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Oriental Adventures #3

Ochimo: The Spirit Warrior

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Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for these evil sendings. And if the Ko have a problem, you have a problem?

So you and your companions are bound for the island of Akari, a small pebble in the Celestial Sea. There you will find a land rich in ancient lore and guarded by the sword of a spectral samurai-Ochimo, the spirit warrior. Yet this is only the first taste of the adventures that await you.

Ochimo: The Spirit Warrior is an adventure for characters of levels 5-7 and uses the AD&D Oriental Adventures rule book. The module includes descriptions of Akari Island, as well as much information on the lifestyles, attitudes, and history of the most civilized nation in the world: Shou Lung.

48 pages, Paperback

First published January 1, 1987

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About the author

Jeff Grubb

199 books193 followers
He is an author and game designer.

See more at http://en.wikipedia.org/wiki/Jeff_Grubb

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Profile Image for Mindy.
123 reviews
July 13, 2025
I liked it! The history and background of the lands was ok I guess and then there's a trip to an Island the PCs are supposed to save, there's a good plot and evil spirits haunting the people, including slaying some and a trip to a temple on the island to eliminate the cause.

The spirits are what give the adventure the name as they are the Ochimo. The players must defeat four of them (one of each element) and proceed to the inner of the island to explore a temple and find the Boss.

The boss miiiight be a little overwhelming for a lot of parties, but it's for the best if they die. Always amirite?

Overall I thought it was an above average story.
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