The Batman/TMNT trilogy concludes the coming of Krang!
They have fought the Foot CLain in Gotham City. They've battled Bane in New York. But Batman, Leonardo, Donatello, Michelangelo, and Raphael—the Dark Knight and the Teenage Mutant Ninja Turtles—have never faced a foe like this.
The malevolent alien intelligence called Krang has seized one of the DC Universe's most dangerous technologies. It's all part of his mad plan to create a combined Multiverse, a fusion of the worlds Batman and the Turtles call home.
Now everything these heroes though they knew has changed. Their worlds have collided. Their origin stories have warped. Their new archenemy calls himself the Laughing Man, and his Smile Clan has seized control of New Gotham City.
Can the Caped Crusader and the Heroes in a Half Shell defeat the Laughing Man, unmake Krang's new Multiverse, and resotre their worlds? Or will Krang decide that if he can't control the Multiverse, he will destroy it once and for all?
The epic adventure concludes in Batman/Teenage Mutant Ninja Turtles III—the mind-blowing final chapter of one of comics' greatest crossovers, from writer James Tynion IV and artist Freddie E. Williams II...featuring special guest Kevin Eastman, the legendary co-creator of the Teenage Mutant Ninja Turtles!
Collects Batman/Teenage Mutant Ninja Turtles III #1-6.
Prior to his first professional work, Tynion was a student of Scott Snyder's at Sarah Lawrence College. A few years later, he worked as for Vertigo as Fables editor Shelly Bond's intern. In late 2011, with DC deciding to give Batman (written by Snyder) a back up feature, Tynion was brought in by request of Snyder to script the back ups he had plotted. Tynion would later do the same with the Batman Annual #1, which was also co-plotted by Snyder. Beginning in September 2012, with DC's 0 issue month for the New 52, Tynion will be writing Talon, with art by Guillem March. In early 2013 it was announced that he'd take over writing duties for Red Hood and the Outlaws in April.
Tynion is also currently one of the writers in a rotating team in the weekly Batman Eternal series.
In the first two crossovers, we went to each of the DC and TMNT universes, now we have an amalgam of the two. I loved how meta this gets with Crisis in a Half Shell. Combining Krang with the Antimonitor was a ton of fun. Then bringing in Raphael from the original Mirage comics and having Kevin Eastman draw him in black and white was pure genius.
This is what all these crossovers should be about, just having as much fun and craziness as possible.
We pick up with Batman and TMNT working together but something is not right it seems like their history has been merged and this is what happens and we find that Krang in Anti-monitor's body is behind it as he is trying to merge the worlds together and something with primordial worlds (worlds where these characters originated initially) and well them in the balance and so we have the characters slowly remembering their past selves and fighting off these bad guys and its an epic team up between the Bat-family and TMNT vs Anti-Krang with the multiverse at stake and well an emotional roller coaster for some!
Its a fun story and my only complaint is like where is the JL here? Like Batman is a part of the team and when its such a multiversal threat you need them as the Bat-family is not powerful enough too stop them but its plot device oh well and the way they use the Joker is kinda dumb and silly but harkening back to his origin was great and shows the constant threat he reprsents and yeah the ending is rushed but then again its about the emotions and Bruce learning about family and TMNT getting their big moments so all in all a good story and the art was okay-ish, a bit uncleat at times but still does the work and an end to a great trilogy!
A good ending to the the Batman/TMNT trilogy. One of the only things that made this four stars instead of five for me is a person preference. Though I am a fan of both Batman and TMNT, I am more of a Batman fan. I felt the book was slightly geared more towards the TMNTs.
The book had great good artwork. Similar to book two, book one was my favourite. Though this book has lots of action, there is a lack of one on one fights. The book is very fast-paced and a page turner but did feel a little rushed.
I liked the family ties in the book. Though again, call it a personal preference, the smiling Batman is just too Brave and the Bold style than the Dark Knight for me. A good ending that I think does both series justice but just a little rushed. There is also a cover gallery with a full page spread of each cover, including a couple of variants and a sketch book as well.
What happens when you publish a third crossover title in a short span of time?
Well you crank up the dankness, of course!
Personally I was all-in for the self-referential and meta-ness of the arc. Those pursuing "serious" Caped Crusader storytelling really ought to look elsewhere, though!
When the evil Krang captures the Anti-Monitor and uses his infinite power to smash two universes together, Batman and the Teenage Mutant Ninja Turtles will need help from an unlikely ally from the Mirage dimension to put things right - It's a Crisis In A Half Shell!
