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MOAR! Monsters Know What They're Doing

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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

614 pages, Kindle Edition

First published December 3, 2019

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4246 people want to read

About the author

Keith Ammann

12 books95 followers
Keith Ammann is the ENNIE-winning author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They’re Doing, How to Defend Your Lair, and most recently Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, as well as the blog The Monsters Know What They’re Doing (themonstersknow.com). He’s been a role-playing gamer and game master for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.

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Displaying 1 - 30 of 171 reviews
Profile Image for Stewart Tame.
2,462 reviews118 followers
August 26, 2020
Fun! Yes, I could probably have read at least most of the content on Ammann’s blog for free, but the book was just too cool-looking to resist. I loves me some physical media …

It's intended for use with the Advanced Dungeons & Dragons Fifth Edition rules. But there's no reason at least most of the material couldn't be adapted to a previous edition if need be. My own personal take on D&D has always been that the Dungeon Master should feel free to adapt and improvise as necessary to keep the game from screeching to a halt. Just make sure your players are on board with this approach and you’ll be fine. The goal is, as always, to have fun.

It is also not necessary to be intimately familiar with Fifth Edition rules to get the most out of this. All of my D&D experience is with First Edition--old school gamer here!--but I had no trouble following the author's points.

Ammann basically goes through the Monster Manual and gives suggested fighting techniques for various creatures and beings based on their official stats. High strength and constitution scores mean brute force brawlers. High dexterity and stealth features mean ambush predators. Anything that can fly probably favors staying out of close combat range as much as possible, diving to attack and then swooping back up out of reach. And so on. Ammann goes into detail on his reasoning, as well as providing snarky comments on official details that don't really make any sense.

Whether you're a player or DM, current or otherwise, this book is worth reading. Ammann’s thoughts will allow you to breathe a great deal of life and variety into your game if that's what you're looking for. Recommended for gamers, as well as anyone curious enough to find this sort of thing interesting.
Profile Image for Stewart Tame.
2,462 reviews118 followers
May 26, 2022
For those who enjoyed Keith's first book, The Monsters Know What They're Doing, here's the sequel.

The books are derived from his blog of the same title. I've not checked it out, so I don't know how much (if any) is new to this book versus how much is taken straight from the online version. My personal preference is for physical media, so this book suits me just fine.

Intended as an RPG source book, Moar! Monsters Know What They're Doing goes through the 5th edition Dungeons & Dragons books, Volo's Guide to Monsters and Mordenkainen's Tome of Foes, and comes up with combat strategies for most of the creatures and entities within. Because monsters who simply run up and go Raaah! Stab! Stab! get boring pretty quickly. Amman analyzes blocks of statistics and flavor text, and creates personalities. He also talks about his process in general so that readers can apply it to anything not covered in his books or his blog.

While this may sound like something intended for gamers only, I feel like I should point out that, although it's been literally decades since the last time I played in or ran an RPG, nor do I have any plans to do so in the foreseeable future, I still found this book fascinating. I suppose it's not for everyone, but even a general interest in fantasy literature, or simple curiosity about gaming might be enough to help this book engage you. Recommended for gamers, at the very least, but do check it out if it sounds intriguing.
Profile Image for Mark Muckerman.
491 reviews29 followers
October 13, 2020
I must go with a mixed review on this one, and most of my negatives are centered on readability and usability.

The good: It's complete - written with care, expertise, commitment and "love" by the author. It's spectacularly complete; it's content and insights will absolutely make a committed Dungeon Master better at running encounters and combat, for an overall improved RPG experience. It's laid out well (conceptually) by entity type (non-humans, NPC, etc.), which enhances the usability and logical flow of a combat reference work.

Great info. Great insight. Great knowledge. Great research.

The bad: Format, format, format. . . it's a reference work written as a novel. All of my dissatisfaction comes from how it is structured - I would like to use this as a reference asset for pre- and mid-game play. As a standard sized bookshelf hardcover, it is inconvenient size and shape as a reference tool.

It's worth the price at $14, but it's not easy to use. My unsolicited $0.02 for the author is to rework it as a 8 x 11 hardback (DMG sized) or hardcover spiral reference tome: One encounter/creature combat per page, tabbed by type, and in a more table-format presenting key and common combat points so users can easily find and see key combat info points on the fly (such as: combat formation, leads with missiles the melee, "morale break factors?", etc.)

