Warfang starts as most of the Sky Realms books have, with a look at Bastion and how he has seems to have a part to play in what is going on with some of the ‘Players’ – Hall at least and his group.
The story for Warfang is incredibly busy in this book, with several minor story arcs taking place before the characters move to the main part of the story. For the first part of the story, we get to see a lot more of the workings of the day to day aspects of Skara Brae, not just the ‘Civil’ side of it, as far as town building, but other things as well, relating to the various characters (including the multitude of NPCs that have now gathered within the village), and some events that take place.
Several things happen within the opening chapters of the book, with a raid by Duntin Red Caps looking for payback over a looted chest from an earlier book. The Irregulars also enter into a minor Dungeon that has been found by the Skara Brae ‘Defence Force’ (the Trainers and Adventurers from Lands Edge that now stay at Skara Brae), which provides an interesting experience for the group.
I don’t want to give away too many spoilers, there is a lot of fun adventure stuff for a good third of the start of this book, that really gets into that Fantasy Roleplaying, and takes us through several quite captivating adventures as Hall and the group fight one set of threats after another, some that are directly threatening the Village, others just for pure exploration. All of it though is just pure DnD fun, with outstanding combat, a good bit of LitRPG that doesn’t get overbearing, and some interesting character development, not to mention some intriguing story lines also.
After a while though, the ‘main’ story starts, when a group of ‘Greencloak Rangers’ arrives at Skara Brae, seeking not Hall’s help, but Leigh’s, as the Custodian of the Grove – for there is another corrupted branch of the World Tree, similar to like what she cured, and no one has been able to cure it, and they need all the help they can get.
What follows is a new set of quest chains that not only takes Hall and the crew, and this time, not just Roxhard, Jackoby, Caryn, Sharra (with Tulla of course), but Leigh and Angus join the group.
Taking the Ridgerunner for a faster trip (and so we can have the fun of reading about Gerdi and the Brothers Battleforge), the Breakridge Irregulars head to Timberhearth Keep, the home of the Greencloak Rangers to start their journey. It is not long before they work out that this is the work of the Desmarik Republic, and Demons.
I don’t want to give any spoilers, because the rest of the book is a series of Epic quests that show how this series is growing. With every book, the series has evolved, providing a new aspect to the story (Silver Peak the development of Skara Brae, Axestorm was Roxhard, but also the entire Player, NPC concept, as well as the party split, and Caryn and Sabine. Greenfire introduced the new enemy and Demons, and now Warfang expands on this, but really grows the story. All along, Osgood has continued to develop the individual characters (both Player and NPC alike), as well as Skara Brae, using his main character Hall. Now, we move into an almost campaign type storyline with the series that is going to be something truly epic.
As with all these books, the combat sequences are just stunning, with the right combination of detail, but not too much so you get to read about every twitch of the blade, or breath someone takes. This holds true for the LitRPG element as well, with comprehensive detail so you know what Hall’s stats are as the main character, but you are not too overwhelmed with updates every few pages. This is one facet of these books I have loved from the start, and was something that immediately drew me to a genre I was initially not overly keen on.
The other really extraordinary part of this series is the world building, which has been just breath-taking. Hankarth is a world that leaves you in awe of the descriptions of a world, torn apart, and now a series of floating islands, held together by magic. Each island is a different part of the world, and has retained those qualities, with the climate, and its people, making each island unique, and utterly fascinating. This is one of those stories where you would just love to go and visit as the descriptive work brings to life these remarkable places and leave you in wonder.
Osgood continues to deliver a stunning series with just exceptional characters, and a world that is enchanting. This is a must read for any Fantasy reader, and especially if you like your LitRPG. This book is a real growth to, showing what is to come, which is going to just get better.