The shocking return of Gadhio's dead wife reveals that the Church of Origin has been researching necromancy, ostensibly with the goal of helping people work through grief. Unconvinced, Flum decides to sneak back into one of the church's research facilities to conduct an investigation of her own--if, that is, she's prepared for what she might find there.
Bad things come in threes, including Origin’s sinister machinations. Having first fought the Chimera group and more recently the Children branch, Flum and company find themselves up against the Necromancy project. With a friendlier, more insidious type of plot at work, can Flum uncover the real danger before it’s too late?
A welcome step back up from the spooky yet somewhat annoying second volume. This one is a little less descriptively bloody and gory, though there’s still a rather large amount of both, but instead decides to focus in on the plot proper and makes a surprisingly good go of it.
I really like the way this book pushes the unease of said main plot, which involves the ostensibly noble goal of bringing dead loved ones back to life. We know that there’s something wrong hiding here and the book slowly bides its time revealing it.
It doesn’t do a lot with the whole ‘what if you could have a dead wife or parent returned to you?’ question, but it does just enough to make it not feel wasted. By the time we reach the end game, it reminded me of nothing less than Jurassic Park, as our characters explore an idyll that feels about two seconds away from sliding into absolute chaos.
Certainly parts of the story lean into things that the series does “well”, but I don’t love. Early on, Milkit gets kidnapped and traumatized yet again, though this ends up being a way to introduce one of this volume’s major players so I might let it pass. Although said villain is resolutely over the top in a way that might give the clinically insane pause.
I do think the Flum and Milkit relationship gets a little healthier and more equal, even if neither of them is ready to call it what it is just yet. They don’t necessarily flirt quite how I would expect, more on that in a bit, but it’s nice to see both of them maturing a bit more as the series goes.
One thing I won’t fault the author for is the ability to evoke dread and foreboding. There are two moments in this one, one involving Flum’s old adventuring party and another that involves the fallout of the book’s events within the church that are some of the creepiest things I’ve read in a while, especially the latter, which involves a cold, matter-of-fact zealotry that’s very well done.
For everything our heroes do right, it feels like two things then go wrong, which is a heck of thing for them to be up against and drives my interest in seeing precisely what will happen next. I was never bored during this one; it’s a real page-turner.
However, on the down side, practically every name in this series makes my head hurt. It’s the most bizarrely named group of people I’ve ever encountered and between that and the anachronisms (that Caesar salad line will haunt me forever), the writing still needs a little work.
While I liked the overall development of Flum and Milkit’s relationship, it still reads like straight guy yuri, and there are also some serious siscon leanings and Eterna and Ink’s relationship is a little odd based on Eterna’s aging process. The main relationship doesn’t seem particularly exciting, but the driving plot is making up for it.
4 stars. For all the shrug romance and over-the-top-battles, I do really like the unsettling nature of Origin and the plot was quite engaging. I certainly started this series for the yuri, but now I’m reading it to see where everything is headed.
Absolutely amazing and unpredictable writing. Every character interaction is distinct and developed, every sequence of events leading to something both satisfying and an additional hook or five. I feel real and definite emotions over this series. I haven't read as fast as I'm reading this series since I was a child; it is an abnormal genre for me, so I'd recommend it to almost any of my friends, no matter what they read!
Predictable but entertaining, and structured such that the villain never quite dies or goes away as one would hope, the third volume of this novel series makes for pleasant reading. Without thumbing over the promotional blurb, one will easily discern the trajectory of the narrative by page 75 or so: Flum and friends have learned the church's three research divisions include necromancy, the "children," and chimeric experimentation. The emphasis on missing the long departed, and fearing the consequences of never quite fully mourning their passing, clues readers into Flum's inevitable clash with the necromancy research team.
Interestingly, this novel series isn't exactly built in the traditional environment of the hero's journey, in which the protagonist and her crew must proceed linearly through one challenge after another, toward a known conclusion. The implication is there, sure, but the truth is more layered and more complex. The antagonistic force here and beyond, the Church of Origin, is making progress. Obviously, all manner of thieves, assassins, and monsters are dispatched to quell various uprisings and execute assorted traitors. But the Church isn't standing still. It has plenty goals of its own that require attention. And so, while Flum Apricot, her dearest Milkit, and their allies scrape to survive, the cityscape's march toward darkness beats its steady rhythm.
