An inauspicious start to what one imagines will be a series of novels filling in the backstories of the various members of Vox Machina, the adventuring group from the first live-streamed campaign of Critical Role.
First a bit of context, I like Critical Role and have followed the group through their various campaigns. I love adventure stories and was hoping this book would provide some hours of much needed escape into a land full of them.
This review will contain spoilers, not that there’s much to spoil as you’ll learn by reading on.
Kith & Kin tells two tales about the dynamic half-elf duo Vex & Vax. One, told in flashbacks, of twins raised in a small village by their human mother and then whisked off for a proper education by their aloof elven father. The other, in the present, of adventurers getting entangled with the notorious underground organization known as the clasp and being sent in a quest to steal a precious ring.
All well and good, and things start off fairly promisingly with some exciting adventure in the city of Westruun and the Clasp getting portrayed as a particularly ruthless crew.
Vax is forced to take the mission on behalf of the Clasp in order to protect his sister and pretty much as soon as the mission begins is when the book gets stuck in a tedious rut for far too many pages.
As Vex & Vax draw near to their destination, a mining town called Jorenn, they are set upon by strange undead creatures and become separated, Vex ending up in Jorenn thanks to a rescue by a scouting party, Vax by a group of mysterious miners. In Jorenn, Vex sees the ring on the finger of Derowen, the Shademaster or protector of Jorenn. The ring seemingly repels the attacking undead and saves the town. Oh dear, how can Vex take a ring that’s so useful?…
And the story pretty much hits pause right there for about 150 pages (note: I haven’t counted). Vex fruitlessly searches for Vax and Vax hangs out in the mines - for chapter after chapter. Now one might think that this would be an opportunity for us to get to know and care about the residents of Jorenn, or the miners. But we don’t. Vax and Vex find out little about the people at the heart of this story because the miners don’t want to talk, for “reasons”, and Vex seemingly never bothers to ask.
One might think that the flashbacks might provide a welcome break from the tedium, but they don’t. Life is pretty miserable in Syngorn and there is no adventure recounted at all except for a minor sneak into a professor’s office. Just stories of the twins disappointing their father and wanting to leave. Despite various references made in the present day story to adventuring lessons learned in Syngorn (such as Vax learning to find comfort in the rooftops of a town) we never see those adventures.
I should mention that the present day story clumsily revolves around 3 pairs of siblings: Vex & Vax, Thorn & Anissa (the miners) and Derowen and Culwen (Jorenn). Thorn is in a rage because Derowen supposedly killed his sister (though this happened a long time ago off camera and no one ever brings Anissa back to life for us to relive that fateful day). So we don’t care about her and Thorn doesn’t open up about her, instead he’s apparently falling for Vax, but this is also clumsily handled and their first kiss seems out of nowhere. As for Derowen and Culwen, Culwen is mostly absent and Derowen seems to little love for him, her affections are reserved for Aswin (her daughter) and perhaps Wick (a half giant companion who I thought would have an interesting story but we never hear it). When Culwen does return, the central conflict is revealed through clunky contrivance and we slog on to to the bitter end.
The combat scenes are poorly described and as such pretty dull, no heart pounding action here.
Anyway, the book has a lot of pages and very little story but keeps beating you over the head with emotional beats that it hasn’t earned. For example, the twins return to Byroden, their home town only to find it destroyed by a dragon attack and their mother killed. We’re supposed to feel devastated of course (and perhaps this is an attempt at the darkest cave of the heroes journey?) but we’re not because we never spent any time with residents of Byroden at large (just some of the kids of the village) and absolutely no time with the twins’ mother. The obvious scene of the twins departing Byroden to tearful farewells, didn’t make the cut, but would have paired nicely with their fateful return.
The book is a tedious two-dimensional slog. No exploration, little combat and artless social interaction. I would call it formulaic, but then it would need to have some plot points. Perhaps it’s what an AI might churn out given the inputs. Soulless tedium.
An absolutely wasted opportunity, and so very disappointing.