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Blips on a Screen: How Ralph Baer Invented TV Video Gaming and Launched a Worldwide Obsession

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An engaging picture book biography based on the incredible true story of a Jewish refugee who pioneered home video games and launched a worldwide obsession.

Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. 
 
Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a reality.

48 pages, Library Binding

Published May 3, 2022

3 people are currently reading
183 people want to read

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Kate Hannigan

35 books113 followers

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5 stars
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72 (20%)
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Displaying 1 - 30 of 72 reviews
Profile Image for Kathryn.
4,773 reviews
August 13, 2022
Outstanding! I thoroughly enjoyed this endearing biography of Ralph Baer and, more importantly, so did my six-year-old and nine-year-old. It's hard to find picture book biographies that are satisfying enough for my oldest but not overwhelming for my youngest. This strikes the perfect balance, full of information that makes Baer come to life but doesn't bog down in details. The illustrations have a retro-vibe and somewhat cartoon-y style that feels like a perfect match for the story's content and era. In addition to learning about a fascinating individual, children will also come away remembering that success is often preceded by failure(s) and that it's the learning and growing and not giving up through these "failures" that brings about eventual success. The back matter is great, filling in more details about Ralph's life and including several photographs, and a timeline, resources, and acknowledgements (including the Ralph Baer's own son). Also explains the "four crucial steps evey inventor must take when developing an idea into a product: Document it, make a prototype, patent it, implement it (produce and sell it). Incidentally, I saw there's another picture book biography about Baer that came out about the same time. I skimmed it but it didn't seem as engaging nor as thoroughly researched so I would probably recommend this one first.
Profile Image for Becky.
6,166 reviews303 followers
May 19, 2022
First sentence: Rudolf "Rolf" Baer loved games. Money and food had grown scarce everywhere after the Great Depression began in 1929.

Premise/plot: Blips on a Screen is a picture book biography of Ralph Baer. (ETA: Perhaps this isn't quite true. It is limited in its scope. What we have is a focused biography on Baer as an inventor of video games.) As a child, he along with his family, were Jewish refugees to the United States in 1938. It is the biography of the inventor of television video gaming. Much of the book has a setting of mid to late 1960s to early 1970s.

My thoughts: The book offers young readers a brief introduction to the pioneer 'early days' of video games. The narrative is fairly straightforward and reads like a story. The back matter is much more detailed--and in some ways even more fascinating. I enjoyed seeing the detailed timeline!
Profile Image for Villain E.
3,967 reviews19 followers
September 10, 2022
Honestly? I was so interested in this, I have no idea what my kids thought.

A biography of Ralph Baer who invented the TV Video Game system. Wordy, as picture book biographies often are. Baer was a jewish kid whose family got out of Nazi Germany in 1938. He was working with machines from a young age. He worked in radio repair, then designing televisions, but he wanted something more interactive. While working for a military electronics company, in his spare time he developed the first TV game unit. With other engineers at his job, and with his kids as beta testers, he continued to develop what became the Odyssey, the commercial home video game system.

The art effectively tells the story. Ralph Baer is presented as smart and friendly. I appreciate that his appearance ages over time.
Profile Image for Kiera Beddes.
1,096 reviews20 followers
June 16, 2022
A picture book biography about German-Jewish refugee Ralph Baer and his quest to make gaming on the television a reality during the 20th century.

This picture book is trying to do a lot of things all at once and falls short. First of all, it’s a very niche topic. Yes, lots of kids play video games, however, only a small minority are interested in the early days of the field, especially in a form few of them would recognize or have had experience with. Secondly, is it a biography or a history of the first video game? Doing both divided the focus of the book. Lastly, the art was choppy and not very engaging. I could see this being used in a computer science class, maybe, but it wouldn’t be one that kids would pick up on their own.
Profile Image for Nicole.
3,590 reviews19 followers
April 19, 2025
The subject of this one is interesting but for a picture book about video games...I didn't find it very engaging. It should be exciting but...for me at least...it was surprisingly dull. I did enjoy the Q&A at the end to be more interesting. I know I'm not the target audience...but as a mom I've read MANY picture books to my daughter and this one would not have made the repeat list.
Profile Image for Donna.
1,649 reviews
June 19, 2022
Nice, concise biography of the inventor of the first TV video game.
Ralph had an idea, didn't lose hope, and kept at it.
Great question and answers in the back, along with a timeline and additional resources.
Profile Image for Ms. Yingling.
3,891 reviews604 followers
November 7, 2022
Copy provided by Young Adult Books Central