Again - great content and info, but difficult as a sit-down read. As a reference asset - good, but has utility challenges.
Profile Image for Eric Smith.
68 reviews2 followers
December 2, 2019
BOOM!

This book - and its author - are amazing!

In forty years of gaming, this is the most inspiring, well thought-out, useful, interesting, exciting source book and RPG supplement I've ever seen. Author Keith Ammann isn't terribly forthcoming about his background, but a fierce intelligence shines through every sentence.

He draws from anthropology, military tactics, behavioral psychology, history, and an incredibly deep and broad wellspring of fantasy and mythic literature to lay out his case for the motivations and tactics of every creature in the game.

This volume goes a long way toward balancing 5e, which, IMO, coddles players far too much.

By implementing his carefully reasoned tactics, every creature the DM uses will be a significantly more formidable opponent. But even better, it will be much more BELIEVABLE.

Five unreserved stars for this masterpiece.
Profile Image for Gilbert Stack.
Author 91 books77 followers
November 5, 2023
This is a revolutionary book about the creatures encountered in the game Dungeons and Dragons and it will appeal to two kinds of people. The first—that includes myself—are people who have years of playing the game under their belt (for many of us mostly in the distant pass) and enjoy nostalgically wandering through key events (like the creatures of the game). For those people, the audiobook may be the ideal method of absorbing the information.

The other group are active Dungeon Masters trying to improve their games by making their monsters more interesting. They are going to want a paper or electronic copy as this volume will serve as a valuable resource to them in planning their next adventures.

What Ammann has done here is analyze key groups of monsters and created rational tactics for them given their strengths, weaknesses, and known proclivities. It makes for fascinating reading. I was shocked by how many times he suggests the creatures would break and flee after taking a certain amount of damage. When I was gaming, monsters rarely ran, which was convenient as they take their experience and treasure with them when they depart.

I thoroughly enjoyed getting into the mindset of creatures as disparate as a bugbear, a displacer beast, a dragon, and a common bandit. The book is conveniently organized by type of creature and just fascinating to read. D&D games are going to get a lot better if Dungeon Masters take advantage of this valuable resource.

If you liked this review, you can find more at www.gilbertstack.com/reviews.
Profile Image for Mary Catelli.
Author 57 books201 followers
March 1, 2020
An in-depth analysis of how to fight with D&D monsters.

Sticks faithfully to the stat blocks and flavor text, and to combat. Indeed, some of the discussions brush on what other uses a spell or power might have, but others simply dismiss everything not useful for combat.

Also, all the monsters are assumed to be operating at maximum efficiency. This may be mechanical if they are stupid enough, but on the satyr, he observes they have a cool attack but it's not really effective. As if you could not easily justify its use by declaring the satyrs are drunk.

A DM could absorb principles and adjust to handle other creatures; this does stick strictly to the creatures, not the general principles. A writer, even of Gamelit, would of course have to keep the readers from hearing dice rolling, but it's a branch of tactics not easily studied elsewhere.
Profile Image for William.
17 reviews
January 30, 2024
Fantastic book! Gave me a ton of ideas to use when building encounters for my players. Used goblins to their best capabilities in an encounter, and I could tell the players were actually nervous about them.
Profile Image for Stephen Simpson.
672 reviews18 followers
June 19, 2022
There are a lot of things I really like about this book, but there are also some drawbacks that impact my view of it.

First, it's very much a D&D 5e book. That's the current edition, of course, but it does impact the utility for other systems. Second, the content gets a little repetitive, and I think the author could perhaps have used a combination of text and tables, converting some of the more frequently-occurring text into quick-reference tables to make the text a little fresher from entry to entry.

The quality of the text is very good, though, and I like the care, attention, and thought that was put into this. While it is specific to 5e, a motivated GM should be able to use a lot of the information in non-5e games. Moreover, it provides a framework for thinking about monster abilities and tactics that can be applied much more broadly. It's also quite thorough; a large swath of the major monsters are included (and there's a follow-on book as well).

