DNF @ 30%
- Main character is incredibly bland. Really, really bland, generic white guy, cutout kind of bland. So bland I don't hate him, I'm not even annoyed by him. I just don't have any feelings about him whatsoever. He feels more like a camera-view POV than an actual human soul.
- There is a deus ex machina that let's the main character 'know' certain things when he thinks in queries (like gaining automatic intrinsic knowledge) and this arbitrarily contrives the plot & details of the world constantly in whichever way most suits the author/MC at that point for maximum convenience.
- I'm at the 30% mark and the MC has *talked* to one spider, JUST one, that we only got to see in a single short scene, and hasn't encountered any other spiders or anything. In other words he hasn't done any actual arachno-mancing, the very titular premise that predisposed me to pick this book up! Instead, after a rota "Eccentric God welcomes you to the Gamified Afterlife" tutorial, he's spent this time doing exciting and original litrpg stuff such as: Sleep and eat at an inn, talk to a pretty innkeeper who has a 'quirky' personality trait, sell boar meat to a vendor, and train in an arena.
- Author sounds like he's played as much World of Warcraft as I have, which is *not* a positive (that game, specifically, gets referenced repeatedly by name in the book and it's clear the author is a huge Blizzard fan) and the 'system' in the game is basically like...vanilla WoW? It feels like he took the most basic and boring parts out of the WoW-template and put them into text. It's tedious and underwhelming.
- Unlike vanilla WoW, the MC has things like a map with quest location arrows to guide him around. And we get to see him look at the map and then follow those arrows and arrive safely at his destination and turn in the quest. It's that banal.
- On that note this contains one of my pet peeves in litrpg books which is spending time explaining how basic MMO/RPG mechanics work to a core audience of people who are probably only interested in litrpg because they play MMO/RPGs...I could overlook this easily if it weren't for all the other things bothering me about this book at the same time though.
- There is absolutely no peril and there's no sense of urgency, no real motive to turn the page, no particular reason to care about the main character other than "he's nicer than some other characters" or "he's less of a creep than a lot of other male litrpg protags"
- There is literally no death in the book, which is honestly kind of morbid in and of itself, because when people 'die' they automagically heal or revive: there's a scene where somebody pushes someone else down the stairs and they die? but then they're fine? and they're both laughing about it. I found that scene specifically morbid because of the implication that people kill each other all the time for fun (hey, just like in WoW!)--"It's just a prank bro" mentality but real.
So far this wasn't explored more beyond the MC himself wondering how a society without death can function which...I REALLY wanted to know too. So many questions, and none of them were answered in any way yet.
The stakes are really, really low (there isn't even any substantial risk of eternal pain or something 'worse than death' so far...the closest implication to there being downsides to no-death was that at one point the MC has to eat in order to stave off hunger pain)
- Biggest or closest thing to a bad guy or rival that the MC has is some other isekai'd guy who is a jerk for no reason to him and doesn't know him personally.
- Hero gets his memories of everyone he knew on earth wiped at the start of the book, so he's a version of himself who knows he loves his mom and girlfriend (for example) but can't describe anything about them, doesn't know who they are, doesn't miss them etc. So he is literally completely free of angst or other pesky emotions, since his death wasn't a suicide, and he wasn't a shutin or societal recluse or person in debt and poverty or anything (he's actually super normie: he loves hiking and was a games journalist before he got truck-kun'd)
- I saw another reviewer complain about this before I read the book: They said that the character has a signature catchphrase he uses at least 28 times in the book. Going in, I thought "How bad can it be?", but I'm 30% in and they were right. It's SO annoying.
I feel really bad giving this book this review, because reading it I got the impression that the author would be fun to talk to if I met him in real life. I got the feeling that I would probably genuinely like him. He has a sense of humor, is clearly a big WoW nerd, knows the latin roots for specific words and has a good vocabulary, and I can appreciate many of his ideas as concepts (For example: One of the things I *did* like about this book was that the fodder NPCs that the heroes level off by killing get humanized at the start. I tend to like books that write this theme, specifically the theme of being from the "bad"/shadow/dark faction and showing it as having a humanized aspect, which the author starts out with as a main theme. But there's no perma-death even for the likable "bad" characters, and they aren't unhappy or struggling in their existence. So it then becomes hard to care about what happens to them either)...
Unfortunately I just can't get past the things I listed. If *nothing* has happened to the MC by now, and there are no stakes or personal investment, if the litrpg system/conceit doesn't have a 'twist' or some kind of 'flavor' to it, and if the quality of the writing and humor at least can't keep me interested (it's not bad, it's just not enough) then I feel like I'm being wound up.
If I were to actually rate this with stars it would be somewhere around 1.5-2 but like I said, I feel kind of bad being so critical of this book. The author had to work really hard to make me dislike this book (honestly, I LIKED the tone of the author's voice and think his writing was competent from a technical POV...), and I've finished much worse books than this before. But I really don't want to spend the time to keep reading with no payout.