ROLL OVER AND DIE #3 puts Flum in the awkward position of hearing out former enemies as potential partners and of chasing after newfound friends and fearing they may have shifted their loyalties toward something more nefarious. Flum has built up a decent information network in her pursuit of the truth. It's good to have tough friends with a taste for adventure. But progress has its penalties. Surviving the Anichidey Research Lab and living to tell the tale of an assault from "the children" means Flum, Milkit, and even Eterna are marked personas.
And the Church has its own plans. Harnessing the power of Origin, researchers have crafted talismans and begun distributing them to all sorts of baddies. That these tokens drive their users mad is inevitable. That these dark charms, cores, work so amiably with heroes such as Maria (cleric) and Jean (mage) speaks to a worrying level of human corruptibility. Or would it be easier to say Maria and Jean were always on the path toward corruptibility? One of the better facets of this novel series rests in how the purportedly obvious receives so many opportunities to prove itself wrong, and yet fails to follow through time and again. No wonder Cyrill (swordswoman) and Linus (archer) have their doubts.
Gadhio Lathcutt, renowned swordsman, has officially quit the brigade of heroes and plans to settle down as a local guildmaster. Too bad the Church has zero plans to give the experienced adventurer a moment's rest. The bruiser's personal expectations for himself and his blade can never quite live up to the image he's crafted. There are people who are quite satisfied with learning from their mistakes. The question, for Gadhio, is whether he is content to permit the darkness of the necromancy project to overshadow his deeply-rooted insecurities.
The adventure-horror aspect of ROLL OVER AND DIE #3 isn't as haunting as it was for the previous two volumes. But then again, few images compare to the raw terror of those infernal underground ogres or of the inescapable grotesqueness of Ink's mutant eyeball trick. Even so, the villains are just as bad. Satils Francois is a socialite. She rides the high of violent sadism day-in and day-out. The woman is a monster. Her hedonism hits a little too close to home for little Milkit, and as such, Flum is more than determined to see the woman sliced apart and buried underground.
Underappreciated highlights from this installment include Flum acquiring a bunch of new gear, as well as Flum showcasing numerous new fighting tactics to make use of her varied experience. When the girl acquires the Leather Belt of Wailing Agony, the narrator humorously ruminates: "she could probably include it as a part of her daily wear, though she did worry about whether it would start screaming at socially inappropriate moments" (p. 83).
ROLL OVER AND DIE #3 also tosses in a handful of notes regarding many characters' backstories. Gadhio's story earns the largest share of chatter, but readers also learn more about Eterna Rinebow, how the sorceress amassed so much power, and why she still looks so innocently young. The novel also hints at Flum's history. That is to say, Flum's actual history. Readers already presume to know who Flum Apricot is, where she came from, and what she believes; but as is usually the case, the truth, and what one believes, often differ. Whether this measure of difference is by the breadth of a whole continent or mere degrees of understanding, the bittersweet shift may well change things forever.
No puedo empezar a describir este volumen, continuamos con los sucesos trágicos y villanos despiadados, aunque realmente no todos lo sean. En fin solo puedo alegrarme de que la protagonista pueda seguir a delante con su vida.
This entire review has been hidden because of spoilers.
Honestly, the first two books have multiple points throughout the story that I felt dragged on for too long but not the case here. This entry into the series has invigorated my want to know what happens next.
La série continue de développer sa dimension horrifique à base de body-horror, avec cette fois une histoire de nécromancie impliquant des dilemmes moraux pas inintéressant à suivre. Les ennemis finaux ressemblent de plus en plus à des boss de Resident Evil.
Đúng là không thất vọng sau bao ngày chờ đợi mà, hơn nữa tập này Flum x Milkit soft xỉu, tuy hai bạn chưa xác định rõ mối quan hệ nhưng ai cũng có thể cảm nhận được sự liên kết của hai bạn. Chưa gì đã mong tập 4 mau mau ra rồi uwu