My journey through the Old School Renaissance of RPGs continues, this time with a distinctly British slant. Warlock! Is an RPG that is, in the words of the author, “based on old-School British tabletop gaming”. This basically means that it draws its primary inspiration (both thematic, and mechanical) from the original Warhammer Fantasy RPG and the Fighting Fantasy game books, and its art style also leans heavily towards the black-and-white pseudo-gothic style of artists like Russ Nicholson, Ian Miller, and Iain McCaig. Reading through the rule book two things become immediately obvious: firstly that the system looks quick and fun, definitely in the realm of the ‘rules lite’ movement, and secondly that Saunders really needed an editor. There so many spelling mistakes and unhappy sentence constructions that it can be quite distracting while reading the book (and I have the newer ‘Traitor’s Edition’ so you would think there might have been time to have these kind of things corrected). The layout and overall organization of material, while generally fine, could use the inspiration of something like OSE’s sublime restructuring of RPG rules into easily readable and parsable text.
Getting into the game itself: characters only have two main stats - Stamina and Luck. The former could be equated to hits points, and the latter is a special attribute that is used at key points of play, primarily during conflict (you can “test your luck” to resolve sticky situations, which in turn lowers your luck score). Anyone with a passing knowledge of the old Fighting Fantasy gamebooks will be very familiar with this format. This paucity of stats is made up for by characters having a large number of skills that fall into general areas (like Athletics, Large Blade, and Disguise) to which players assign points. Nearly all actions are based on D20 rolls whose result (with any modifiers) is then compared to the PC’s skill in the comparable area to determine success or failure. Players also choose a ‘Career’, such as Rat Catcher (familiar to fans of Warhammer a system from which the career element was no doubt derived), Hunter, Grave Robber, or Entertainer to name but a few. These could probably be loosely equated to D&D classes, but are much less restrictive and also not permanent (PCs can change careers). Each Career has a set of specific skills which the character is able to improve through play by virtue of being in that career.
Combat sounds fast and deadly. As with most other RPGs it occurs in Rounds and PCs (and enemies) can choose to do an action (or more than one if applicable) on their turn that include either moving or attacking. Attacks come down to “opposed skill checks” in which the PC and their target each perform a skill check for the requisite skill for their attack (ranged/melee/blunt/slashing, etc.) and a ‘hit’ is scored by the winner on their foe. They then roll requisite damage which is subtracted from the target’s Stamina score. Being the attacker who initiates the fight gives you a bonus, but the fact that everything is resolved by an opposed skill test means that even the initiator of the attack can be injured…this is pretty cool and seems much more true to life to me than many other combat systems. It’s also important to note that armour soaks up damage instead of making you harder to hit, which I also think a much more intuitive system than the standard D&D armor class rating. There are also critical hit tables, and a magic system based on spells that consume stamina and have a miscast table…both elements that I really like.
I have yet to actually play Warlock! so I can’t say how it pans out at the table, but I really like what I see here…with the Caveat that this book really would have been a step above if a bit more care was put into the layout and text, and an editor would have been a priceless addition. So, 4 stars for the game overall and vibe it gives off, minus one star for the presentation.