Can't say it's a must-own if you don't play 5e, and maybe not even then, but it's a quality book all the same.
Profile Image for Mary Catelli.
Author 57 books201 followers
January 15, 2022
More tactics and strategy for D&D monsters. Rigorously tight on the fighting side of things, including mentioning that this book or that one has other details not relevant to fighting and so to be skipped. Does discuss the monsters' motives for fighting.

Some sidebars on topics such as flanking tactics.
Profile Image for Mijo Stumpf.
141 reviews3 followers
Read
January 28, 2024
I didn’t technically finish this entire book, but read the portions of it that are not just a reference but WOW I am impressed. Keith knows what he’s talking about, and I am so excited for his other book “Live to Tell the Tale” which focuses on PC combat tactics.

I’m gonna be one bang-up DM one day.
Profile Image for Jim-Rune Kristiansen.
10 reviews3 followers
May 2, 2022
A must have for all DMs, especially if you struggle to run certain monsters and npc
Profile Image for Jeremy Blum.
269 reviews15 followers
July 21, 2021
I originally didn't think I needed this book, but saw it in a bookstore one day and looked up its advice for some undead creatures in a game I was running later that week. After a quick skim, I decided I needed it. The Monsters Know What They're Doing is for DMs who already have a basic grasp on 5e's stat blocks and want to challenge their players with smarter opponents. Keith provides solid advice to help you get out of the mindset that every battle needs to end in monsters fighting to the death, and then proceeds to break down even the dullest creatures in the Monster Manual with XCOM-style tactics. It's all great stuff, and these days, I treat this as a pre-combat bible, quickly reading through a monster's entry a few minutes prior to running a game. Get it, especially if you're a DM who struggles to make 5e combat interesting and colorful.
Profile Image for Willow Wood.
Author 1 book26 followers
August 28, 2020
It took me longer than I would like to admit to realise this is a reference book rather than a sit down and read at length kind of book. It is interesting enough that you could do that! But I got too many books on my list to read a resource cover-to-cover. This is an excellent tool instead. I wish it covered potentially different styles of humanoid races (like tieflings and elves), just to give you ideas that make them distinguishable, because I'm not very good at inventing tactics, but already I've found reasons to love goblin and troll encounters. My players are in for a pounding 😂
Profile Image for LesbianBarista.
197 reviews34 followers
July 10, 2022
This was such a fun read!! It's such a good way to enhance the world for your players by making the combat encounters fit in your world. Very good for the DM's creative spirit, even if combat isn't your campaign's main focus (mine isn't). It allowed the few encounters to feel more real, more dramatic, drastic, more entertaining for the players, and gave me ideas on how to make interactable NPCs that are fleshed out just through combat. Must read for DMs!
Profile Image for jedioffsidetrap.
747 reviews
January 9, 2020
Browsed this book out of nostalgia, looking up some of old fave creatures: Beholders, Shambling Mounds, Githyanki, Xorn, Owlbears, Bulettes, Umber Hulks... heh heh. Great title!
Profile Image for Mitchell Friedman.
5,748 reviews219 followers
May 8, 2021
Fantastic reference book. But hard to read straight through. I got pretty far before returning this to the library. I expect I'll buy this for my kindle.
Profile Image for Jeroen B.
80 reviews2 followers
July 7, 2022
Fijn naslagwerk om meer flair te geven aan monster NPC's in D&D
Profile Image for Mike.
561 reviews448 followers
March 7, 2024
This is a very handy reference book for folks who run a TTRP game. The book is useful when dealing with the specifics of how certain DnD 5e monsters would behave. Drawing on the stat blocks, abilities, and flavor text Ammann does a very excellent job extrapolating how monsters and creatures should behave, how they would interact with the players, and what circumstances they should be encountered in. While obviously useful in the DnD context, its lessons and insights can also be applied to any other TTRPG by applying the same process to the system specific creatures and adversaries.

