De las ruinas de Kor, la ciudad de Ayesha, a las ciudades bajo cúpulas de un devastado siglo XXX; de las vistas panorámicas en 3-D del Mundo Llameante que te achicharrarán los ojos a un sol artificial en la Nube de Oort, la miríada de personajes procedentes de todas las ficciones de nuestro mundo se reúnen para la épica conclusión de una aventura que ha durado veinte años.
En este último cómic de Alan Moore y Kevin O'Neill prepárate a ver cómo la historia de los cómics, la cultura y todo lo que conocías es devorado en bloque por LA TEMPESTAD.
Alan Moore is an English writer most famous for his influential work in comics, including the acclaimed graphic novels Watchmen, V for Vendetta and From Hell. He has also written a novel, Voice of the Fire, and performs "workings" (one-off performance art/spoken word pieces) with The Moon and Serpent Grand Egyptian Theatre of Marvels, some of which have been released on CD.
As a comics writer, Moore is notable for being one of the first writers to apply literary and formalist sensibilities to the mainstream of the medium. As well as including challenging subject matter and adult themes, he brings a wide range of influences to his work, from the literary–authors such as William S. Burroughs, Thomas Pynchon, Robert Anton Wilson and Iain Sinclair; New Wave science fiction writers such as Michael Moorcock; horror writers such as Clive Barker; to the cinematic–filmmakers such as Nicolas Roeg. Influences within comics include Will Eisner, Harvey Kurtzman, Jack Kirby and Bryan Talbot.
This hardcover collection of the final League of Extraordinary Gentlemen volume is absolutely gorgeous. It even comes with 3D glasses!
Alan Moore fans will love it, but this series is certainly not for the timid reader. Each LoEG gets more ambitious than the last, to the point of an insane amount of literary references. This one is a lot of fun if you're into that sort of thing. Mostly taking place in the modern 21st century, join Mina along with Orlando and Emma Night versus Jimmy Bond. There are many superhero references throughout, with repetitive moral lesson theme by Moore of how the world has been worsened by this big new Hollywood genre.
The plot is complicated, but also it's not about the plot. It's about looking up the references online which will take about twice as long as reading the main work (I recommend panelwiseblog.wordpress.com). While most is contemporary with film and TV subtle takes on copyrighted material, there's also the 1960s backstory of the 'Seven Stars' superhero team full of terrible public domain British heroes. The satire is quite biting.
And somehow it all comes together as only the mind of Mr. Moore could pull off. Time travel, alien invasions, social criticism, as well as the literary nostalgia. Well, maybe anti-nostalgia is a better way to put it. The mocking of the pop culture is often hilarious.
Kevin O'Neill's art is excellent as always, sometimes more rounded and cartoonier than his earlier more jagged work, but he consistently excels at illustrating the tone of any given scene no matter the era being depicted. The alternating styles are fascinating, as Al and Kev shift gears and continue the story as if suddenly there's completely different publishers from long-lost decades peppered in throughout.
Unless you happen to be the world's greatest trivial genius, you'll learn a lot from reading The Tempest--so long as you do the work to look up who all those background characters are. And that's the thing about the League, it takes work. This isn't normal passive entertainment.
This book is certainly not recommended for novices. Go back and read or even re-read the League of Extraordinary Gentlemen from the beginning. Even the Nemo books. Read a bunch of Alan Moore interviews too. It's the only way to prepare for the nonstop overwhelming barrage that is the conclusion to this ultimate meta-story, in which every work of fiction in humanity's canon all "counts."
So Alan claims to have retired from comics and this may be his last one ever. Although he has said that before. I'm fine with this being the end. Not sure if my brain could handle any more...
"This is the course of fable's river end To flood with jewels the delta of its end"--The Tempest
I'll just write down a few things here but I can't really do justice to what all this volume intends to be. I'm jealous of WReade who says he has collected all of the separate pieces of this extravaganza to be able to reread it as it came out, serially, in pieces and fragments. The League began in 1999 and is comprised of four omnibus volumes, a study of history and storytelling over the space of more than a century. Audacious, I know, something only a guy like Alan Moore might attempt (and attempt and achieve again and again in works like Watchmen and so many works). This fourth volume, which was released in six parts beginning in late 2018, is a large collection of the end of a series that took twenty years to complete by Alan Moore and Kevin O'Neill.
The series began as a tribute to nineteenth century novel heroes and heroines seen as a kind of echo of a DC/Marvel superhero "league," a shared storied universe. I am told this is supposed to be the Last Comic of both Moore (one of the greats of comics history, without question) and O'Neill, their swan son, going out together, so out of respect you pay attention. But this is less about nineteenth century literary gentlemen in this volume than the history of comics, with the central adventuring led by--not gentleman, but--three women. It includes tributes to lost and neglected comics artists and references to contemporary British and American politics. And uses Prospero and Shakespeare's The Tempest as a backdrop that invites time travel thirty centuries into the future. As with Watchmen it includes a story within a story. It includes 3-D glasses to watch the Blazing World. It includes James Bond and Galileo and Leonardo da Vinci and puns and what doesn't it include?! Busy, crazy, over-ambitious, pretty impressive. I might have to spend a few years to figure out what it is all about.
