here was absolutely stunning. It’s crying shame that DC didn’t make this an oversized hardcover or some kind of Absolute edition to show off this wonderful art. Just amazing effort by Riccardo Federici. At the end was a one shot comic that had the backstory on how a certain character came to be. Different artist here but the story was great also. If you like stories dealing with swords, magic, gods and monsters, definitely check this one out.
Thirty years ago, a fellowship of adventurers slayed the Last God and saved the land. But now, something is stirring. And it seems that what happened thirty years ago might not be the whole story after all...
Wow. I had no idea what to expect from this when I picked it up, but I'm very glad I did. It's going to draw inevitable Lord Of The Rings comparisons, but it's much more focused on the whole idea of the adventurers making the journey together than just two little Hobbits while everyone else wanders off and fights a war.
The dual timelines running concurrently works really well, with both the current day party and the thirty years ago one arriving in the same places at the same time so we get to see everything play out together, and it really helps highlight the differences and similarities between the two groups.
The world-building is exceptionally good and well thought out; yes, it's got your usual humans/dwarves/elves (even if they've got different names), but the world feels rich and real - I've only ever read one other series that had its own Sourcebook that allowed you to play a Dungeons & Dragons-esque game within it, and between that and the supplementary prose material that's contained with every issue, it's clear that Phillip Kennedy Johnson has crafted his world with love, care, and intense thought.
Of course, none of this would work without Riccardo Federici's artwork. Even with four or five colourists at a time, he turns out twelve beautiful issues that put both the "fantasy" and "epic" into fantasy epic. His work is reminiscent of Esad Ribic, with the same ethereal colour palette, and it carries much the same gravitas as a result. Even when things get hectic, with tentacles and magic spells flying all over, it never loses focus. A lesser artist wouldn't have been able to render this series in anywhere near as much detail, and it would have been worse for it.
The Last God is possibly the best fantasy comic I've read in a very long time. Ably crafted by writer and artist alike, it's a wonder to look at, a joy to read, and highly recommended to anyone who loves a bit of sword and sorcery.
Also, as an afterthought, the hardcover collection is beautifully created as well - the dust jacket literally unfolds into a map of the world, something I've never seen before.
Just as there is "hard sci fi" as a genre, there is also "hard fantasy." I'm usually not a fan of either. For example, I prefer Star Wars or Star Trek to Asimov's Foundation series. And while I am a fan of Lord of the Rings, I'm more a Conan the Barbarian guy. This comic is hard fantasy, however, it's well done on a scale rarely seen in comics anymore. The world building is as solid and complete as anything this side of LOTR, complete with maps, pages of background text and even fully composed songs with sheet music.
The story itself is very much in the LOTR vein, with a little Lovecraft thrown in. If you don't like fantasy, you won't like this. However, if you enjoy high fantasy taken to the top level, this is for you. The writing is well done and the art is mostly beautiful (a little confusing at times) and fits the story perfectly.
Overall this isn't my usual cup of tea, but it never lost me like some hard fantasy does. Worth a read if you're into the genre.
Oh my (last) god, this is astonishing. This is some truly epic fantasy in the classic mold: a quest to save the world from a monstrous god. But it is also modern in its grimdark take on the companions. These are not good people, but they’re just the sort to take on an ancient evil. Lots of secrets, plenty of double-crosses, oodles of action… all of it set in a landscape as fully realized as any fantasy world you can compare it to.
The writing is terrific, the worldbuilding comprehensive, and the art is amazing. I’ve never seen a comic with so much background stuff included. There are numerous maps, histories giving the world’s backstory, journals from various ages, and there’s even a section that hooks into Dungeons & Dragons, complete with stats, if you want to set a game in this world. Alongside the copious maps, I think it’d be easy to set a campaign here. Even more impressive is that this book, long as it is, barely scratches the surface of the world Johnson et al have created here. There are entire parts of the world which are not only unvisited, they go nearly unmentioned. There are tales untold here. Even the short story in the back gives only a glimpse of some creatures and areas the main story doesn’t touch.
This is just really impressively comprehensive front to back, and the story itself is excellent.
Honestly, I don’t know how any other graphic novel will be able to top this for my best of the year roundup come December, and it’s only January 11th!
Really good story that gradually got its hooks into me as it went on. Kind of a mix of Conan with Lord of the Rings and some H. P. Lovecraft thrown in for good measure. There were times when things became a bit impenetrable--you get the sense the author wrote up a whole Bible of who these people were, the various races and monsters, the countries, and so forth, and then didn't always include everything necessary to fully understand the events that were happening. But the artwork is great and the jumping back and forth in time between the two fellowships out to kill the last god and end the Plague of Flowers (plant zombies?) really helps to sell the thing. Plus there's an additional short story from the same universe and an extensive gamer's guide in the back. I'd be up for more Fellspyre Chronicles some day...
