‘Play Dead’ is a fun take on the somewhat overdone zombie genre. Frasier gets back to the zombie roots, ignoring the scientific, weaponized creation of zombies and looking at the voodoo/hoodoo roots of zombie creation. Now, don’t let that fool you, this is not a “horror” novel. While I initially got the book because it was listed as a voodoo-horror-novel, it’s actually a mystery-crime story, and the “zombies” aren’t really supernatural creatures at all. In fact, zombies are really just a side note in the story, and the plot really revolves around the use of the drug TTX (from the puffer fish) which in folklore could be used to create zombie slaves. The plot is fast paced for the most part and the mystery intriguing. Frasier does an excellent job describing Southern (and voodoo) culture as well as creating a mystery that makes the book hard to put down. You will want to know what happens next. That being said, Frasier changes character perspectives throughout the book, and these get very confusing. The transitions are choppy, and while they are separated by a space or chapter break I found myself having to reread pages just so I could figure out what character these thoughts were supposed to be coming from. Which made reading a little frustrating. This gets increasingly confusing towards the end of the book. While I understand Frasier is trying to build to the killer reveal (which is a fantastic twist) while putting the killer in the book without giving anything away (the first person narratives), the strategy just doesn’t work as well as it could of and instead of leaving me intrigued I was just confused.
The three characters the story revolves around are Elise, David Gould, and Strata Luna. These three characters are done excellently, Frasier gives us enough backstory to make us feel for them, and they each have a unique personality that adds to the story. Elise is the Southerner with a bizarre history, as well as the lead cop on the murder investigation the plot revolves around. David is Elise’s partner, and from up North (a point which he is reminded of constantly by everyone throughout the story) but has a heartbreaking past of his own. Strata Luna is the obligatory “witch” character, who practices spells, makes mojos, and just seems a little strange. She also has a history which is brought up throughout the book, and her personality gives this book the color that makes it such a fun read. The minor characters, however, all seem a little flat, they serve their purpose but, with the exception of one or two, don’t bring much to the story.
Frasier has a talent for bringing Southern culture alive in her writing, and she sets up a very gothic setting for her book. Children chant rhymes while jump roping which give you some foreshadowing about what will happen later in the book (or to mislead you). The buildings are described in detail, and everything just seems a little creepy. It’s the perfect setting for this kind of murder mystery. Description is obviously Frasier’s strong point, as the dialogue falls flat in some places, but that can be easily overlooked by the fast paced story going on around it. The narrative makes this book an easy read, and the plot just pulls you along as it unfolds. As I mentioned before, the point of view changes do make things a little confusing and can bring the flow of the plot to a halt while you try and sort out who’s who again, but for the most part the book really does flow.
Frasier has done an excellent job with ‘Play Dead’. I enjoyed the folklore of zombie history sprinkled throughout the plot and the mystery is cleverly done. It’s an enjoyable crime read with an element of the supernatural twisted in. I’d advise you to read it at night with the lights off if you want a good scare