Have you ever wondered what it might be like if an NPC in a video game were to get revenge for all the horrible things players have done to them? That's what this cozy fantasy explores. A kobold NPC in a fantasy video game is brutally mistreated by players every day. Every day, he wakes up with no memory of what happens to him, until one day when he remembers everything he has ever suffered, as well as the "heroes" responsible. And now there is only one thing he wants: revenge.
Obviously, this is a book gamers will enjoy, although there's very few of us out there (I think) who are both avid readers and avid gamers. If you're not a gamer, there might be some gamer lingo that'll go over your head, such as what a "buff" is, what NPC means (non-playable character), what XP means (shorthand for "experience," which increases your character's level), why a "dungeon" is attractive to players, and others. But that doesn't mean this book isn't for you if you're not a gamer. You can just Google the terms. After all, what's the point of reading if you don't learn anything?
This was my first cozy fantasy book, as well as GameLit (which is a genre I just heard about), and probably my first book with the protagonist as an antihero as well. It's also my first signed copy. This is definitely short enough to read in one day, but I took my time with it to really enjoy this new genre for me by an indie author.
As a gamer myself, it makes you rethink how you treat NPCs in the video games you enjoy. Not that I think they'll ever gain self-awareness to seek vengeance on the character I worked so hard on, but the way you treat them, I think, is rather indicative of your true nature, which should give you pause if your inclination is to murder and abuse NPCs without provocation (excluding times, of course, when you want to roleplay as a villain to see how it affects the game narratively).
The book perhaps brings us to ask more unsettling questions: The society the kobolds live in are set up in a way that they're systematically oppressed, some worse than others. So, are there ways in which our own society has set up systemic oppression for certain groups of people? And if so, how do we change that system? Will we allow ourselves to follow a path to villainy, or find more noble ways to reform a flawed system? The line between vengeance and justice is very thin, after all.
Critiques: some unnecessary repetitions, such as it being rumored that kobolds are descendants of dragons, the character Hux being the only kobold mage in Witt's town, and the enumerated list of Witt's abilities. Readers can be trusted to be smart enough to remember these things, especially because the repetitions are so close to each other.
But I'm just being nit-picky. Otherwise, I really enjoyed my first experience with the new GameLit genre in this book, as well as cozy fantasy, and I want to read more of these genres and from this author.
4.5⭐️