Bluebeard's Bride is a work of art. A roleplaying game putting the players in the role of aspects of the psyche of Bluebeard's latest bride. Bluebeard has announced that he is leaving on business. He has turned the keys over to the Bride and told her she may go anywhere in their house she desires, except one room.
Curiosity is such a bastard.
The essential gameplay is the bride approaches room, the GM describes the door, and the personality in control of the bride describes the key which opens it. Inside the room there is an encounter the Bride must navigate. She has to successfully navigate three such rooms before proceeding to the forbidden room and her destiny.
This book is a series of rooms grouped by wing (Each wing has a broad theme like one wing is largely servants facilities like the kitchen and laundry. It's good if you want something to pull from rather than trying to make up everything whole cloth. It gives you a door description and a room with several objects for the Bride to interact with and the horrors they contain for two of the objects.
Bluebeard's Bride is a heavy game of feminine horror dealing with both overt body horror packaged with body standards and eating disorders as well as extreme violence. It is a game that very much needs safety tools and it doesn't hold back in this supplement. The encounters given go for the throat and will attack a player who is properly engaged in a visceral way that a lot of horror games won't.
Good horror stories have teeth and this game's teeth are very sharp.
Each room in the game is host to one of Bluebeard's former wives and her insecurities and struggles will be visited on the Bride. So each room in this book also functions as a piece of micro-fiction and the encounters given tell you a lot about the former Brides. What their goals were and what, ultimately, pushed them out of Bluebeard's favor. Each room represents a tragedy and is a breathing metaphor. And these metaphors can kill.
The layout is fantastic. Every book for Bluebeard's Bride is just stunning and lovely to hold. The cover is gorgeous and the interior art shows the room and highlights the objects for interaction making them excellent handouts. The interior art itself has this fake-looking theatrical rendering style. It's not just that the rooms aren't realistically rendered, but that the scene itself looks fake. Like, this isn't a real room. This is a set. It's a wonderful effect that adds to the fairytale/dreamlike nature of Bluebeard's House.