Reread: Yeah.. i'm bumping it up to 5-stars. Worth it just on graphics alone. I still have the same issues, namely Mina not doing a lot, although the league was never very effective now was it? Still until now we had hope. The other issue is just the ending but.. for reasons that are too long to get into here i'm coming around on both of those. Anyway its just a really dense work and a worthy send off.
First Read: So i read this in individual issues, which are sitting nicely in my custom made cerealbox slipcase. Which is frankly a bit of a relief as i put it together some time ago and wasn't sure they would all fit ;) .
So that was an ending, i guess :P . The first vol of LoEG was a homage to classic literature in comicbook form. This last volume is a homage to classic comics in comicbook form. In fact while previous installments had extra prose pieces at the end of them this has an extra comic, at the end of the main comic :) . This black and white tale, featuring the Seven Stars, adds a fair bit of humour to the volume.
The plot such as it is, is made of three main elements, 50's spy fiction, golden-age comics and retelling things we already know, mostly from the blackdossier which Moore doesn't seem to think anyone read ;) .
While the last issue isn't great, overall the volume is quite good and feels quite dense. Coming from someone who doesn't usually notice artwork much, this is an amazing achievement in that department. It changes art style almost every 2 pages and the fact most of it is by a single artist is quite stunning, also props to the letterer and colourist.
Well I must admit I did not see this one coming (both physically and figuratively) - you see when I did get round to ordering this book - it seems to have gone through a number of revisions which meant that the shipping date was pushed back time and time again!
However before that was the whole idea that the League would have a 4th instalment as I will amid that the end of the previous book (the creatively titled volume 3) pretty much concluded the whole saga- that and the adventures of Nemos children also pretty much closed that story line down too.
However it appears that Alan Moore always had in mind that there would be a fourth and final putting - and I must admit I am not sure where they could take it after that.
So without letting any spoilers drop we have a number of familiar faces join up once more - however this time you have a number of new heroes joining the roaster.
I will admit that one of the things I found challenging was the constant shift of storyboard styles - you go from landscape to portrait and even explore a bit of bi-colour 3D - now this all makes sense in the story however the constant shifting does mean you have to adjust your reading accordingly.
So what of the story - well anyone familiar with the now famous League of Extraordinary Gentlemen will be familiar with the artwork style (which is in itself very stylised) but also the constant invokes and references which I found but highly enjoyable and adding an extra level of fun to the story. After all not everyone will find them especially those not familiar with British pop culture - and I suspect I have many more to find too.
So what do I think - was it necessary - not really - but am I glad I read it - most certainly. The question is what Mr Moores next project.
Nigh unreadable without the aid of Wikipedia. There is something unpleasant about using someone else’s characters to lament how much those characters have ruined modern fiction, as when Sherlock Holmes confides to Mina Murray that he feels he’s been bad for the world.
Then Moore takes four pages right at the end to snipe at his own readers for expecting a “Bloomsbury Justice League.” He misses the point that those old volumes of LOEG were /enjoyable/. This one just feels like homework assigned by a teacher who resents the practice of pedagogy.
The League of Extraordinary Gentlemen books have been some of my favorites. I've been there through the highs (Hyde fighting Martians) and lows (evil Harry Potter shooting lightning from his wiener). Alan Moore went out on a high note.
And so, THE LEAGUE OF EXTRAORDINARY GENTLEMEN (and Alan Moore's comics career) comes to an end, both much different than when they first started. THE TEMPEST being a bit of an oddity, I'll have less to say about it than the preceding few volumes, but the usual warnings up front.
Warning #1 - If you still haven't gotten the memo, the book hasn't been *just* about teaming up a random assortment of popular characters since The League of Extraordinary Gentlemen: Black Dossier, so those looking to gripe about how Moore (obviously, not a "with it" younger dude but now just a "crusty old creep") doesn't have Yoshi, Solid Snake and Lara Croft teaming up to invade Castle Wolfenstein (or the casts of DRAGONBALL Z, FINAL FANTASY and RICK & MORTY lay waste to ...ahh, hell, I don't know...Fortnite?) well, the ship sailed while you were collecting power coins and Pokemon. Take it to Reddit or 4-Chan or whatever... (Adjunct to the above - and that also covers those of you still sore about Harry Potter. At this point, you still obviously don't get what the book is doing and how it operates - and seemingly never grew up with MAD MAGAZINE to teach you that popular culture is not sacrosanct and should ALL be up for satirical jabs - so please spare me).
Warning #2 - while this continues the story forward (and ends it for that matter), the underpinning collective pop-cult examinations of the preceding two series (CENTURY's - The League of Extraordinary Gentlemen: Century 1969 - "how Immortals handle the endless change, youth fascination, enforced insanity and pop-culture-replication-for-profit of the 20th Century" and NEMO's - Nemo: River of Ghosts - "how mortal human beings handle personal identity and freedom in a 20th Century dedicated to enslavement, mind control and, yes, endless replication of limited - if profitable - social models" - please see Goodreads reviews of those books for more extrapolation) are somewhat disengaged for THE TEMPEST. Oh sure, we get Mr. Bond and his J. Series as a reminder of just how malignant cut-throat capitalistic models of endlessly reproduced "heroes" can go awry, but the focus returns to our core group of characters, and how they discover they've been dupes and/or something of a stalking horse for a plot by the collective irrational unconscious. Oh, and the back-up sketches the life and death of the children's superhero in the 20th Century (with a decidedly British focus), in humorous terms.
