I wrote Monsters in the Dark, so I won't cheat by giving myself a starred review. I like to review every book I read, however, if only to sort out my thoughts on what I thought, felt, and experienced while writing it. If you like that sort of thing, read on!
Monsters is a product of serendipity. I wrote Stay Awhile and Listen: Book I, my first major release, over 2011 through 2013. I'd decided to publish independently, and believed (correctly) that endorsements from game developers would give the book some clout when I cold-emailed members of the games press to cover it on their websites and in their magazines.
While writing Stay Awhile 1, I learned that X-COM, Julian Gollop's seminal turn-based strategy game, had a huge influence on Diablo. Co-creators and Blizzard North co-founders David Brevik and Erich Schaefer played it during every free moment while working on their roguelike—yes, Diablo started out as a roguelike! Turn-based, perma-death, the works—and found X-COM's atmosphere particularly absorbing. The tension they felt every time they took so much as a step carried over to Diablo.
I contacted Julian, shared that story with him, and asked if he'd be kind enough to read Stay Awhile 1 and, if he liked it, write a short testimonial. He responded, which was freaking cool, and agreed to read the book. Best of all: He loved it. I emailed him on or around October 31, 2013, the day Stay Awhile 1's eBook edition went live, to thank him again for his testimonial. Then I fired a shot in the dark: I asked if he'd be interested in doing interviews with me about X-COM and his early career leading up to hit.
And he said yes.
One book could be a fluke. Two… could also be a fluke. But I took it another way. I had a career on my hands.
Over 2013 and '14, Julian put me in touch with his brother Nick; developers from MicroProse UK, the studio that published X-COM under the name UFO: Enemy Unknown, including Stephen Hand, Mike Brunton, John Broomhall, Pete Moreland, Paul Hibbard; and developers from earlier in Julian's career, who had played a part on earlier games such as Rebelstar and Lords of Chaos.
I finished my interviews quickly, but my prognostication (and fervent hope) that I had a career on my hands came true. I sold a novel, and gained more freelance clients. I was a full-time writer. In practical terms, that meant I had to prioritize projects that brought income in sooner rather than later.
The X-COM book—then known as The X-COM Files which I'm aware is a terrible name—took a backseat. The freelance portion of my career was tenuous enough in the early 2010s due to the economy still having yet to recover from getting blitzed in 2008. I was constantly hustling to keep and find clients. I still wrote books at that time—I've published at least one per year since Stay Awhile 1—but had to focus on smaller works. The X-COM book would not be small.
So I let the interviews sit, and I felt terrible about it. I wanted Julian, Nick, Steve, and the other developers who had so graciously given me their time to know that time hadn't gone to waste. Last year, despite COVID wreaking havoc on the economy, I was doing very well. So well that I downsized my current projects to two: a long read for Shacknews on the history of the Xbox, which you can read at Shacknews.com; and "the X-COM book," which became Monsters.
Reader, I had a blast writing that first draft of Monsters. I outlined in two to three days, and wrote the first draft in seven weeks. I've gotten much faster at writing—I write thousands of words per day because, again, it's literally my job!—but writing Monsters never felt like work. I realized that my years-long delay, while frustrating, had been for the best. I had grown immensely as a writer, and felt ready to tell the story.
Some books just click. Monsters in the Dark was one of those books. Many of my Kickstarter backers are reading it now. Many of my Indiegogo backers will be reading it in a few weeks. And if you missed those campaigns, don't fret—you'll get to read it soon, too. I hope you enjoy it, and hope the fun I had writing it shines through every page as brightly for you as it did for me.
David L. Craddock