The word that best describes this is dense. There is a lot to dig into a disect here, and that's on top of the parallel storytelling of two fellowships with the same mission 30 years apart. There's copious amounts of world building and material here, and it's impressive on its own. The story itself is a little hard to follow when it keeps jumping between the two times, but I admire the attention to detail and commitment to the world built here
The Last God deserves five stars for sheer ambition alone. Phillip Kennedy Johnson and Riccardo Federici created not just an epic fantasy, but an entire epic fantasy universe and crammed it into a 450+ page, heavily illustrated book. And it's only Book 1! The ambition! Ye gods.
The Last God contains a twelve issue series within the Fellspyre universe as well as a huge amount of in-universe extras. It's like the Lord of the Rings trilogy combined with the Silmarillon combined with a Dungeons and Dragons manual (yes, there is a D&D manual in the back). The main series itself is compelling in a simplistic, D&D sort of way - characters who clearly fit a race and skill class came together 30 years ago to defeat the evil god and now they must come together again because their initial efforts were a failure. It's a bog-standard fantasy plot, but the shifting timelines, expert characterizations, and thrilling locations make the story well worth following. When the final confrontation arrives, you will be excited, guaranteed.
The in-universe materials, for a certain class of nerds, are almost more exciting than the main series. I might be in that class of nerds. I read every page of the D&D manual with zero expectations of ever running a campaign - I just wanted more information about the gods who created Cain Anuun, the creatures of the land, the races, the locations, etc. etc. etc. The book's presentation, where a batch of in-universe materials follows each issue, can make it a tad hard to follow the main series storyline, but I was thrilled to find the small ways in which ancient history tied into the current narrative.
The Last God is the rare robust fantasy universe that arrives fully formed. You can't say the same for most attempts at epic fantasy in a graphic novel format. This is the good one, folks. Start reading.
The absolute best thing on DC’s Black Label and the best fantasy book the big two have put out in a long long time.
It’s a shame this feels incredibly slept on, especially with how much love and care has went into crafting this world. Even if the story wasn’t up to much (which thankfully it very much is!) the artwork is incredibly detailed and gorgeous throughout.
A must read for fantasy fans and comics fans alike.
This is a strange one to rate. The first few issues got me very excited with its fantastic artwork and thinking it was going to be similar to The Lord of the Rings with rich lore and rich fantasy elements to explore with a dash of the thing for good horror measure. The issue named songs of lost children was fantastic! Everything i expected, great writing, a vast fantasy world where dangerous mythical creatures roam and extreme body horror, fantastic!
If it held that intrigue from the first few issues or the gruesome tightly written plot of the lost children issue, this would absolutely be 5 stars. Inspite of the artwork consistently being superb, i felt after the first few issue the plot got messy and lost. I forgot at one point what the whole point of the mission was supposed to be. I got lost with whose name was who because the characters weren’t really introduced that well and the ending and fight scenes throughout were very abrupt and anti-climatic. I also noticed that at the end of the book it listed various creatures and gods in this world and it just made me think, where were these creatures in this story? That is what i wanted to see. I can only think more is to come where these creatures will appear and i hope so otherwise that seems pointless and an utter waste.
This is just my opinion of course and i feel we need more pieces of work and creativity in comics right bow so hopefully this series continues and can grow i to something more as i am interested in seeing what more this world has to offer.
Cuando ECC publicó Fellspyre, la verdad sea dicha, me hice un poco el loco y lo dejé pasar así como el que no quiere la cosa. Pero un amigo me mandó específicamente un vídeo en el que se comentaba el cómic, lo que tenía, de lo que iba... y en fin, obviamente... pues he caído. Así que nada, leído este primer volumen (¿quizá único?) de las Crónicas de Fellspyre, y os cuento. Lo primero, sobre la edición, que es absolutamente impresionante. ECC lo ha publicado en un tomo Black Label (la historia lo merece), y como curiosidad, diré que si le quitas las guardas (el libro sin guardas es precioso), estas se despliegan y en su interior traen un mapa de Can Anuum (el reino en el que se desarrolla la aventura), y algunos de sus lugares significativos, como el Pináculo o la capital, Tyrgolad. Y las últimas páginas del libro, están dedicadas a adaptar el mundo en el que transcurre Fellspyre al juego de rol más famoso del mundo, Dragones y Mazmorras (o sea, Dungeons&Dragons), en formato oficial (colores, tipografía, etc...) y con las estadísticas y particularidades de los monstruos o los personajes jugables, para que puedas crear y jugar tus propias aventuras en Fellspyre. Y sí, esto es lo que me lanzó sobre el cómic.