It all ends with a disaster in which superhero and science-fiction "fictions" are subsumed into a larger scale apocalypse of "the return of the repressed" and Earth (and our collective literary unconscious) gets what's coming to it. And during it all we get a lot of fun moments, inventive visuals, a wedding, and a bit of espionage revenge. I chuckled more than a few times.
No doubt, those who still hold fast to the idea of the book as it started out probably hated it. Ah well, nothing to be done about that. So slap on your 3d specs and hold your breath for one last romp through the boisterous mental landscape of quite a lot of what we clever chimps have come up with to keep ourselves entertained between meals and sex.
And allow the heroes their rest and respite. They earned it.
Not my favorite League of Extraordinary Gentlemen volume but still good. The leader of MI5 drinks from Ayesha's pool and all hell breaks loose. The end of the world comes to pass, after a fashion, and all the toys are properly put away.
Alan Moore continues to rely on the reader to shoulder the burden, making for a rewarding experience for those who've done their reading but frustrating for casual readers. I'd give myself a C+ on this but that's what rereads are for and the League merits a reread along with Promethea sometime down the road. He made some valid criticisms about super heroes and super hero comics that I'm sure pissed people off at the time this came out.
At the beginning of this journey, I didn't think Kevin O'Neil's art fit the tone. In this volume, he drew in five or six different styles and really proved himself to me, as if he needed to. Oddly enough, I liked Alan and Kevin trying to sneak into the wedding at the end and dismantling all the LOEG sets in the epilogue.
I had a blast reading this gigantic mess. I loved the constantly shifting comic styles, the 3D glasses nonsense, the grumpy satirical letters pages that close each chapter, Moore's insistence on connecting to even the absolute tiniest details from each previous LXG installment. This thing is insane and dense and weird, and yet it still manages to tell a satisfying story and give the characters emotional final bows. After how mixed my feelings were about Century and the Nemo Trilogy, it was fantastic to see Moore and O'Neill really pour themselves into making this, their supposedly final comic of all time, an intricate and rewarding opus.
I will say, you absolutely must be familiar with LXG to enjoy this. And not like, a little bit. You need to know this shit. Which is probably a major hurdle to enjoying it for most people. Luckily for me, I've been reading all of them, including all the prose sections and the entirety of The Black Dossier, and I do not regret it at all. While at times those bits could feel a little masturbatory and overwrought, now I see that Moore genuinely had a plan for everything, and it all gets paid off here. I found it truly astounding to watch it all play out, and kept thinking how fitting it was for Moore, a master of world-building and plotting, to go out with this kind of bang.
The only thing that slightly annoyed me was Moore and O'Neill's opening sections of each issue, where they pay homage, somewhat furiously, to a real comics creator who died in obscurity. I love that they wanted to honor some of these lesser-known artists, but the tone of it feels kind of... off. Essentially, Moore is saying he and O'Neill are getting out of the comics business before it destroys them, because it's a cruel and heartless mistress that only wants to murder creators. I feel like this is... a little overblown. I mean, Moore is the most famous writer in comics still living, and one of the most famous of all time. He ain't exactly obscure, and while it's inarguable that he's been screwed over multiple times over the years, he's still very comfortable. It doesn't quite feel right to have the most famous author of comics saying "See? I'm just like all these forgotten dead people."
But, all that aside, there's still a winking sense of humor about all of that that keeps it from feeling too dire. And the ending, in which Moore and O'Neill themselves play a part, is touching and funny and made me genuinely start to miss these two misanthropes. Well, I actually have no idea if O'Neill is a misanthrope, but he seems to let Moore refer to him as such, so I'll choose to believe it.
Who knows what's next for Moore, but he's leaving behind a comics bibliography that's difficult to rival. I hope the old, bearded, grizzled grouch can find some solace in whatever it is he does next. He deserves a break.
Alan Moore and Kevin O'Neil's "League of Extraordinary Gentlemen" rank among some of my favorite comic books. I even love the ridiculously dense "Black Dossier." While "Century" definitely proved somewhat disappointing, I felt the "Nemo" trilogy was a good swing back in quality. And now the "League," as well as Moore and O'Neil's entire career in comics, concludes with "The Tempest."
It's a book I have a lot of mixed feelings about. Moore's complete disinterest, and outright hostility, towards most modern pop culture was already starting to overtake the series in the last part of "Century." Here, those "old man yells at cloud" impulses drive the entire series. See, "The Tempest's" story functions largely as a metaphor for Moore's feelings towards the modern comic industry and the entire pop culture field in 2020. James Bond functions as our primary antagonist, a psychotically misgonistc and imperialistic example of cross-media franchises that refuse to die and consume other forms of media in their path. While visiting America, we see a retirement home for geriatic superheroes, who are kept alive by studios that still profit off their image and iconography. Most American superheroes are revealed to be hoaxes, perpetrated by the U.S. military-industralist complex.