Born in 1922 in Germany, Ralph Baer played lots of different games that were typical of his era, most of which involved physical action, often outside. When Hitler came to power, his family managed to leave the country right before the borders were shut, which was important, since they were Jewish. Upon arriving in the US at the age of 16, Baer took a job at a leather factory, but was more interested in the machines and making them run well. He took courses in radio repair, and used some of these skills in the army during WWII. When he returned home, television was an up and coming medium, and he saw the potential in this new technology. He took a job designing televisions, but often thought that the passive medium could be made more exciting if there were an interactive element. He experimented with various versions of a "game box" and carefully documented his process, filing innovations with the patent office. Working with other engineers that he met through his job with an electronics company, he came up with a working prototype of a video game. It took years to develop and fine tune this invention, and his company was not interested in marketing it, because they were a military electronics company. No one was interested in this new type of game, but he finally worked with a television company to sell the Skill-O-Vision game system, that eventually was renamed Odyssey. This was slow to catch on, but eventually became popular and lead to the development of many, many more games.

My favorite part of this whole book was information in the text and the page devoted in the back to documenting inventions so that brilliant ideas can receive credit! What an important bit of information. While he lacked formal scientific education, Baer's skills, development process, and record keeping adhere strongly to scientific principles! He developed other products as well, and had a long career in the electronics industry, which is inspirational. Sometimes, hard work and persistence do pay off. Of course, his story also illustrates how if you work for a tech company, they benefit monetarily from anything that you develop while in their employ.

OHora's heavily black outlined artwork captures the feel of the 1950s and 60s with lots of avocado green and harvest gold, and Baer's outfits are all on point, with his scientific short shirt sleeves, sweaters, and ties, in addition to his black framed spectables. The text is set well in the pages, and there's not too much of it to preclude read alouds. While I would have liked a bit more about the names of companies or scientific process, this offers a great overview for younger readers who might struggle with more details, but a great introduction to an interesting tech figure for older readers who might then be motivated to find more information.

There are lots of picture book biographies, but young readers who are obsessed with computers and video games will be fascinated to see that video games haven't been around all that long. Pair this with books about other technological innovators such as Krull's The Boy Who Invented T.V. (about Philo T. Farnsworth), Gigliotti's Who Was Nikola Tesla Saving the Day Parson's Garrett Morgan's Life-changing Invention of the Traffic Signal, or Gilbert's The Marvelous Thing That Came From A Spring (about the invention of the Slinky!).
Profile Image for Barbara.
14.9k reviews314 followers
May 17, 2022
With colorful, cartoonlike illustrations created with acrylic paints, this biography tells the fascinating story of inventor Ralph Baer, the father of video games. Immigrating from Germany to New York City with his Jewish parents during Adolph Hitler's rise to power, Ralph eventually became involved in the radio and television business, but passively staring at a television screen held little appeal for him. Eventually, he began experimenting with lights and blips and came up with a simple video game that his own children tested in 1972. His employers weren't interested in his invention; nor were several other companies. But Magnavox was, and they were richly rewarded when Ralph's home video game took off with large sales, growing in popularity in leaps and bounds. While I'm probably one of the few individuals largely disinterested in video games and the video game craze, Ralph's story of ingenuity, persistence, and optimism is inspiring, partly because he drew on his skills and knowledge from various jobs for his entertainment projects. The book contains questions and answers that expand on the content in the story as well as a timeline tracing the important events in Ralph's life and that of his inventions. There are even tips for would-be inventors so that their ideas can't be stolen by others. While I never found much interest in chasing blobs around a screen in Pac-Man fashion or playing Pong on the television screen, it's impossible to argue that this man changed the world of home entertainment. Add this picture book to a collection devoted to inventors and agents of change.
Profile Image for John Mullarkey.
318 reviews1 follower
April 30, 2025
A wonderful picture book biography by Kate Hannigan and illustrated by Zachoraiah Ohora about the creator of video games, Ralph Baer. A gifted and natural tinkerer, Baer left Germany and came to New York during the Nazi’s rise to power. He used his knowledge and mechanical skills to become a repair person for radios and early TVs before working for manufacturing companies - it was there that he came up with the simple technology to create original - yet basic - video gaming for televisions. It is a story of ingenuity and integrity, as well as a fun book about the invention that led to today’s video game industry. The bold and colorful and very playful artwork really adds to the fun of the story. This is a great read aloud for a STEM unit as well as a fine read aloud to any group or audience. There is very interesting back matter that gives great insight and details into the early gaming industry and about Ralph’s career and achievements.
Profile Image for Karen Kline.
623 reviews55 followers
June 3, 2022
A top-notch biography of an inventor with high interest for today's young readers. STEM and themes of growth mindset, perseverance, and creativity as well as important milestones and context for history and social studies topics will make this a MUST share for classrooms. This is one of those gems that will work for older as well as younger readers K12.

