Chance Falconer, the mischievous 13 year old daughter of Lucas Falconer, acts as the mystical guardian for the city of Devil's Echo. Devil's Echo finds itself facing an all-new threat, as classic matinee monsters literally come to life and walk off a movie screen to begin their reign of terror! It's all-out excitement as Chance and her friends try to stop them, but the most shocking secret of all is who is really behind the mayhem!
Entertaining collection of three short stories (in graphic novel form) featuring Chance Falconer, her father, and a host of characters and, of course, monsters in the fictional city of Devil's Echo.
The stories are quite dramatic, somewhat horrific (in a darkly humorous way), and leave many questions unanswered. This leads me to believe that either the selection of stories was simply due to the content and characters (specifically monsters) or there are further volumes to come...or perhaps both.
Either way, these tales are new to me and I would be willing to read more of them if I come across them at our local library.
Old Universal horrors stalk off the screen to terrify Devil's Echo! A hockey star comes back from the dead to help his team win the championship! And, of course, teenage Chance Falconer is in the thick of things, carrying on the family tradition of fighting evil magic despite her dad not approving (she's supposed to get married, have a son, then his grandfather will make him the successor). Charming as always — the hockey story is particularly funny — but shorter than the first two books, due to this wrapping up the Wildstorm run of the series. There's one more issue from DC, then one from Image and that's the last we saw of Chance. A shame — she's the most engaging teen girl I've seen in comics since Spider-Girl.
Gripping and fun adventure comic, probably a little more mature than most parents would read to a three-year-old, but mine seems fine with the monster imagery.
Aha! This is what I wanted -- more of Chance and her life, more of her emotions and thoughts and development as she grows. The continuing plot was great, the extra characters and experiences that came along were great. I wish that Chance had lived on, because some of the last elements of the plot, begging to be developed, were almost Whedonesque. C'est la vie -- many of the good things never make it to full maturity in this world.
The artwork continues to be really gorgeous in this graphic novel series, but the story just doesn't seem to develop into anything beyond a mildly high-concept Saturday morning cartoon. Worth reading, but overall a little bit disappointing.
Probably my least favorite of the three because it's kind of inconsequential. But luckily it ends at issue 11, so the reprints of the story do not end, as the comics did, with a lot of loose ends.