And then Moore ends the entire thing in an apocalpytic rain of fire, bringing the story to about as definitive an end as could be imagine. (And completely screwing over one of its minor supporting characters in the process, who was never depicted as this evil before.) Moreover (Mooreover?), this solar system-wide devatastaion is largely shown as a good thing, a necessary cleansing. The "League" have really come a long way from arguing for the imagination as an essential powerful force of the human spirit, as in "Black Dossier," to showing it as a negative state of planet-wide arrested development that needs to be done away wtih. Has the last decade really made you that bitter, Alan? Along the way, there are plenty of other jabs at how the comics industry, in particular, mistreats its talent.
In another way, "The Tempest" is simply not as tonally consistent as the previous "League" stories. For whatever reason, each issue of volume 4 is patterned after another style of British comic book. So the format, tone, and visual design changes drastically between installments. Some of these digressions are actually quite fun. Such as Emma Peel's teenage adventures in a school for budding women spies, which has her and other future Avengers battling "From Russia with Love's" Rosa Klebb in a "1984"-era privat academy. Other times, this change is more distracting than entertaining though. One issue is patterned after English comedy books, so the plot is conveyed via cartoony stripes that could not be more tonally at-odds with what is actually happening. Or the issue patterened after classic horror comics, which is otherwise quite strong, has a quibbing horror host (naturally taking from a famous 1800s political cartoon) telling corny jokes over scenes of gory destruction. It's... Weird. And to an American reader, not as familiar with many of these tropes, rather baffling.
Of course, Moore no longer really cares about leaving readers behind, as far as the references go. A huge chunk of "The Tempest's" story, including the entirity of the black-and-white back-up comics, largely revolve around extremely obscure British superheroes from the '40s and '50s. All of this stuff largely goes over my head and, if it wasn't for the annotations available on-line, I probably wouldn't have gottten much out of them at all. These sort of indulgent digressions - such as a lengthy biographical section on real-life painter/murderer Richard Dadd (which contributes absolutely nothing to the plot) or the sheer number of 3-D sequences - are what the "League" books' owe their reputation as completely inpenetratable nonsense to.
Still, there are parts of this book that I really enjoyed a lot. As a longtime Bond fan, all the references to that series - and the not-inaccurate depiction of the original, literary Bond as a complete monster - appealed to me. Watching Mina, Orlando, Hugo Hercules, and a newly young-again Emma Peel all have adventures together certainly is lots of fun. Moore and O'Neal's puckish and sarcastic sense of humor rises throughout the book, especially in the increasingly absurd back-up feature. Once the shit hits the fan, we are greeted to some wonderful sequences, such as Warren Zevon's "Werewolves of London" being brought to life by a troop of famous cinematic man-beasts. And we finally get to see the League's fight with their evil French counterpart, Les Hommes Mystérieux, depicted on-panel, something the series has been hinting at and writing about for years.
The joy of "League" has always lied in seeing the unexpected ways these various characters blend together. There is literally no other book in the world where you're going to see Woody Allen, David Bowie, Godzilla, Lara Croft, Sherlock Holmes, and the titular characters from Mad Magazine's "Spy Vs. Spy" pop up only a few pages apart. And, hey, the final farewell Moore and O'Neal give the readers is awfully sweet too.
A part of me does wish Moore had just stuck wtih telling "League" stories in the Victorian era. As the series progressed closer to our own times, you could see Moore's lack of experience in modern pop culture infect the stories in increasingly cynical ways. For a book set in 2010, a lot of the plot and cast are drawn from the 1880s and 1960s. (So many Gerry Anderson references...) It's also a shame that one of the medium's brightest talents was so badly mistreated that he had to (somewhat literally) burn it all down at the very end. While destined to be among my least favorite "League" adventures, there's still no part of this series I haven't been able to get some joy out of.
When the concluding volume of Alan Moore and Kevin O'Neill's fantastic series was first published I made sure to purchase a copy, as the previous volumes were particular favorites of mine. Yet once I did so I put it on my shelf unread, where it sat until now. I couldn't say for certain why I didn't dig into it sooner: perhaps it was because I wanted to ensure that I had the time needed to pore over its densely-packed pages, or perhaps it was just that I wanted to maintain the sense that there were still more LXG adventures waiting to be read, even if this would be the last one.
But the day has come at last when I pulled it off the shelf and read the story within. And it was every bit the finale one would expect from a series that draws upon the breadth of modern fiction and pop culture. And with so much to draw upon, the panels seem even more packed than usual with references to comics, novels, and television shows of yesteryear, so much so that it tends to distract from the story itself. The more I read, the more I felt that the final volume contrasted unfavorably with the earlier ones, where the many references supported or enriched the story. Here it seemed the story took a back seat to the references, with the plot curving to accommodate them.
