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Abomination Vaults

Pathfinder Adventure Path #163: Ruins of Gauntlight

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Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse—and delve the dungeon levels far beneath it—to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

"Ruins of Gauntlight" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes an extensive gazetteer of the town of Otari, the heroes' home base, as well as new monsters, new rules, and new artifacts—including the dread Gauntlight itself!

92 pages, Paperback

Published January 1, 2020

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James Jacobs

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Displaying 1 - 3 of 3 reviews
202 reviews1 follower
February 16, 2021
Ring Side Report-RPG Review of Pathfinder Adventure Path #163: Ruins of Gauntlight



Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Pathfinder Adventure Path #163: Ruins of Gauntlight

System- Pathfinder 2nd Ed

Producer- Paizo

Price- $24.00 here https://paizo.com/products/btq023hs

TL; DR- 92%

Basics- Strange lights in the mist! The old lighthouse calls! The local crazy calls forth a group of adventurers to see what horrors her harrow cards have foretold! A dungeon crawl for characters level one to four.

Mechanics or Crunch- This is a straight up dungeon crawl. There is a dungeon lighthouse in a marsh. You are told to check it out. Overall, its slick quick rooms with lots of fights. There are some things I think are a bit rough like some things are listed with different names, so that made the experience a bit harder to dig through as a GM. However, the players have solid fights with fun things to discover. 4.5/5



Theme or Fluff- This is a dungeon crawl. There is a town and it gets a full write-up in both the player guide and the first adventure, but honestly, it's background. The adventure literally just starts you at the foot of the dungeon. I would like a bit more lead up for my players. Otherwise, this megadungeon ends up like the random generated dungeons where I just mindlessly kill orks on my phone. The dungeon is nice and atmospheric, so the story beyond the start is built on show don’t tell. 4.5/5

Execution- PDF? YEP! Hyperlinked? Kind of. The writing is good, the layout is nice, and the flow is quick. The book has bookmarks in the PDF, but it doesn't have clickable links in the parts. That would help as this is over 60 pages and hopping around is a pain. What I absolutely LOVE is the maps. There is a separate map file given with the PDF. That map lets you add and remove things like secret doors and the grid. That makes life SO much easier to run and align online or digitally. Paizo knows how to make a solid book. 4.75/5

Summary- Been looking forward to this one for a bit. Some hack and slash is fun, and having some Pathfinder hack and slash is a blast. Now, the one thing I think I would like different is a bit more story to the carnage. Some lead in as my players need to know why they are killing things. The crunch is good, but a few things are just slightly off enough to annoy the GM. Players won’t notice. The book itself is solid and something I loved to read. This adventure is a solid start to a good old fashioned kick in the door and kill the bad guy campaign. 92%
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271 reviews15 followers
July 9, 2024
Just finished this first volume with one of my gaming groups after previously completing Menace Under Otari (the Pathfinder 2e Beginner Box adventure) along with its follow-up Troubles in Otari. Abomination Vaults fits nicely with those as a megadungeon well worth exploring, and even if you're the sort of GM or player who doesn't typically like dungeon crawls, this is a good one. The home base of Otari is a fun town full of more than enough NPCs to create good drama, and the dungeon itself feels like a breathing ecosystem, with different residents on each floor, plenty of opportunities for roleplay and a decent story that places the main villaness, Belcorra Haruvex, front and center. Compared to something like 5e's Dungeon of the Mad Mage, which is basically a collection of hack and slashy dungeon floors without much to tie them together, this is a much better experience. (5e DMs should check out the conversion of Abomination Vaults, releasing sometime in 2023.)
Displaying 1 - 3 of 3 reviews

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