As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.
I'm looking for a book that presents different algorithmic approaches to creating visual designs. The overarching concept seems to go under many names: algorithmic art, generative art, procedural art or create coding.
The title of this book fits the bill pretty well. However, this book is much more introductory that what I was looking for. Chapter 7 contains some "advanced" methods and is the only chapter that gets close to what I was looking for. Nevertheless, I like the style of the book and I think it is well written.