Ralph Baer immigrated from Nazi Germany to the US with his family as a young boy just prior to WWII. He worked for a government contractor for much of his life, and while working on radio technology he saw the opportunity to create television-based games. He is the father of the first video game system, The Odyssey. He was keen to document his ideas with over 150 patents. Bibliography, timeline, and extensive back matter enhance the text.

One of my favorite reads of 2022!
Profile Image for Diane.
7,278 reviews
July 4, 2022
“For Ralph Baer—and for game lovers around the world—life was about to become a whole lot more fun.”

The story of the life of Ralph Baer, forced to flee Germany with his Jewish family in 1938. He worked hard and learned all he could. His knowledge about radioes helped him when he jointed the army during World War II. When he returned home, he began learning about televisions, but felt the experience was too passive. How could he make TV more interactive? The story takes the reader through the invention process including documenting his ides, developing a prototype, getting a patent for his intellectual property and producing and selling his product.

Great read aloud illustrating many Habits of Mind. Includes an author’s note, a timeline of events and a solid list of resources for further reading.
Profile Image for Sandy Brehl.
Author 8 books135 followers
Read
October 20, 2022
I lived through this era of NO video games to the present, and I can't begin to explain to contemporary kids just how utterly amazing it was for this innovation/invention to land in the world. The bio/profile of creative, game-minded, skilled, and determined Ralph Baer is well-written with a brief mention of his game-playing-loving childhood through to his adult years on a mission. His deep commitment to reshaping visual/television technology to a game-based outlet for kids AND adults is inspiring and fascinating. Illustrator OHORA applies his characteristic 'retro" approach's with colors, forms, and layouts that evoke picture books of the past. it suits this story thoroughly and keeps it kid-friendly for the youngest through teens and adults.
Profile Image for Liz.
2,197 reviews25 followers
December 6, 2022
This picture book biography does a great job telling the biography of Ralph Baer while also teaching kids about the patent process. (I really like that the 4 steps (document, prototype, patent, and implement) to turn an idea into a product were underlined as they came up in the book.) It's a good read aloud for preschool and up, which is perfect because preschoolers start playing video games, often ones pretty similar to Baer's creations. I'm on the fence if the colorful acrylic illustrations are better than more photographs, but maybe not that many exist? It's a good message that successful ideas come with a combination of "timing, skill, and enthusiasm." This would be a good read aloud before a technology or gaming program for preschool or elementary school kids.
Profile Image for Amanda.
427 reviews2 followers
June 25, 2024
3.5 *

A brief history of the man who created the first video game system.

