If you couldn’t tell by the cubes, Davis was the main programmer for Q*Bert. What you may not know is that Davis also helped create the foundations for many other games you’ve played.
In Creating Q*Bert, you’ll get a first-hand account of Warren Davis’ journey through Chicago in the late 1980s through the early 1990s. You’ll also learn about technology as it grew alongside his career, starting with the Monrobot XI Computer up to the tools he created to work on various games. Like Q*Bert, you’ll also bounce around throughout the industry; from Gottlieb, Williams, Premier (Gottlieb), and back (Williams/Bally/Midway). Each chapter flows easily and will have your saying Davis’ favorite phrase: “What’s next?”.
As this is a memoir, you’ll find more personal insights, stories, accountability, and specific details than you would in a straight video game history book. What’s interesting is that while you’ll see names you may recognize, they play minor roles in this book, as Davis worked on other teams adjacent to the industry titans. He freely gives credit where credit is due, and openly tells you his involvement in any given project. There are a few technological tangents, but he won’t judge if you skip them. I personally found them to be great contextual information to what he was creating at the time, and it was a glimpse into how his mind works.
His mind is of finding the challenge within technology to improve skills and to make everything for everyone better. Experimentation also played a heavy roll in his development process. As an exercise of his skill and his interest in M.C. Escher, he created the gravity calculations for balls falling down a pyramid into what became Q*Bert. He took on the enormous task of programming different points of view and video editing to further the interactivity of LaserDisc games in Us vs. Them. His fascination with digitization and his expertise with creating palette reduction algorithms helped to optimize Williams’ boards to handle and produce the characters you’ve seen in NARC, T2, NBA Jam, and Mortal Kombat.
But most of all, his story illuminates the fact that while some people created great characters, he helped created the platforms that made those characters and the industry run.