Yet this was not entirely to the detriment of the story, as the sheer number of references gave the tale a sense of a big blowout party to which seemingly everyone was invited. It seemed as though practically every character in the series makes an appearance, including some supposedly long departed. It's a mash-up to top all mash-ups, one in which the writer's opinions are on full display. This is especially true for the main villain of the book, one that Moore had been kicking around in the pages of this series for years. Such is his contempt for the character that even its demise is done in a manner that must have been satisfyingly dismissive, particularly as it is an afterthought to the overall tale. For Moore and O'Neill, imagination triumphs over all, and the heroes literally live happily ever after. It may make for a messy book, but it's no less enjoyable for it.
Moore and O'Neill do a bang-up job here. Lots of crazy cartooning throughout. So many 'member-berries... but most of these references I don't actually know.
Overall the last half of the LXG series is a confusing one for me. It's a series I'll try again in a few years from now. High quality cartooning, lots of interesting concepts and ideas but I lost the thread somewhere along the way.
The B+W bits are a bit too empty, I think O'Neill needs the color to complete the page. The 3D stuff isn't quite as cool as it was in Black Dossier and ends up just being a bit annoying to have to grab my glasses each time.
What started as a cool but very accessible idea of making 19C characters into a sort of super hero group has evolved into a deliciously overwhelming, all-comprehensive, intensely meta, inimitable exercise in folding the history of Fiction onto itself!
I've said this many times before and every new bit he produces confirms me in the opinion that Alan Moore is the greatest mystic genius England has produced since William Blake and the smartest writer alive.
Alan Moore and Kevin O'Neill's epic satire goes out with a whimper as it morphs into a big raspberry to James Bond and British superhero comic books of the 1950s and 1960s. Bond has been critiqued better in other places, and I'm unfamiliar with all the superheroes running around, so I just ended up a bit bored by all the sound and fury.
At this point in the series, it's more pleasurable to try to dig out and decode all the many references than to actually read the story.
FOR REFERENCE:
Contents: • Cheated Champions of Your Childhood, No. 1: Leo Baxendale • The Tempest, One: Farwell to Forever • Seven Stars: The Coming of the Seven Stars! • Vull's Vault of Vital Statistics No. 1: Captain Universe • Cheated Champions of Your Childhood, No. 2: Frank Bellamy • The Tempest, Two: And an Age of Giants, Adieu • Seven Stars: Enter the Victory Vanguard! • Vull's Vault of Vital Statistics No. 2: Electrogirl • Cheated Champions of Your Childhood, No. 3: Marie Duval • The Tempest, Three: Dawn Is But Dark's Endeavour • Seven Stars: Showdown in Space! • Vull's Vault of Vital Statistics No. 3: The Flash Avenger • Cheated Champions of Your Childhood, No. 4: Ken Reid • The Tempest, Four: If Fictions Fare Not True-- • Seven Stars: Captives of the Creepyverse! • Vull's Vault of Vital Statistics No. 4: Marsman • Cheated Champions of Your Childhood, No. 5: Denis McLoughlin • The Tempest, Five: The Fairy Feller's Master-stroke • Seven Stars: The Menace of the 'Mass? • Vull's Vault of Vital Statistics No. 5: Satin Astro • Cheated Champions of Your Childhood, No. 6: Ron Turner • The Tempest, Six: Then, the Immortal Blue . . . • Seven Stars: The Seven Stars . . . No More? • Vull's Vault of Vital Statistics No. 6: Zom • Retiring Types
Late Stage Alan Moore is not for me. I really enjoyed his 20th century works, but this century's stuff, after he became disillusioned with the comics industry and its fans, has for the most part been too cynical, self-serving, and outright unpleasant. The Tempest is apparently their (Alan and Kevin's) final comics collaboration, and I finished it feeling that there wasn't anything in the book that really needed to be said. Granted, I was at a disadvantage - I'm not particularly familiar with British comics of the 60's and later, so a lot of the character references and genre styles didn't have the intended impact. But the two intertwining stories - of the 1960's Seven Stars British team and the 2010 adventures of Mina, Orlando and various characters from the previous books - tell at least a fairly straightforward story of the world being overwhelmed by its own fantasies (perhaps it's a metaphor for Moore's career as well), coupled with bitter biographies of forgotten comic illustrators and sophomoric letters pages that serve only to provide self-designed straw men for Moore to batter. There are, as always, moments of brilliance, and O'Neill's art stands up to the challenges of different eras and styles intermingling (although the whole 3-D for the Blazing World quickly overstays its welcome). And there is a lot of content here - it took me multiple days to finish the six issues. But ultimately, the story didn't speak to me, and I was left cringing at Moore's clear bitterness. It's not a bad book, but it's not for me, and my impressions of its author would have been better if I had not read it.
Una odisea psicodélica. La imaginación de dos de los autores más grandes de la historia del cómic, desbordada a raudales en su último trabajo, su canto del cisne. La verdad, impresionante.
I can't give this book a rating. It's too complex to consolidate this into a number of stars.
As a story, I can't really recommend this book. It's all over the place, thematically, tonally. The meta narratives and style shifts make the story completely inaccessible to anyone not already deeply familiar with LOEG lore.