While I did read this front to back, it is likely more useful as a reference book, picked up when needed or when looking for inspiration. It will occasionally get repetitive when read traditionally, but not when used intermittently. Is also makes for a very fine coffee table book.
Profile Image for Ryan Collins.
39 reviews
December 15, 2024
An amazing resource for any DM. I love how it really teaches you how to think rather than just throw facts at you.
Profile Image for Gerry Sacco.
389 reviews11 followers
May 16, 2023
Very good and useful, but could have had a bit less information for creatures used less often, and more for those used more often.
Profile Image for Julie Furman.
52 reviews
January 19, 2022
I won this book through a Goodreads Giveaway, and didn't realize how lucky I was until I read it. Thank you, Mr. Ammann and Simon & Schuster for this great strategy guide about D&D enemies. I'll probably buy the first book because it includes monsters from "The Monster Manual", while the second volume deals with monsters from two other play books.

This is a collection of analyses of various monsters and enemies from the D&D universe. Each entry provides helpful descriptions and tips about each of the monsters, and how they can be used effectively in a campaign. And it's not just monsters and animals, it's humanoids and people as well!

I'm a new DM, and this book will make running campaigns so much more fun! My campaigns will be more interesting for my players, and I'll have a lot more fun myself because I get to play all these great characters (and my players will only get one).

Highly recommended for any level of DM. This book will improve your storytelling because your NPCs and monsters will be well rounded. You'll be more interested in playing them, and your players will be more interested in fighting and interacting with them. And that's what a good campaign really boils down to - great characters and an interesting story.
Profile Image for Brian Wilkerson.
Author 5 books30 followers
February 16, 2022
So many monsters, so many choices, how does a Dungeon Master know what to do? They could read all the stats in the Monster Manual, crunch all the numbers, and brainstorm all the possible tactics for both practicality purposes and roleplay purposes, and then keep all that information handy for their sessions. Or they could read this book and follow its advice.

This is a third-play supplement for Dungeons and Dragons Fifth Edition, and it is designed to help DMs run monster encounters in their sessions. It is specifically for combat encounters. The author is very clear on this point. He only considers monster traits that are useful in direct combat, so if a monster has something like Clairvoyance, which has no combat utility, he is going to ignore it. However, if a certain monster is set up so that it is likely to avoid direct combat, then he will mention that. Night hags, Rakashata, and Succubus/Incubus are mentioned to be more like sub-plots rather than single encounters. This is due to their written lore.

That's one of the great things that the author, Keith Ammann, has done in this book. He doesn't write purely optimize encounters. This is not a book of "the most effective way to kill your players with monster x". No, the book has the title that it does for a reason. The Monsters Know What they're Doing, because the lore states that they behave in a certain way. Mr. Ammann looks at the written lore, considers the stat block, and then deduces how a given monster will fight. Then, once he has the framework of the monster's mindset, then he looks for the optimized way the monster would fight from within that mindset.

Night hags, Rakashata, and Succubus/Incubus don't have much going for them in straight-forward combat. The lore states that they accomplish their goals outside of combat, and their traits support this perception. So, Mr. Ammann writes their entries that way. These monsters will avoid combat, only resort to it when cornered, and attempt to escape instead of fighting to the death. That, by the way, is another great thing about this book.

D&D is not a video game. Not every monster will fight to the death in every occasion. Humanoids, for instance, will typically attempt to parley or retreat when their HP gets too low, as their lore dictates. This is because they are mortal creatures that have evolved over time, so they have survival instincts, and so they will try to avoid death. That is the standard Mr. Ammann uses, a mortal creature that has evolved over time. When such a creature becomes badly hurt (lost a specific percentage of their HP), it flees in a manner appropriate to it. Goblins will scramble in a disorganize rabble, hobgoblins will retreat in as organized a fashion as they can manage, and mind flayers will cast plane shift.

Avoiding combat, fleeing from combat, now we come to the meat of the matter, how the monsters will act in combat.

Each monster has a goal it wants to achieve. According to lore, few creatures will attack the party unprovoked just to kill them. Beasts and monstrosities will want to eat them. Fiends will want to corrupt them or use them in an evil plan of some kind, or they will come into conflict when the party tries to stop their evil plan. Elementals are forces of nature, and so the player party might just be in the wrong place at the wrong time.

I will focus on that last one because it is one where I have experience. I am a dungeon master myself, and so I've read this book thinking about how I could use it in an actual session. In one of those sessions, I attacked the party with a water elemental. I followed the book's advice on running elementals.