From what I recall, I was really impressed with the first TMNT/Batman crossover, and less so with the second. I'm happy to report that the final instalment in the trilogy is back up there with the first.
It draws on all of the commonalities between Batman and the Turtles (of which there are surprisingly many) as well as the meaning of family in order to tell a tale that's basically saving the world with the power of love, and I'm all about that. Writer James Tynion IV manages not to make it come across as cheesy though, and keeps the action to a maximum even while the heartfelt conversations are going on. And it all culminates in one big dimension-spanning showdown that had me smiling all the way through.
Freddie Williams II also returns for art duties, assisted by Turtles mastermind Kevin Eastman in a way I'd never have expected, and the beautiful colours of Jeremy Colwell round out the team once again. This is one superb looking book, and the subtle differences between the Turtles and the Batmen of different dimensions really shines.
Batman/TMNT may have wobbled a little in the middle, but this last story shows just how much there is to gain by teaming up a man dressed like a bat and four teenage mutant ninjas. It sounds like it shouldn't work, but it's fantastic that it does.
I just adored this last part of the Batman/TMNT cross-over series. Not only a multiverse of different Batman and TMNT but different eras of the characters too, with different eras of art work facing off. Amazing finale.
In the first "Batman/Teenage Mutant Ninja Turtles" miniseries, the Turtles found themselves stranded in Batman’s universe, where they had to help Batman defeat Shredder. In the second miniseries, Batman had to pay a visit to the Turtles’ world to help them defeat Bane.
So where were they going when the third crossover came around? Why, a new universe made of the two worlds mashed together!
And this composite world does make "Batman/Teenage Mutant Ninja Turtles III" a little difficult to immerse yourself into at first, since your mind will probably be busy parsing through all the composite characters and figuring out who is what is who. But once you get used to Clayface being merged with Rocksteady and Killer Croc being merged with Bebop, it’s a rollicking mind-bending adventure that affectionately homages the pasts of both franchises.
Ever since the tragic death of his parents, Bruce Wayne has been raised by his butler/sensei/surrogate father Splinter, alongside his four mutant turtle brothers Leonardo, Donatello, Raphael and Michelangelo. The five of them battle against the Smile Clan, a ninja clan who are led by the brutal Laughing Man (an amalgam of Shredder and the Joker). But Bruce is haunted by strange dreams and feelings that something isn’t right – and his feelings are proven right when a Raphael from another universe appears.
But it’s not just any alternate version of Raphael – it’s the Raphael from the original Mirage comics, the prime universe from which all Turtle realities spring. And not only does he know that something is very wrong with this amalgamated reality, he knows why: the Turtles’ great enemy Krang is trying to rule both the Turtle and DC multiverses, by capturing both the Mirage Turtles and the original Batman.
The Turtles and Batman aren’t exactly pleased with the revelation that the shared life and experiences they all remember aren’t “real,” but they slowly come to realize that the Mirage Raphael is telling the truth. The only way for them to take down Krang, and separate their universes again, is for both Batman and the Turtles to find out who they really are – and reform the world into what it’s supposed to be.
If the first two "Batman/Teenage Mutant Ninja Turtles" adventures felt like explorations of each other’s universes, then the third feels like a celebration of both franchises. This came out in time for Batman’s 80th anniversary, and the Turtles’ 35th, and the love for both is strong – especially since it goes out of its way to highlight the “progenitor” Batman and Turtles (the latter of whom is even drawn by Kevin Eastman in black and white).
And it’s a fun ride – it has some wrenching pathos (the rediscovery of Alfred), some heartwarming moments (the Turtles reunion with April) and some funny lines thrown in to keep it from ever feeling too dark (“… I’ve finally found the great progenitors!” “That’s not a nice thing to call someone, dude!”). Above all, it has a sense of rising butt-kicking action as the Turtles and Batman dig up their true identities and start forcing the universe into the shape it’s meant to be, which requires some reorganization of the Smile Clan. With every triumph comes a little thrill.
Its biggest flaw is that it can be a little confusing at times – some characters are clearly amalgamations of characters from both the Bat and Turtle universes… and other seem like they are (the Turtles, the Laughing Man), but we later find out that their counterparts do actually exist in this world. Also, the Bat-Family kind of comes out of nowhere for the big climactic battle.
As always, Freddie Williams II’ art is awesome – he knows the right style to render both Batman and the Turtles in, giving them a complex, sculpted look that fits both universes. And the legendary Kevin Eastman contributes some pages as well, sketching in the progenitor Turtles and their world in a rough black-and-white style that harkens back to the Mirage comics, allowing those Turtles to stand out.
