Bill Bridges is a writer and game designer, most known for developing White Wolf’s World of Darkness setting and the Fading Suns science-fiction universe.
This book is absolutely phenomenal. The greater world of Werewolf: The Apocalypse lends itself to many great stories, and this is one of them. How the last King of the Werewolves, Jonas Albrecht, came to possess the silver crown, and artifact of vast importance to werewolves as a whole. I always will have a soft spot for the stories created from World of Darkness, and this is certainly one of them.
Please, give it a shot if you like werewolves.
In general I am not the biggest werewolf fan, but the werewolves from World of Darkness and Werewolf the Apocalypse are just so well done and thought out. Spiritual warriors who are fighting the end of the world, caused by two godly spirits of order and destruction. Ugh, this review is scattered, but do give it a shot.
The tale of Lord Albrecht's journey to attempt to find the Silver Crown, and unite the tribes of the Garou nation.
A lot of action, but with a resonant undertone of motifs: sacrifice for others, leadership by example, and how the hard road is usually the correct road. Doing good in the world is not an end we can arrive at by any old means - we must not use evil methods to try and get to a positive outcome; it's unjustifiable.
If you're into fantasy, werewolves, or both, this is a very fun read. I picked this book up for 50 cents at the library, and I'm wondering why it hasn't picked up at all. Very, very fun take on Werewolf lore, and introduces a lot of the universe this story is set in, making you want to read the rest of the series.
No spoilers ahead: Silver Crown, Breathe Deeply , and the The Essential World of Darkness anthology are my personal favorites that I keep reading at least once a year. My brother and friends all played the RAGE Trading card game and the world of darkness roleplaying games as teens in the early 90s. Werewolf was my personal favorite setting although I love all the games. Silver Crown is dark, and is a product of the original team that made the games. It is not shy about depicting a darker version of our own world full of conspiracies, corrupt governments, and evil corporations. There is one scene in the book where the evil Black Spiral Dancer Queen is being described that is very graphic. I don't think these types of books are going to be made with the current people that own the IP. The story follows the disgraced Jonas Albrecht, a werewolf, from a fallen royal line of werewolves. He has been kicked out of the royal court and now lives amongst the (in the royal eyes) lower classes of werewolves of NYC. Tragedy befalls the Royal Court and he is called back. The adventure starts and he and his pack of werewolves set out on a quest to save his tribe. The events in this book are referenced in future series, novels, and gaming handbooks. It is essential reading to understand the larger werewolf story that unfolded in the 90s-early 200s.
I don't know dick about WoD, let alone WTA, but it'd be a shame to completely pass over their lore in my werewolf binge just because the novels are secondary to the whole RPG thing.
Silver Crown revels in the backstory offered by WTA, creating a deep fantasy mystique that felt accessible as someone who wasn't familiar with the world. We see this through a very typical tale of mythic heroism, mirroring the meta-tale Lay of the Silver Crown that's told within the story; like a fairy tale in its clear-cut characterisations, which is honestly the perfect format to indulge in the lore. It's a little basic in that regard, but it gets the job done.
I did have consistent problems with what forms the characters were in, especially since there are 5 different forms these werewolves can take. For example, I noted one scene where a character shifts into crinos, then a few sentences later...shifts into crinos. Many times we're told what form a character is mid-way through a scene, which constantly messed with the mental image I was creating while reading. It's not the worst thing, but it was a thorn in the otherwise smooth reading experience.
Another surprisingly good early 90s dark fantasy book from WoD. Not a perfect book, just like the last one, but no fluffy, the author avoiding so many of the "bad habits" of the modern 400 page generic fantasy novels full of authorial excess. I think the handling of Umbra travel, and the Umbra realms themselves, could have been more inventive, and some of the characters are quite one-note, but an enjoyable read for any Werewolf fan, or someone looking to get into this World of Darkness.
This is a fairly quick and enjoyable read. For myself, yes I'm familiar with several of the characters from the corresponding card game Rage and its tabletop game Werewolf the Apocalypse.
It is definently a good story that gives the flavor and feel of the setting with a story that's not too complex and easy to follow.
If you know what the old World of Darkness was like, you'll know immediately if this book is up your alley. A classic tale from the central mythos of Werewolf: The Apocalypse - gory, fast-paced and filled to the brim with essential lore and characters.
DNF. The first couple of chapters got a hold on me. By about chapter 8, I was struggling to pay attention. By chapter 10, I said "nah, fuck it."
By this point, Albrecht, Evan and Mari talk in the same voice and tone you'd think it was just one character with multiple personalities talking amongst themselves. Insights into the dynamics of Garou society and politics makes for so much more an interesting story than the would-be king's test of character. Yeah, nah, it was boring.