I had never heard of Ralph Baer so it was interesting to learn about him and his work. Even though it is a picture book, there is very little information on who he is and how he created the system. This book is very, very brief and left out a lot of great information about this man. After the story is over, there is a ton of engaging information about him and what he went through in a questions and answers section. I wish more of that was in the book since I think kids would get more from the story. I would worry kids would just skip over all the extra information in the back of the book. Why not include more of his story in the actual story?
Profile Image for Read  Ribbet.
1,812 reviews16 followers
May 11, 2022
This is a fascinating picture book biography that tells the little-known tale of Ralph Baer and his quest to invent the first television game console. A Jewish refuge, Ralph's life takes many turns but he never gives up his quest to develop a device to play games on TV. The book shares a lot of interesting facts and the end notes contain additional questions and answers about Baer's life, a step by step process for inventing, a time line of Bear's life and the video gaming industry and additional resources and references. Another example of how picture book biographies often tell the stories of people we should all know about but often do not.
Profile Image for Francis S. Poesy.
Author 4 books14 followers
May 17, 2022
I'm a sucker for stories about inventors and their inventions. This is a playfully illustrated book that is not only inspirational for inventors, young and old, but also a very interesting behind-the-scenes look that touches on both the humanity of the inventor and the long, and sometimes thankless journey of the creative/inventing life.

My only comment would be that the reasoning behind why Ralph's employer was able to share in his patents and receive much of the licensing money could have been addressed in the extensive and very interesting backmatter. When you create something as an employee or with your employer's resources, they basically own your work product.
990 reviews8 followers
February 12, 2023
Non-fiction picture books are becoming some of my favorites so that students can see that non-fiction doesn't have to mean one format. In this book, it stretched it even further by telling the story in the third person but still allowing the character to speak in the first person with speech bubbles. It's a great example of a different type of text to write. Being a child who was just on the edge of the video game revolution (Pong was introduced when I was in high school) it was really interesting to see how it "all began." Students will be amazed to find out just how basic it started and the fact that something that basic was a huge revolution.
Profile Image for Sylvia Chen.
Author 2 books37 followers
October 1, 2023
BLIPS ON A SCREEN is such a fascinating read! Full of engaging storytelling with clear explanations for more advanced terms, this book cleverly incorporates dialogue that shares the inventor's mindset and presents very relatable, intriguing, and inspiring facts. There are so many compelling angles provided by this book: The incredible invention of TV video gaming, Innovation can change the world in the most entertaining ways, Creativity evolves from many different experiences, Overcoming challenges with self-driven motivation, and Fun ideas take hard work to turn into reality. If these themes appeal to you or young readers under your charge, look no further than BLIPS ON A SCREEN!
2,894 reviews
September 30, 2024
Working at a leather factory, Ralph was attracted to the machines and ways to make them run better. From that, he went into radio repair, starting his own business. When he returned from from service in WW II, he naturally turned to TV repair.
As a lover of games, he wanted to make TV more interactive. During the day, he'd do top secret research for an electronics company. At night, he and Bill experimented. Their first 2-person video game was May 15, 1967. In 1972 his game was called, "The game of the century."
7 pages of back matter -- 4 pages on Baer and his family with photos, timeline, resources, tips for inventors. Baer also invented the memory game Simon.
Profile Image for Kristine.
446 reviews8 followers
June 29, 2022
I took this out of my public library, and was really impressed with the whole book. I love the storytelling of the actual text, and the Q&A style additional info at the back features even more info about the gaming pioneer Ralph Baer who'd been previously unknown to me. A fascinating biography, a great look at how the passions we pursue in between our jobs and responsibilities can make big change, and fun illustrations that capture the early gaming feel. I love the note that Baer's own children became the first gamer kids out there!
Profile Image for Dawn.
1,299 reviews9 followers
January 31, 2023
I don't know if this could really be considered a biography, but I did read it as part of our biography unit. My class especially enjoyed learning about how video games started. The fact that the person was someone who survived the second world war waI don't know if this could really be considered a biography, but I did read it as part of our biography unit. My class especially enjoyed learning about how video games started. The fact that the person was someone who survived the second world war was also very interesting to my class. s also very interesting to my class.
Profile Image for Brittany.
2,656 reviews4 followers
June 26, 2023
I read this book as an adult reader for the AR Diamond Book Award. A very interesting picture book bio for the inventor of the video game. I can't help but think that the information (Nazi Germany, WWII, inventions, patents, companies, legal things, etc.) would be more appropriate for a little bit older kids maybe 3rd-5th grade. It is marketed as PreK-3rd, but I think it could work for both age groups. For kids that do not like video games, this book could be of little interest to them. An interesting read overall!
Profile Image for Dawn.
1,530 reviews13 followers
October 10, 2023
It was interesting to see how video games first started (from blips on a screen). Also, I liked the explanation of patents and how inventors protect their works. Vocab was worked into the story and explained. Also, interesting that he invented Simon, which I loved as a kid.

