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Keys to Solving Computer Adventure Games, Book II

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Explore in search of truth, wisdom, or treasure. Detect the solution to a murder case. Find and rescue a damsel in distress.

M.K. Simon's Keys to Solving Computer Adventure Games, Book II helps users work through their ideas with hints, maps, and solutions. Now, adventurers can get to the key secrets that will help them unravel the mysteries behind 23 current computer adventure games.

The author has deftly devised this sourcebook. Almost all of the games discussed are playable on the Apple, IBM PC, Commodore 64/128, Atari 400/800 Xl/XE and 520ST, and Amiga computers.

Special features include:

* Hints and clues in a unique but easy-to-use scrambled format for seasoned players
* Detailed maps keyed to the hints and clues
* Step-by-step solutions for the new player
* A special section: "Tips on Playing Adventure Games"

292 pages, Paperback

First published March 1, 1988

4 people want to read

About the author

M.K. Simon

3 books1 follower

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