Part 2 continues Contato's exhaustive exploration of the highs and lows of one of computer gaming's most innovative companies, led by one of its most eccentric minds. Contato thankfully keeps the editorialising to a minimum and lets the interview subjects and research materials mostly speak for themselves.
There's a real sense of history as the chapters unfold, and I appreciate the chronological approach to this narrative. You really get a sense of how the historical context of the time shaped and molded Origin Systems as a company, and how the developing personalities and careers that evolved within that company in turn affected (and were affected by) the changing economic and technological forces of the passing decades.
One issue I have is that the later Wing Commander games get short shrift. There's next to no coverage of Wing Comander 3, 4, or 5 - and being the cinematic marvels (for the time) that they were, I was hoping to get the inside scoop on these. Likewise, there is no coverage of Chris Roberts career post-Origin (or Warren Spector's for that matter), and I would have liked a bit of material on that. Also, the dumpster fire that is Portalarium and Shroud of the Avatar gets *very* little coverage, which almost feels a bit like a cop-out.
But, all told, this gets five stars for being a unique and valuable treatise on some of my most formative games - namely the Ultima and Wing Commander series'. Contato has produced a true labour of love in these two volumes. If you're a fan of Ultima, Wing Commander, or just retro gaming in general, this is a must-read.