This book doesn't possess any of the qualities that make the original League of Extraordinary Gentlemen run so appealing. What made LOEG volumes 1 and 2 so effective was that they felt like a story happening behind all the other stories you already knew and loved. This story doesn't have any relationship to existing stories in its timeline (2010), so it has to stand on its own merits. Personally I didn't find the plot or characters particularly compelling in that regard. Bizarre, unexpected events happens quickly without any impact or emotional weight, leaving me pretty puzzled. The most fun parts were graphic depictions of episodes we already read about in The Black Dossier, but there wasn't anything new added to them.
However, conceptually and structurally this book is insanely though-through and polished. It's a technical masterpiece of the metacomic canon. Almost every page is in a different aesthetic mode, in emulation of some classic of the comic genre. The way the story incorporates 3D is really fun, innovative and inspiring. The book was a treat to read, even when I felt that what I was reading what a mess. That being said, as creative as the stylistic shifts were. I felt that these meta-comic aspects undermined the sense of a shared universe that LOEG is built on. Also the styles emulated didn't always have a strong relationship to the events being depicted. They came from all different eras of comic history, and I often found myself wondering whether the reference was being used with much effect or intention other than to have some fun. That contributed to the thematic schizophrenia I felt throughout the reading experience.
Reading the book was an emotional experience, personally. Alan Moore and Kevin O'Neill really insert themselves as creators into this volume in a way that they never have before, and spent the epilogue reflecting on the work that they spent the better part of the last 20 years creating. This series has been hugely influential in my reading life and I own every physical volume. As preparation for reading The Tempest, I went back and read every single volume, even the Nemo trilogy, with annotations. Century 2009 ended on a real downer, so it meant a lot to have a finale to the series that was as epic in scope and vision as the concepts underlying the series' premise.
I really wish that the story didn't feel as rushed as it turned out, and that the story had spent more time exploring a real theme, tying the (spoiler) conclusion to some kind of coherent statement about the nature of our society's imagination. There's something there, there really is. This is by no means a perfect book, and to be perfectly frank I wouldn't recommend it to anyone except a complete superfan of League of Extraordinary Gentlemen. But as one of those people, I cannot express to you how happy I am that this book exists at all. Thank you, Al & Kev, for sharing this epic vision with me and the world.
I feel as if you like The Black Dossier, you will like this. Bond is back, the mix of (British) comic styles. I will re-read this and will probably enjoy it more. That seems to be my pattern with most of Moore’s later works.
One extra star for the last four pages where Alan and Kevin wrap up and travel in their metaphorical workshop and discuss the last twenty years. A good ending for an up and down saga.
Well, that draws The League of Extraordinary Gentlemen to a close, and what an odyssey it’s been. When I picked up the first volume at the tender age of sixteen, I just liked the idea of a literary ‘supergroup’, and I didn’t think it much deeper than that. I’ve come to learn, however, the League is much, much more, and taken as a whole, is by far Moore’s densest graphic work. I wasn’t entirely smitten with every single story across the series, and there are certainly stretches that feel like an incredibly tough slog, but it’s an undertaking with a reward that far outweighs the effort. With this final volume, Alan Moore and Kevin O’Neill bow out of the world of comics, and what better way to do so than with this colossal multi-decade work that stitches a whole universe’s worth of fables together in such demented and delirious fashion.
The final volume in Alan Moore and Kev O’Neill’s outstanding tale has now been gathered for our reading pleasure, and what a feast for the ol’ eyeballs it is. I’m not quite sure what anyone outside of the UK will make of it, such is the British-centric nature of much of the content. In fact, the intended readership, or at least those able to get the most from it, would also need to be over a certain age too.
Anyone who has followed Moore’s career will know the industry hasn’t treated him too kindly, and so in an effort to restore the balance each of the six chapters (previously appearing as six individual issues) highlights a British comics creator who was given an equally rum deal by publishers. It sounds like a morose and bitter line to take, but the very nature of the LoEG books, particularly the latter ones, is one of immense fondness for the medium. The publishers may well be painted as the baddies, but the creators and their creations are to be celebrated for the joy they have brought, their inventiveness, and the inspiration they fostered.
Like previous LoEG books, this is a colossal blending of fiction, taking works of literature and bygone comics, with a little TV and movies sprinkled in to season the mix. The resulting scale is unlike anything you’ll have read before, dragging in characters, places and objects from across the fictional spectrum. Often the element Moore has plucked from history is so obscure they are long-forgotten by all but a handful of people. Take Zom of the Zodiac, a one-off appearance in a forgettable 1948 comic. His powers are absurd and yet Moore works him into the narrative brilliantly, to both underscore his point and to celebrate the medium. Throughout there is a distinct air of cynicism about the whole superhero shenanigans, and perhaps rightly so, but at the same time I couldn’t help but feel it was a celebration too. A celebration of the superhero comics Moore grew up on and encouraged him to create his own tales, that regardless of the eventual outcome remains a most special place in his childhood.
This is born out across the chapters, with each issue/chapter styled after a particular comic-style of the past and, while fun is most certainly poked, the attention to detail betrays the fondness for which the medium is held.
As for the plot, you’ll need to have read the previous books to follow it, such is the vastness of scale and characters referenced and revisited. But that would be worth your while. You will, undoubtedly, spend far too much time googling the names of characters and places, which often pushes you down Wikipedia rabbit holes, but that’s all part of the fun.