Didn't love the illustrations (though I like other things that Zacahariah Ohora has illustrated). Also the beginning was kind of confusing. The pictures made Rolf seem really young, but then as soon as he moved to the US he got a job? The timeline at the end clears it up.
Profile Image for Lydia.
86 reviews4 followers
December 14, 2023
I thoroughly enjoyed reading about Ralph Baer. I saw this book on a list of recommended books, so I purchased it for my high school library. Although I have been playing videos games since the early 1980's with Atari, I never thought about who invented TV gaming systems. The book was informative with outstanding illustrations. When I hear that students need a person for a research paper about someone who changed the world (there is a teacher who does this every year), I will recommend doing one on Ralf.

4,086 reviews28 followers
May 25, 2022
A very well told story about Ralph Baer and his culture-changing inventions. Mr. Baer's name was unknown to me and kids who have grown up with video games will be amazed by the history here.

Zachariah Ohora's cartoon style illustrations are a fun addition. Interesting back matter has a Question & Answer section that provides additional biographic and historical information. There is also a timeline, photographs and a list of resources.
Profile Image for Marcia.
3,790 reviews15 followers
June 2, 2022
This was a terrific picture book biography about Ralph Baer the inventor of the first video game which became the Magnavox Odyssey. Escaping Nazi Germany and working hard to learn new skills Ralph is an inspiring inventor. The book is a great addition to any design thinking project or invention convention as it introduces prototypes, patents, and iterations. This book made me fondly remember the many hours my siblings and I spent playing "Pong"! Thank you, Ralph!
Profile Image for Bethe.
6,885 reviews69 followers
August 12, 2022
Biography of the “Father of Video Games” : childhood escape from Nazi Germany, American army stint, radio repair and tv design, inventor of video games. Always love Ohora’s illustrations. Solid back matter with Q&A, timeline, and resources. Only drawback is my personal pet peeve of not citing what I perceive in this book as direct quotes, the speech bubbles. Guess here they are more part of the conversational illustrations as opposed to official direct quotes.
Profile Image for Amber Spencer.
13 reviews
November 30, 2022
This is a great book to introduce kids to the history of video gaming. I love that the author really highlighted the hardships Baer and his family endured in Nazi occupied Germany before coming to the United States. The end of the book has a great Q&A, timeline, and resources page for further reading. If you have a kiddo that loves video games or is interested in maybe making their own one day, this is a must read.
Profile Image for Debra.
1,689 reviews
January 9, 2023
I love this addition for my inventor and gaming lovers to read! I immediatly needed this book seeing Pong on the TV. I had no idea that Ralph Baer from military fame created the Odyssey gaming system. The story is interesting and the backmatter is deep including a timeline and detailed source information. I really loved the endpages of the details of the gaming system innards. I am sure my students will, as well. Thank you Kate Hannigan and Zachariah Ohora on this fabulous book!
Profile Image for Sandy.
2,319 reviews14 followers
February 27, 2023
This picture book is both a fascinating biography and an informative look at the process of an inventer. The story follows Baer from his childhood as a German Jewish refugee to his career in radio/television repair. But the part of the story my child found most interesting was his years spent inventing the first TV video game. The book descibes the process of documentation to prototype
to patent, and finally implementation. An interesting read for kids interesting in gaming and engineering.
Displaying 1 - 30 of 72 reviews

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