Minecraft: The Crash by Tracey Baptiste is an action-adventure novel that brings to light the recurring theme of the inner monsters we all have and how they follow you wherever you go, no matter how hard you try and escape them, whether they may be physical and directly in front of you, or an anxiety relentlessly throbbing in your head.
The book centralizes around Bianca, our protagonist, who is hospitalized after she and her friend, Lonnie, end up in a car crash. While bed-bound at the hospital, she encounters AJ, a kid who gives her a chance to escape all the new problems and worries that have been pressed on her shoulders: a VR headset device, Minecraft installed on it. She welcomes the chance to get out of the real world and dives in. She meets fellow hospital residents Anton and Esme in the game, who are kids just like Bianca, but each struggling with their own personal problems, physical and mental. However, it seems that Lonnie has the biggest problem out of all of them. Bianca encounters his mute, glitching avatar in game, and she believes the only way to get him back to the way he was is to complete the game. With the knowledge of having played Minecraft for years with Lonnie, and all the plans they had made, Bianca begins playing the game with her friends, but it seems as if the anxieties and worries of each kid playing the game are manifesting themselves into physical monsters, relentlessly holding the players back from their ultimate goal. Chaos erupts on the battlefield and between the friends, and it seems as if getting to the finish line may be harder than Bianca initially thought, and it’s up to her knowledge of the game and passion for her friends to pull the group back together and complete the game.
The plot of the book makes for a fun read, and fun characters. The way the story progress often pits the characters against each other, and also forces them to come together to solve their problems, and the book ensures the encounters between the characters feels entertaining as well as feeling realistic in the way a normal teenager of their age would respond to the scenarios in a similar manner to the teens in the story. The characters’ developments are very decent as well, as the characters are forced to get along with each other to accomplish their goals. They learn a lot about themselves and each other that way, and the friendships that form because of it are satisfying to see bloom. Each of the characters are well defined with their own distinguishable personality and interests, and none of them feel artificial. Another aspect of the book that’s intriguing is how each character individually responds to their own problems and group problems. All of the characters are hospitalized, and their worries about their real world conditions are seen carried over into the game, and it’s what ends up generating most of the novel’s main conflicts. The characters have to learn how to deal with these problems, whether trying to man it alone or seeking help from their friends. We get the best insight into Bianca’s problems, as the book is told in first person, letting us see into her mind and how she feelings about the current situations, and how she feels appropriate to respond, as well as what goes through her head to make these choices. However, we’re also given enough info about the other characters to the point where we feel we know them on a level where we can understand them well, and even if we can’t get into their heads, we can know their motivations and have a good idea on what goes through their heads. In conclusion for the characters, they are very well developed and built, and good characters is a vital aspect to make any story enjoyable, especially the protagonist.
For my thoughts on any downsides to the book, there are a few things I didn’t enjoy, but overall don’t take too much away from the story, at least in my reading experience. The first I’d like to discuss is the protagonist, Bianca. Throughout the story, Bianca proves to be more of a frustrating protagonist than a likeable one, which is critical for the overall success of a story. Some of Bianca’s most blatant problems seem to have obvious solutions, and I as a reader get frustrated by some of her actions to try and deal with them, or in some cases, not deal with them altogether. It’s slightly understandable that the book is trying to paint Bianca as the type to not face her problems at the present or think before she acts, but to me, it’s dealt in a way that’s more annoying than it is empathetic. Sometimes she seems to put no thought into things whatsoever, and, part of her personality or not, I don’t find it enjoyable to read sometimes. Her narrative may be why I find the book in places hard to want to read, as if you don’t like the protagonist the story is being told through, you’re not going to like the story. Another aspect of the book that particularly upsets me somewhat is how it strays from the source material, Minecraft. Lots of elements from the game are changed so it can better accompany the flow of the story, but to me, as someone who’s played the original game quite a bit, I can firsthand say it’s more bothersome than it is doing good in my eyes. Another official Mojang Minecraft book, Minecraft: The Island by Max Brooks, is a story that stays true to the original game almost to an exact level, and for a player of the game, it’s nice to see an author who can pay tribute to the original content to an amazing degree while still keeping an amazingly interesting story, like the book Minecraft: The Island is. However, the way this book does it does not work as well. The scenario for The Island is where the protagonist finds himself in the game itself. It’s like he’s been transported into the world of Minecraft itself, and the setup would be perfect for aspects of the game to be changed to feel more realistic, like the real world, as it’s fairly vague that he’s even in a video game, and there really would be no way to prove if he was in it or not. In that case, changing aspects of the game would flow perfectly with the story. But in this case, the protagonist is using a VR headset to play Minecraft. It’s entirely clear she’s playing the actual game, and yet, they change so many things about the game that would make no sense to fit in it. One of the characters indeed says the game is modded, but features of it are changed so drastically, including effects in the game that would appear in real life rather