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Pascal primer

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From the back cover:

If you are learning programming or have dabled in the popular language BASIC and wish to learn the capabilities of Pascal, this book is definitely written for you.

Pascal is a computer language with features and capabilities found only among the most exotic and expensive languages. The purpose of this book is to teach you how to use Pascal to write powerful programs. The most widely used version of Pascal is the UCSD version, and this is the version that was used as the guide for writing this book.

Written and illustrated with a touch of humor, the informative text describes Pascal program structure, Pascal variables, Pascal procedures, and many other features. There are chapters on decisision-making statements, numeric functions, string functions, arrays and sets, and much more.

The eight appendices present facts about the advantages and disadvantages of Pascal, components of a Pascal system, interfacing assembly language routines, and other useful information.

206 pages, Spiral-bound

First published May 1, 1981

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About the author

David Fox

4 books23 followers
SHORT VERSION:
Was a game designer/programmer at LucasArts in the early years, now an iOS children's app developer (using Corona SDK) and eco tech geek.

LONG VERSION:
David has been involved with new media and technology since his wife, author and educator Annie Fox, and he co-founded the world's first public-access microcomputer center in 1977. Marin Computer Center was a prototype for bringing new technology to the public.

He co-authored the books Computer Animation Primer, Armchair BASIC, and Pascal Primer, and then in 1982 became one of the founding members of the Games Division at Lucasfilm Ltd. (now LucasArts Entertainment Company). During my 10 years with LucasArts, he was the designer, project leader, and one of the programmers for the games Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders, and Indiana Jones and the Last Crusade: The Graphic Adventure. He also worked on Maniac Mansion as the primary script programmer.

During his last two years at LucasArts David was Manager of Entertainment Software on Mirage (a collaboration between LucasArts and Hughes Aircraft Corporation). This multi-player, networked location-based entertainment system was intended for theme parks.

After leaving LucasArts, he launched Electric Eggplant to continue working on multimedia projects. In 2010, he began creating story apps for iOS and Android devices.

When not playing with computers he enjoys science fiction, good films, photography, video making, and taking long walks with Annie through the hills of Marin County, California. They have two grown kids.

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Author 4 books23 followers
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October 28, 2012
Not only read this, but I wrote this!
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