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THE FLENSE: The International Technothriller (A 12-part serial)

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Hundreds die in a fiery train crash in northern China. A cargo ship smuggling refugees is lost to calm seas off the Libyan coast. Entire villages in Ghana are abandoned overnight. Contracted by an apocalypse prepper group to investigate a series of seemingly disconnected global tragedies, a young medical investigative reporter, Angelique de l'Enfantine, uncovers a disturbing pattern to the tragedies. Are they harbingers of an impending biblical catastrophe? Or practice runs by a fanatical organization bent on global annihilation? As each new event proves more grisly than the last, Angel must race against time to uncover the truth, because the next life lost could be her own. To be notified of new releases and exclusive giveaways, including advance access to new titles, visit Saul Tanpepperwrites(dot)com THE FLENSE 12-part serial is also available in 4 novel-length ~ China (installments 1-3) ~ Iceland (installments 4-6) ~ Africa (installments 7-9) ~ Cuba (installments 10-12) Requiring no more than the slightest skin-to-skin contact, the Flense spread across the globe with ruthless speed and stealth, decimating mankind before it was barely even aware of it. The infected were turned into soulless creatures, Wraiths, which wrought destruction upon anyone and anything in their path. Secure inside ten isolated bunkers are Humanity's tattered remains, each working tirelessly to unravel the mystery of the scourge. But the bunkers were never meant to protect forever. In fact, they were never meant to protect at all. CONTAIN (BUNKER 12 series pilot): Three years. That's how long Finnian Bolles has been hiding inside the impregnable walls of the hydroelectric complex known as Bunker 8. Three years, with enough resources to last him and the other thirty survivors three more. But then a series of disturbing events culminates in the sudden appearance of a stranger at their door. Before he too falls victim to the mysterious sickness known as the Flense, he warns them of a fate more horrific than the one they've been avoiding. But to prevent it, they must leave and seek a place many insist doesn't exist, a mythical twelfth bunker. Built in the middle of Long Island’s abandoned industrial wasteland is a hundred-square-mile virtual reality arcade where the rich and privileged compete in a high-stakes game and the undead are their real-life avatars. There are only two ways to get into this horrifying yet wildly addictive game. The first is by paid invitation. The second is by volunteering to become an Undead Player. After finding themselves trapped inside a massive gaming arcade in the middle of Long Island's abandoned wasteland, a group of young computer hackers must figure out how to escape while staying out of the clutches of its undead inhabitants and their living controllers. Episode Deep Into the Game : A reckless end-of-summer prank sends six hackers trespassing onto abandoned Long Island hoping for a glimpse of the victims of the decade-old outbreak. But if they find breaking was easy, they'll soon learn that getting back out is a killer. Get the first two GAMELAND books for free while you still can! Subscribe to get your own four-book GAMELAND starter

138 pages, Kindle Edition

Published April 30, 2020

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Saul Tanpepper

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