than a blocky world, such as actual tears, and being able to feel physical pain, despite the fact that the characters are simply using virtual reality headsets. Not futuristic headsets, either, for the book is set in modern day time. These factors combined creates a feeling of artificialness and laziness, like the author is just trying to lazily shove real world feelings like tears and hunger into the game without any thought about how it actually works in the story in there, perhaps to try and make you emphasize with the protagonist more. It could work in that way, but once you analyze it from a realistic standpoint, it makes no sense, and overall that aspect of the story kind of falls in on itself. One more aspect I dislike is the fact that the book would likely make less sense if you haven’t played the game. The demographic is for players of the game, sure, but it’s a professionally published full length novel. It’s not a tutorial or tips and tricks guide, it’s supposed to be an intriguing novel, and in my opinion, a well written book should be one you don’t have to read the game or source it’s based off (not talking about sequels here, only adaptations). To bring it back, Minecraft: The Island does this perfectly in my opinion; it describes every aspect of the game in a way anyone would understand as the protagonist uncovers the mysteries of it himself, making it enjoyable for a long time Minecraft veteran or someone looking for an interesting read with no or little experience with the actual game. Minecraft: The Crash is not very friendly to readers who have not played the game. The protagonist fails to explain some aspects of the game that would make the story hard to understand if you haven’t played the game. This is slightly understandable, as the protagonist in this one novel than in The Island knows what’s going on in the game, as she’s played it before. However, I do believe it wouldn’t have been hard for the author to simply add some more descriptive words and slight revisements to make the book easier to understand for people who haven’t played the game it’s based off of. The last thing I’d like to address is a minor nitpick, which is a “twist” that comes around near the end. Although it’s hinted at throughout the book, it’s never quite made certain until the very end, and it’s very easily predictable, and I was able to guess it in the first ten or so pages. I get that plot twists are supposed to be somewhat predictable, but this is one confuses me. It’s very obvious, yet the book will try to cover it up, and it’s hard to tell if the book is even making it out to be a twist, or just something you’re supposed to easily figure out. Either way, it wasn’t shocking, but the delivery of it was satisfying enough, however, I will have to label it as a dislike, due to my confusion over the authenticity of calling it a twist or not not being made clear enough by the writing.
As for the book’s level of difficulty, I would recommend it to late middle grade-early high school students, who can grasp things such as diseases and death easily and slightly complicated scenarios the protagonists find themselves in. The characters in the book are also around late middle grade-early high school, and as I’ve stated earlier, the characters are very built, and I believe that the optimal age for a reader to emphasize with them would be at a similar age to them. However, I do think this book could be just as enjoyable for adults, as some of the situations the characters end up in are melancholy and sometimes just plain sad, and I believe that a teenager or adult with experience with these sorts of “real world” things could relate to these scenarios, or at least understand them at a relatable level, so overall, I think optimal age for this story is late middle school-early high school grade students, but I do think that other ages could find this book plenty enjoyable.
Now, I’ve mentioned this story several times already, but if you’re looking for another similar read, yet something with a refreshing change of narrative from this one, I would recommend Minecraft: The Island, by World War Z author, Max Brooks. He does an beautiful job of painting the world and scenario the protagonist finds himself in, and every moment of the story leaves you wondering what the protagonist will do or find himself in next, and as readers, Minecraft players or not, we can’t help but feel grasped in his journey of learning more about the world, and feel proud of his accomplishments. The novel also has this overlaying mystery behind it, as we’re as clueless as the protagonist as to how we got here, and as he figures out the depths of the world and everything it holds, we can’t help but continuously wonder what the truth is. The novel feels like if Castaway met Minecraft. I would recommend the book to anyone who enjoys Minecraft, and anyone who does not, looking for a slower-paced novel, but a novel that is enjoyable in almost every aspect at that.
Before I give my final opinion on this novel, I would like to share a quote from the story that I find significant. Ant one point in the novel, one of the main characters, Anton, states, “We have to face our monsters no matter where we go.” This quote sums up one of the major themes in the story perfectly, wrapped up in a neat little sentence and nailed right on the nose. The quote summarizes one of the most recurring topics in the story, with the constant in game manifestations of the character’s worries and anxieties and their own mental struggles they’re going through, including Bianca’s own that she tries to escape by entered the world of Minecraft, but finds there is no such fleeing from her inner demons. The line is, essentially, in my eyes, the plot of the book embodied into one simple delivery.
As for the book overall, I’m going to give it a positive rating. If I had to scale it, I would place it around a 5.5, at about a slightly above average level. It’s a decent read, with great themes and fantastically imagined characters by Tracey Baptiste, and the plot itself, spare a few holes and frustrating protagonists, though not award winning, is decent enough, and is enough to keep your attention and interest throughout the story right up to the conclusion of the novel, which I’d have to say is a satisfying one. I would recommend this book to someone who enjoys Minecraft, or someone looking for a story with well-built characters and relationships between said characters.