As forces of nature, the elementals don't have needs or desires like physical creatures. They don't need to eat, have no use for possessions, and don't have survival instincts either. In fact, fighting to the death actually helps them get what they want. They are creatures consisting entirely of supernatural energy from an elemental plane, so the only reason they would appear on the Material Plane is if some spell-caster summoned them to it and forced them to take on a physical form. If they "die", then they just go back to their home plane, which is exactly what they want. Until that happens, they follow their nature.

A fire elemental, for instance, will want to set as many things on fire as it can. So, it will use its full movement on every turn to run to creatures and objects so it can set them on fire by touching them. Not attacking, just touching them. They will ignore opportunity attacks to do this. Now a water elemental will attack differently. It wants to flow. So it will try to engulf as many targets as it can using its Overwhelm feature in its attempts to drown them.

I followed that advice for my session, and it worked out very well. The party failed their DEX saves, which meant they took damage and were at risk of drowning from the start of the encounter. By the way, they had an average level of 4 and lacked magical weapons. It was a dangerous situation. They desperately freed the trapped party members and then escaped before the elemental killed them all. It was an exciting encounter.

This book has great advice, and it is written in a friendly manner. Keith Ammann doesn't deliver his advice in a manner that suggests "my way is the best way" or that a DM should be antagonistic to the players. It is rather the confidence of someone who has crunched the numbers, read the lore, and considered long and hard about how a particular monster would behave in combat. The goal here is to deliver challenging, interesting and diverse combat encounters, so that everyone can fun playing D&D.

Trickster Eric Novels gives "The Monsters Know What they're Doing" an A+
512 reviews4 followers
February 14, 2020
Great, easily readable advice on how to make monsters behave realistically. Unfortunately, the book is laid out like a reference manual, so all the advice is repeated about ten times (once for each applicable monster), in addition to the introduction that explains how to make these judgments for yourself based on a few simple rules. Because everything is laid out per monster, the author also feels the need to include things that are obvious for completeness' sake, resulting in a lot of tips like "The detect magic spell is not useful in combat" or "This monster will flee when seriously wounded."
Profile Image for Sic Transit Gloria.
176 reviews2 followers
May 28, 2022
An in-depth look at how D&D monster statblocks translate into behaviors. This book is an excellent resource for DMs for a variety of reasons, not limited to:
-Realistic behaviors make for better immersion.
-Realistic reactions add variety to fights. (We've all seen too many fights where the baddies stand in one place until they're whacked to death.)
-Realistic responses add for predictability and player strategy.
-Not homebrew dependent. (No adding homebrew abilities or changing stats.)
-Balance encounters mid-combat.
There are a lot of people who make good homebrew D&D 5e content, but Keith Ammann is the only one who makes official content better.
Profile Image for Sarah.
59 reviews
February 2, 2022
A fantastic resource for Dungeon Masters who are looking to breathe more life into their campaigns. This has been a great reference for session prep in order to make each creature feel unique and memorable to the players. Even more helpful than the official material. Only criticism is that some creatures get more attention than others.
Profile Image for Chris.
48 reviews10 followers
February 25, 2020
So I'm saying that I'm finished, but alas, I am not. This book is awesome for what I've read so far though! Let me explain by saying that this is a personalized reference book written by someone that has been a GM for a LONG TIME, runs a blog powered by personal experience and the experience of GMs from all over the world, and therefore, he understands the ins and outs of reading CR Rating, spells, and creature stats; through this data, he translates the numbers into personality or a modus operandi for your the agents of your PC's demise! BRILLIANT!! As a long time RPer, but noobish D&D DM, this book was perfect for me as I am able to look at my story, learn in a short time what long time fans of the game already know and change it to make GREAT STORIES. Which is what a DM is supposed to do isn't it? Last week in a game, I had a group of miners who "aqcuired" some cursed coin from a long dead Dark Paladin's secret tomb. My PCs encountered 4 skeletons walking towards them under the moonlight drinking in revelry... My rogue opened fire shooting the left side skelly with his hand crossbow, then moved to the shadows on the street (15ft), bonus action hid, then moved the last 10 feet to stealth... However he damn near choked on his drink (along with the other two players at the table) when I told him that the skeleton screamed in pain... Oh you should have seen the looks on their face, and mine as I used information gleaned from this book in my game, making my story better!! And when they ventured out to investigate the tomb, I had a better understanding of what skeletons do, which means I also know what they don't do, allowing me to drop hints in the middle of action to my players because some mobs were skeletons and some were humans cursed and in the middle of combat they had to figure out which was real and which were only an illusion. It was great, it was fun, and I'm NEVER going to be finished reading this gamer's bible. So a BIG 5 stars, and a serious recommendation to anyone that wants to enhance their DMing skills or pick something up to get the information needed to become a great DM!
Profile Image for Leah.
221 reviews1 follower
September 16, 2022
This is a pretty good primer for what it is. As an introduction to battle tactics for roleplaying games, it's nice and it's well laid out for new DMs.