There’s a certain bittersweetness to "Batman/Teenage Mutant Ninja Turtles III," since we’re probably not going to get another crossover for awhile – and if we do, probably not a sequel to this one. But it’s still a rollicking ride through both franchises, rendered with affection and respect. Cowabunga!
An excellent read and a twist on how we know the turtles and Batman. It was a cross between the movie from a few years ago called Turtles Forever and Batman. It had a crossover of the original turtles showing up to Krang wearing the Antimoniter armor and a new design for the technodrome.
This entire review has been hidden because of spoilers.
A true DC-esque, capital-C Crisis, but with TMNT and Batman mixed up. Krang, having been beaten multiple times in multiple ways, has decided to put all his problem children in one melded, hand-crafted multiverse, specifically designed to keep both the Turtles and Batman weakened and unable/unwilling to fight back while he attempts to take down essentially the first world, the world of the original TMNT comics, where Krang didn't exist.
It's a bit of a messy story as multiverses usually are, but I loved the different take on the Joker, the different roles of April and Casey, and Batman coming to terms both with his "fake" family and his OG Bat-family and how to reconcile the two. I also loved the different art styles, with the original TMNT comic-style Turtles alongside the new school Batman-styled Turtles.
It was great fun, and a nice cap on a fun trilogy.
For James Tynion's Third outing of Batman and the Teenage Mutant Ninja Turtles, we arrive in a strange world where Bruce Wayne has been raised by Splinter along with the Turtles and they fight the Smile Clan which includes Harley Quinn and is led by a ninja version of the Turtles.
Krang is behind this and the Turtles and Batman have to figure out what's going on and how to stop it.
This is the third time that Tynion's returned to this pairing and the result is still pleasing. The plot plays into basic DC Multiverse Crisis stories while also having a bit of a nod to the decades long history of the Ninja Turtles.
These books don't tend to deliver mindblowing plots, but they suceed by making characters from these two different universes connect and delivering fan-pleasing moments and making them work nicely in a narrative rather than just being pointless fan service. This book does that and if you have any affinity for these franchises and want a fun read, this is another winner that's well worth your time.
The first volume of the trilogy was set in Gotham, the second set in the Turtle's NYC, so the final volume was set in both--sort of. Krang has combined the two universes into one in a crazy scheme. We have Joker as Shredder, and Batman and the Turtles were raised together. When Bruce Wayne was a child, he was carrying a terrarium of pet turtles home with a truck carrying radioactive waste crashe and killed his parents along with dosing the Turtles with some mutagen that turned them into the TMNT.
Overall this story worked well. It's still in the great art style of the first two, somewhat mimicking Kevin Eastman's style.
As a whole, the Batman/TMNT crossovers were a high point in the glut of comic crossovers. If you like both characters, or really any of them, this is worth a read.
Collects Batman/Teenage Mutant Ninja Turtles III issues #1-6
I enjoyed the first "Batman/TMNT" crossover story by Tynion, but then didn't love the sequel miniseries, so I was prepared to not like this. Then, this book starts and we are in the middle of a play off of "Crisis on Infinite Earths" (a personal favorite of mine) called "Crisis in a Half Shell," and Batman's universe and the Turtle's universe have been combined created a new Amalgam-like universe in which most of this story takes place.
This volume definitely took a different turn for the crossovers in that rather than bringing the two universes’ characters together to interact with each other, this one was more of an amalgamation-type universe where the characters were merged. The story behind this reasoning felt a little forced and the ending was wrapped up quickly. I thought this was a fun read, but not as good of a miniseries as the previous volumes in these crossovers.
There’s a lot of awesomeness. The Batman universe has collided with the TMNT universe and they gotta fix it. I love the “Crisis in a Half-Shell” stuff, even if it feels like jumping the shark on fan service. The dialogue was cringe at times, and the plot fell flat at the end. But the rest of it rocked, and that was enough for me to have a great time.
This volume was just a million things going on at once. The panels were so full of action I had trouble deciphering it all. The beginning was just my favorite of all the 3 books. It was so lovely and heartbreaking seeing Batman growing up with a family. And then at the end we see that he was never alone in any reality.
Batman/Teenage Mutant Ninja Turtles III is a six-issue limited series – an Intercompany Crossover, published jointly by DC Comics (Batman) and IDW Publishing (Teenage Mutant Ninja Turtles). Batman/Teenage Mutant Ninja Turtles III collects all six issues of the 2019 limited series.