Clearly this isn’t a book, or even a series, for everyone but, for those that will appreciate it, there is so much richness, nostalgia and detail embedded in every page that Moore and O’Neill deserve a standing ovation for a remarkable epic.
Alan Moore bids farewell to comics, again, but this time he definitely means it, honest. Like too much recent LoEG – most of it since the Black Dossier, really – it seems largely to be running on a grump that things ain't what they're used to be, complemented by an awareness that how things used to be wasn't that great either – as witness the murderous James Bonds, rapey colleagues of Troy Tempest, and a balding Jason King with PTSD, because those crazy spy-fi antics get to you in the end. Not that there aren't wonderful details along the way, whether it be O'Neill's ever more versatile art, James Bond humming his own theme tune as he plots, or the usual background collisions of elements nobody else would have thought to throw together, like Bulwer-Lytton's Vril-Ya invading Viz' Fulchester. And I do hope the collection includes the letters pages, because the conceit of a multi-layered pastiche getting out of hand was outright hilarious; for me, the detail which has always salvaged some of Moore's more outrageous statements is that if you hear them in his voice, you know he's fully aware how ridiculous he sounds, as witness the solicitation for this in which he and O'Neill describe themselves as "the world’s most accomplished and bad-tempered artist-writer team". And to be fair to them, this whole project was insanely ambitious – not least at its finale, where its meshing not just the characters from the whole history of British comics, but the page and art styles, so at least it remains formally interesting even when it unsurprisingly doesn't quite come off. The overarching story sees apocalypse brought down on the Blazing World (yes, it's in 3D again), Kor and the like - the eternal wiped away by modern greed, in much the same way Moore sees popular culture having been debased, yet still rebuilding itself, and then fighting back. But there's a problem with this notion of our imaginings, spurned, invading the real world. Yes, it's a perfect expression of much of Moore's thinking, but only if you set it in the real world, not one already made entirely of fictions. In the world of the League, aren't Spring-Heeled Jack, trolls* &c already just as real as the everyday citizens – themselves, whenever named or recognisable, figures borrowed from other fictions? And as if in reaction to this, the previous rule that everything here came from pre-existing fictions has broken down. There was a brief blip before, in Roses of Berlin, where Charlie Chaplin seemed to exist as himself* alongside Adenoid Hynkel, but now Richard Dadd and Dickens exist under their own names too. Which is not to say the Dadd section isn't wonderfully done, but surely these people must have had fictional analogues who could have been used, as happened with the likes of Elizabeth I and Aleister Crowley in earlier volumes? As is, it feels less like the League proper, and more like Moore and O'Neill's excavation of unhappy histories in Cinema Purgatorio, transferred from film to another art form. This might seem like nitpicking, not least because it is, but when something is set in place on certain rules, it seems a shame to abandon them in the final stretch. Meaning I often found myself enjoying the back-up story more, a superhero spoof in which the likes of the Wall's kid and Mr Muscle team up with various rubbish old British knock-off characters and also-rans. Less ambitious, certainly, and very much a mean-spirited kiss-off to the sort of Alan Moore fans who think Doomsday Clock or the Watchmen TV series are more appealing prospects than Jerusalem, but no less funny for that. Ultimately, the two converge, but in many ways the final issue is the weakest of all, with as much hurried destruction as any half-arsed superhero event. And its opening statement, about the destabilising effect on society of extraordinary individuals, is surely just as applicable to Moore and O'Neill themselves as any superhero, which one hopes and suspects they know.
*It's not the subtlest gag ever, but I did enjoy that the line about trolls and apparitions capturing the seats of power was married to a panel with a suspiciously Putinesque monster. **Earlier, I'd had a twinge at certain classical figures cropping up under their own names in Orlando's backstory, but ultimately that seemed allowable on the grounds that nowadays Shakespeare's Julius Caesar, or Kenneth Williams', looms far larger to most people than history's.
There are spoilers galore here – for Moore’s The Tempest and Patrick McGoohan’s The Prisoner. It’s that kind of book.
This, the LAST comic book from the unequalled talent of Alan Moore (and his brilliant co-conspirator, Kevin O’Neill) is about as mad a comic book as any the great man has produced. But it is one for the advanced Alan Moore reader. Don’t attempt this after just enjoying Watchmen. You’ll need all of the LXG books under your belt and I’d recommend having a go at V for Vendetta, and Promethea too. Actually, read everything he’s done first.
I suspect that a review for this a year from now, and after a couple more reads would be different beast. Such is the dense nature of Alan Moore’s work. And when I say dense, I don’t mean overloaded and turgid to get through, I mean simply packed to the gills with imagination and ideas. The books of the League of Extraordinary Gentlemen have depth in every single panel. It’s impossible to see it all in one reading. BUT, we’re not going to wait, let’s review it in the state of dazed wonderment that the book produces.
As I said, the book is deranged. The LXG stories began as a clever take on Victorian pulp heroes (Moriarty, the Martians of War of the World), developed into a much richer mythology via the Black Dossier, went crazy with Century, added more depth with the Nemo trilogy and have finished with the full total head-f**k.
