Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for the power of death is on the ascendant. Only now, when the hour is darkest, does the light of the Lumineth shine forth. Teclis, aelven god of magic, leaves his beloved dominion of Hysh to make war upon the Ossiarch Empire – but in doing so triggers a counter-attack that may see his sovereign lands destroyed. Who will win this ultimate duel of arcane might?
The next engrossing instalment in the Broken Realms saga moves from Morathi to Archmage Teclis and his Lumineth Realm-lords as they launch a risky venture against the Great Necromancer. The unravelling story will have massive consequences for several factions including the Lumineth Realm-lords, Maggotkin of Nurgle, and forces of Death – once again shifting the balance of power in the Mortal Realms. You’ll find fresh ways to play your games of Warhammer Age of Sigmar, alongside rules for new units, warscroll battalions, and more.
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
Like most AoS releases, this book delivers on its promises. Some major plot points happen in this book and the cost of the conflict seems real on an above-board level (more on the “real cost” below). Production is solid and wonderful; GW has consistently been hitting it out of the park with their releases. Plenty of inspiration for future projects, but it's largely hampered by it's flaws. Whilst a fun ride with some neat set-pieces, “Teclis” could have done well with a bit more personality. Lots of flash, with very little development. Certainly, big stuff happens here, but it never felt like it meant much to the characters/realms. “Morathi” somehow avoided this (probably by focusing tightly around the eponymous character) while “Teclis” just doesn’t have that grounding. As a result, I wasn’t quite as pumped by the plot twist and turns. Interestingly enough, this changed in the section regarding Neferata’s campaign in Chamon. Probably because of the way it started out telling the tale of a doomed expedition of Kharadron Overlords, it felt more exciting. Once the segment was over, however, it went back to the same tone. A little flicker of personality came through with Arkhan and the Light of Eltharion’s personal rivalry which inspired me to look at the source material. Indeed, this curiosity to relive events from The Old World was a pleasant surprise and one that greatly enjoy in AoS products. Additionally, and this may just be me, the later half of the book is only so useful. I appreciate it's intent (since 1st edition LRM only came out a short time ago), but I was still pretty lost while perusing. Your mileage may very. Overall, a pleasant and quick read that I can’t wait to fiddle around with on the table and in the studio, so to speak.
The second book in the Broken Realm series is weaker than the first (Morathi). Perhaps this is because the bad (Nagash) v good (Teclis) story ended how I expected, or that there were no twists like Morathi.
The rules attached are okay, but does include half a battletome for Lumineth (High Elves), so doesn't have a lot for other armies to get their teeth into or enjoy. Given the story I expected more for Undead, but maybe this wasn't done due to the imminent release of the Gravelords book.
I didn't like this as much as BR: Morathi, mostly because the scale of everything that happens is big, and thus the same throughout. The story as it is could have done with some peppering of personality, instead of just being full of Personalities. Still, a fun continuation of the ongoing narrative of the Mortal Realms.
The story is just ok. I guess it is not the main purpose of the book, but the lore part could have been better with a more novelisation approach instead of the campaign report structure. By far the best bits were those of a smaller scale and the different characters short interactions.