The story starts in Gotham City, but strangely presents a peculiar amalgamation of the DC Universe and the Turtles' universe. Batman was raised by Splinter alongside the Turtles as a family, Casey Jones is an officer in the Gotham City Police Department, and other influences from the Turtles' reality are also found in various elements of Gotham's scenery. All this is due to Krang's merciless meddling with the fabric of the Multiverse and it is up to Batman and very Robin-like Turtles to solve what is wrong with this amalgamated universe.
James Tynion IV penned the entire trade paperback. For the most part, it is written rather well. Tynion has created a wonderful amalgamated world that merges both franchises very well to make it a somewhat believable merged universe. Once again, despite the expectation of fan service, it was a wonderfully written storyline. As a Robin lover, I personally appreciate the Turtles having their Robin counterpart uniforms.
Freddie E. Williams III penciled the entire trade paperback and because he was the only penciler, the artistic flow of the trade paperback flowed exceptionally well. His penciling style is wonderful – a little too detailed and heavy in some places, but penciled rather well nevertheless.
All in all, Batman/Teenage Mutant Ninja Turtles III is a wonderful intercompany crossover and continuation, which merged two popular franchisees rather well.
Another great installment in the Batman and TMNT crossovers. This one is like a mishmash of an Elseworld type of story. It borrows elements from the original TMNT comics including the wonderful black and white art work with references from DC Crisis story with the Anti-Monitor and other events.
The story is confusing at first especially after reading the first two books. I was unaware of the convergence of the two worlds so, I thought that it picked up after the second book. Nope, it is a stand alone story. Once this was cleared up then the story flowed a lot better.
The dialogue is not as much fun as the second book. It needed more jokes and with the inclusion of past events being skewed this story is ripe for a bunch of inside jokes the fanboys and fangirls would laugh and groan over. Definitely a missed opportunity.
The art is Awesome! Krang inside the Anti-Monitor looks especially cool. I raved about the coloring in the past two books and this book is no exception. It is Fantastic! I love the big bold colors mixed with the dark shadows. Excellent art work.
Hard not to like anything with Batman and TMNT, but this one was pushing it. Krang has messed with the multiverse to make a place where Bruce grew up with the turtles, all raised by Splinter after his parent's death.
Okay... weird, but okay.
They have an odd time getting their memories back of their original selves. I did like the concept of the ORIGINAL Raphael coming to their reality (complete as the only character in black and white).
It was all very meta. To the point that it distracted from the story. I liked the Joker/Shredder fusion, but it didn't go anywhere interesting.
In my experience, the Turtles and Batman are done best when the author takes them both as seriously as possible (it sounds strange, but it works). This seemed more like a badly-written love letter to the fans of both groups.
This was second best of the three crossovers. All were fun. This go, Krang is the big bad, with multiverses at stake....you know the drill: alternate reality is cool and all, but we gotta fix it back. Using Eastman’s guest art as actual plot device was genius, but it is sadly lost in the bad art that has plagued this series. I don’t like the color palate, and it just looks like fat anime. This also felt a tad rushed. Showing Krang acquiring the Anti-Monitor armor should have been fleshed out in a few panels rather than just saying it was easy. This is described as a trilogy, but I would doubt if this is the end, since it has even spawned an animated film (wasn’t that bad, either). Some needless salty language makes this a no go for littles.
Again, an absolute hit. 4 1/2 stars, rounded up to 5.
Seeing all the different art styles was a fantastic touch. Also, 'DAT ART. No spoilers, but the characters in this had pretty fun designs, even if their personalities were just a little off to me. The only reason I'm docking a half star is that this miniseries is BUSY. Lots of characters, lots of story, lots of fights. It can get a little muddled at times, and feel rushed in others. Don't let that stop you, though. Even if you don't dig the story or team-up, at least look through at some of the absolutely beautiful art in these.
Still a worthwhile read. A great finale to this miniseries.
I found the third to be very good. All of these Batman/turtles crossovers were brilliant.
In this edition, Krang is the main antagonist in the story where he is merged with the monitor, bringing this all the way back to crisis on infinite earths,
The turtles and Batman must work together to reverse the combined universes of Gotham and New York City.
This is fun and doesn’t disappoint. I never thought I would actively root for the shredder until this book.
At first I was confused. Everything felt odd and out of place, but after getting through the first bit: IT WAS ABSOLOUTLY AMAZING!
I love how they managed to cross the universes together so well, even making small changes to the characters such as Batman, to suit the environment they lived and were raised in. This trilogy has been amazing. Well done to the creators.
Probably 3.5 stars? It's better than the second one. Loved the art, loved the new origin story, and the main story itself. But it seemed to jump around a bit and seems rushed in places (like there was a page or some pannels missing). So not quite 4 stars, but very enjoyable nonetheless.