On one level (and there are so many) this is Moore’s tribute to British comic books – the covers, in particular, pay homage to Classics, TV21, 2000AD, Misty, the Beano and so on. Inside, Moore and O’Neill flip styles depending on whose story they’re telling. For example, as their somewhat villainous take of James Bond takes centre stage, they use the black and white newspaper strip format; enter the Blazing World and put on your 3D glasses, the Seven Stars get a bit more cartoony.
As for story, Lord knows what’s going on. I’d have to compare it to the last episode of Patrick McGoohan’s “The Prisoner”. McGoohan said that he had to go into hiding after the episode was broadcast because people were so furious about it. I don’t think Moore has to worry about that kind of reaction (if you’re upset by Moore upending your expectations, stop reading his work). Century finished with a bittersweet but satisfying, almost conventional ending (as conventional as the omnipotent Mary Poppins destroying the demonic Harry Potter can be), while the Tempest just goes off to unlimited realms of the imagination. Moore and O’Neill themselves turn up for the closing panels, making sure everything is just as batty as it can be.
But is it any good?
Hell yes. O’Neill is on a staggering high of form. Has any other comic book artist had to fill a book with such a kaleidoscope of styles and pull it off so utterly superbly? Moore’s writing soars to its strangely natural (or should that be unnatural) final state. This is no neat wrapping up of all that has come before. Moore has often taken us to Armageddon and then beyond (Swamp Thing, Watchmen, Promethea, LXG Century) and he does it all again here. But this time, the leap beyond never really finishes.
This is the end of Moore’s comic book career, this is the end of the LXG, and yet, this book doesn’t end. The story was never really fiction, after all, Mina and Orlando and Bond are all “real” fictional characters ; Moore has always treated his fictions as reality and this real fictional world is overrun by fiction itself, before being overrun by the real authors in fictional form.
Maybe that’s it; in completing a life of creating fictions, the author became a fiction himself. And as Dr Manhattan once said “nothing ever ends”.
It’s a staggering finale to a staggering body of work. And I feel privileged to have been able to witness it’s unfolding.
I will miss the comics of this unique and wonderful mind that has meant so much to me since I read Watchmen back in 1988. But go well, Mr Moore. May you and your snake-headed God, Glycon, continue to create whatever new imaginings come to you. It’s been a blast.
And just like that League is fun again. This is a fantastic kaleidoscope of pop culture and comic book history. As overstuffed as the early League was an example of controlled storytelling. It is highly recommended that you read all the other League books and the Nemo trilogy or you have even less a chance of understanding this. A fitting, glorious, ecstatic goodbye from two masters.
And with this, the series and supposedly Moore's comic book career comes to an end. Like previous entries, this one is both exhilarating and confounding in equal measure. The plot is fittingly end times, but the real joy is the format. Each part (single issues if you read the 6 issue floppies) is a love letter to British comics through the eras. It's a lovely send off for both the series and careers, and it's bittersweet to know we may not have any future Moore projects to look forward to.
Finaliza la serie y la carrera de Moore y O´Neill con este nostálgico, loquísimo y autoindulgente (no es peyorativo) batiburrillo de ficciones británicas que sirve como reafirmación final de las ideas de Moore sobre los tebeos de género en general y los seriales de superhéroes más en particular. Es decir, el tebeo visto como un espacio único donde ocurre algo que no acontece en otras artes narrativas, donde pueden darse todos los géneros a la vez, donde los riquísimos pasados de los personajes contextualizan y añaden significados a la obra que estás leyendo y que, si eres aficionado, reconocerás inmediatamente, y donde las épocas, años y fases aparecen distintivamente codificadas y reconocibles de un vistazo.
El resultado no puede ser otra cosa que una brillante exhibición formal que remite a otros tebeos de Moore, desde "1963" a los "Tomorrow Stories" (incluso recuerda a ciertos recursos de Chris Ware, o al Pepito Magefesa de Miguel Gallardo, mismamente, que ya hacía estos experimentos pop en los ochenta), pero únicamente legible para el que posea un conocimiento enciclopédico del tebeo británico y no le importe, como a los autores, el desarrollo y la resolución de la trama.
I’ve finally done it. I don’t even know where to start with this incredibly dense, fun, wild and (at times) confusing ride. This goes without saying, but I think I’ve barely scratched the surface on everything going on in The Tempest. And I’m completely okay with that. Just going along for the ride is more than enough for me, as is seeing how it’s all come to an end. Alan Moore has packed multiple stories into this dense 6 part tale. The black and white adventures of the seven stars, the hilarious James Bond bits (using every James Bond actor was a stroke of genius) and of course our three leading ladies, Mina, Orlando and Emma. All of this gets mixed together along with the always incredible illustrations of Kevin O’Neill. His images alone mean this comic should be read by everyone. Finishing this has just made me want to read the entire series again. To see how the series started and what it morphed into has been incredible. While I, like many people, didn’t love Century, it’s still highly enjoyable, as is every other entry in the series. The Nemo trilogy, the Black Dossier and the League series is something everyone should experience.