Depressing Fate
Hard Time is a continuation of three misfits blundering through Time Police Academy but lacks an overarching narrative. In the previous novel, our protagonists discover how their unique qualities made them special. They had to overcome social conventions and bond into a cohesive team. With these character arcs already completed, all that’s left is the equivalent of mission grinding, collecting meaningless experience points until the author allows them to graduate. In this episode, they complete three missions but don’t be fooled into thinking this forms a cohesive tale. The connective tissue between each mission is painfully thin, such as someone’s injury sidelining them, and character growth is non-existent. The result is bare-bones character drama consisting of funny personalities doing wacky things.
The author is still disinclined to explore time travel as a system. With a mission focused on a Time Slip, readers learn the most about these fourth-dimensional anomalies. It’s a minor piece of worldbuilding that doesn’t contribute to our understanding of time travel, is used once and doesn’t impact other missions. Worse, the command staff hurriedly assembles a team to resolve the Time Slip, despite the repeated statement: “It doesn’t matter when you depart, just when you arrive.” This discrepancy is never explained and dovetails with the revealed rule that a person cannot return to the same instant. Ignoring the theological implications of identifying a unique individual, it’s a simple restriction that helps address why the Time Police doesn’t repeatedly try again until they get a perfect run. It doesn’t explain why they don’t have twenty teams lined up, each trying their best and returning with improvements for the next team until the authorities accomplish everything they want.
There’s also a Time Prison where convicts serve their sentence instantaneously and return decades older. The author presents this as a horrible fate. Even after being released, they’ll be forever out of time with their loved ones. I’m not convinced. The criminal’s support network is still available, and conspiracies remain unmolested. Better novels dealing with time travel use this mechanism to create armies and train soldiers, as having time to prepare is an advantage. The Time Police would be better off using their prison to instantly educate their applicants, resulting in an infinite supply of trained soldiers. Similarly, the author keeps implying the Time Police are bastards: a nasty guard dog no longer needed in the era of peace. Only their characterization would be considered positive by American readers. Itchy trigger fingers are just the start of abusive authorities, and there’s nothing about bullying, intimidation, and the use of excessive force to create fear and mistrust. I’m happy that the author’s life in Britain hasn’t exposed her to the darker aspects of law and order, but this representation feels out of touch.
Hard Time isn’t all bad. I adore the protagonists and enjoy their banter as they accidentally save the day. What I’ve presented is the kind of worldbuilding minutiae that bothers me, where tools are imagined but never put to good use. Every revealed mechanic about the Time Police is contrary to their characterization as ruthless victors of a grimdark war. And perhaps time travel is too serious a topic to form the basis of a comedy. I’m loathe to continue when the author’s priorities don’t match mine. Disappointment is just a matter of time.
Recommended, with Reservations.