Fellspyre nos trae una historia de fantasía oscura, en la que siguiendo uno de los tropos del género, un grupo de héroes parte en busca de la destrucción de una criatura malévola, el último dios, que ha infectado el mundo con el Mal de las Flores (que dicho así no suena muy terrible... pero lo es), y para lo que buscan solución. O más bien, vamos a tener dos grupos, porque la historia nos cuenta en paralelo la primera expedición de héroes, hace 30 años (y que al parecer fue un éxito), con la actual, en la que algunos de los antiguos miembros del grupo que subió la Escalera Negra de Fellspyre tienen que regresar junto a otros nuevos, y hacer frente no solo al posible regreso del Último Dios, si no a las mentiras y errores de su pasado, pues en esa primera expedición treinta años atrás, no todo fue tan épico como se ha contado, ni las relaciones entre los miembros del grupo tan idílicas como se ha dejado ver. Así, vamos a tener personajes como el guerrero/rey Tyr, la hechicera Skol, la arquera/reina Cyanthe, la maga aelva Veikko al Mun, el paladín Haakon y el dwallow Jorunn, los primeros Destructores de Dioses, pero también al heredero Valko de los aelva o el gladiador esclavo Eivyndr que se van a encontrar formando parte del regreso del Último Dios...
Una historia magnífica que combina la épica y el misterio, con un trasfondo de fantasía oscura absolutamente sobrecogedor, y cargado además de material adicional como cronologías, historias o incluso canciones que permiten adentrarse aún más en el mundo de Fellspyre, y convertirlo en un entorno de lo más interesante en el que poder comenzar a crear tus propias aventuras...
The Last God offers a promising world filled with rich lore, but its execution falls short. While the artwork is visually stunning, the narrative struggles to maintain a coherent pace and clarity. The story's pacing is uneven, often feeling rushed or overly detailed. The frequent shifts between the Age of Olvargolad and the Age of Tyrgolad can be confusing, especially without more explicit indicators. The introduction of numerous characters and intricate world-building elements can overwhelm readers, and some details will only be neglected later. Despite its potential, The Last God ultimately feels like a missed opportunity. While the story's core concepts are intriguing, the execution lacks the necessary focus and clarity to engage the reader fully.
I would maybe bump this to 5 stars but the pages were pretty dark too see with my bedside lamp. Also the female characters were sometimes hard to distinguish. Other than that, this was fantastic, the art in particular. Grim dark fantasy with hidden enemies, vicious monsters, and a truly evil old god. Super powered hero that aren't so great people, sometimes unwittingly because decisions need to be made in the moment without all the information. There are some complaints with the split between current and 30 years in the past but overall I liked it. I also liked the in between issue stories that have some more in depth lore either through histories or journals. Then a bonus DnD section if you want to play in this dark world. I hope they make more books, even if it's just novel and not graphic novel [though I loved the art in this].
This took a little while to get going for me, as the story is split between events taking place 30 years apart told in parallel. Trying to introduce a whole new world and characters it felt very dense.
Once it got going though I loved it. A mix of LOTR and The Thing. The separate timelines start to really payoff about halfway through and it becomes a seamless read.
Every issue also ends with small short stories in the world that really ties everything together and helps with the world building.
The art style is beautiful. Every page looks like a painting I'd like to hang up. The small epilogue story goes full horror and was my favorite part.
I restarted this series several times from simply having too busy a life and a crazy few years. However, I finally committed and pushed through. It's an amazingly complex world with so much lore and the threads of the past and present written in parallel. Takes a little focus to get used to the flipping back and forth of the timelines, so I'd highly recommend doing this in no more than a few dedicated sessions. Totally worth the read.
3.75 stars The world building and characterization is pretty great. But I felt the journey and quest were lacking and the hardcover was bogged down with intermittent chapters of the world history. It sometimes added context but it I felt like those would have been better in a separate volume on their own. More time could've been spent on the issues themselves expanding the story and dialogue choices. Overall it was really interesting and the art was realistically fantastically good. Ill be interested if there is another volume but I probably won't buy the next one.
Phillip Kennedy Johnson writes an engaging story that switches back and forth between the present and the past. Federici’s art is simply mind-blowing. Each issue in the volume is interspersed with pages of world-building lore in both song and prose. These guys have rapidly become one of my favourite creative teams and this is a masterpiece.
Finally, the HC is beautiful, with a dust jacket that doubles as a detailed fold out map of the realm. The last section of the book has everything D&D gamers can use to create their own adventures.
What a gritty, magical, and terrifying ride this was. WOW. I want more ! The worldbuilding, the tension, the storytelling, and most of all the ART was just amazing. PKJ & Riccardo Federici killed it on this title and I want more too. I’m mad that this is just book one. And I loved the themes of betrayal and deceit heavy in this story. One of my books of the year for sure.