If there were some things I'd take issue with, here they are: it's pretty repetitive, for one thing. You get a lot of the same advice for some of the monsters. Quite a bit of it boils down to "do you know how a predator works?" Some of it would have been better served by streamlining things into some tables (simple, quick checks like, how injured a monster will be before it retreats, whether it's smart enough to Disengage, etc). I also feel like some of the repeated phrases come from these sections initially being from blog posts, and not intended to be read straight through.

The last thing that is sort of a personal peeve of mine is that I didn't personally like the way tactics were treated for humanoids, but that I think is one of my fundamental peeves about Dungeons and Dragons itself rather than a flaw of this particular take on it. They were fine as a sort of shallow overview of their most likely tactics, but I've always felt weird about saying things like "ALL orcs will do this" or "ALL lizardfolk will think like this," because I've always preferred to view these nonhuman humanoids as far more individual rather than painting them with broad strokes. Again, though, that's more of a function of D&D's base shortcomings rather than this book's fault.

All in all, though, I think it's worth it if only as a reference guide for those of us newer DMs who are a little leery of running combat. You might only need to dip in and out, though, because once you read a couple of the sections before you start to get the hang of how the author encourages you to read between the lines of official stat blocks, and you can probably start planning out how a monster might work yourself.
Profile Image for Zach Van Buren.
56 reviews
May 23, 2025
This is a fantastic book for any D&D Dungeon Masters looking to increase their insight of the role-play aspects of monsters in combat. Often, players tend to divide role playing and combat into separate categories, but this book begs the question “why would combat stop a monster from continuing to have personality and a specific style in combat just as they would in any other situation?”

I think reading this has automatically made me a better DM for my players, and, just as if not more importantly, it has made planning and executing combat so much more fun for everyone at the table. It helps to add much needed depth and character to each and every encounter by simply thinking about stat blocks and what they really mean. It helps you to see how each creature or monster will always utilize every tool at its disposal to do its best and to survive.

This book is more of a reference book than a book that you read all the way through. It is divided into monster and creature types and lends itself to being used as a resource when planning encounters. I have not read all of it but I have gone through many of the monsters that I have used or want to use, and each one that I read was fantastic. I definitely recommend this book as a resource to all DMs of any experience level that’s wants to up their game, or for anybody thinking about DMing that wants to learn how to make combat more interesting for their players.
55 reviews
September 17, 2020
A strange but very well thought out book for the Dungeons & Dragons Role Playing Game. Keith Ammann clearly has a very wide range of interests that he has brought to the table to create plausible motivations and attack styles for the whole roster of D&D monsters. If you are looking for help making more engaging combats than just charge in and fight to the death, then this book is for you. Even veteran gamemasters will find a lot of thought provoking material.

I don't agree with everything Keith put in his book, but I do agree with most of it. And his analysis of when its most useful to use certain kinds of powers is fascinating. Oddly its what I call the "B" or "C" monsters that I find his insights most valuable. I probably know what I want to do with a band of Frost Giant raiders in an encounter - how hard they want to push against PCs, what items they're looking to grab. But what about something like ... a cloaker? The cloaker is a classic B list monster to me. Its an ambush predator that looks (something like) a thin flying manta ray or if sitting still ... a cloak. I admit. This isn't a critter I have ever used a lot. It's weird and a little goofy. But Keith has thought about turning it into a decent ambush predator that wants to hit someone hard when no one else is looking and get out of a straight fight.

Thats useful to me.
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