Sound Design for Film offers an in-depth study of one of cinema's most powerful storytelling tools, exploring the creative landscape and proposing a variety of contemporary approaches to audio design. Opening up a hidden world of narrative techniques, experienced designer Tim Harrison provides key insights into how sound works on audiences to guide them through stories. Topics covered the creative process from script to delivery; visualizing your design ideas; developing characters and settings, and using motif and metaphor. Also covered is recording foley and sound effects along with editing and manipulating audio and the final mix. Serving as a tool for creative reflection and development, this unique book offers invaluable approaches for enhancing your storytelling skills, wherever you are on your filmmaking journey.
Sounds of earth, sounds of life, sounds of humanity.
Even though a sound do not catch attention, it still have effect on our consciousness.
Foley: cloth, steps, specifics tracks
Coloration: close recording increase bass
It is morning; I open the shutters of my bedroom window. All at once I am hit with images that stun me, a violent sensation of light on my corneas, the heat of the sun, and outdoor noises that get louder as the shutters open. All this comes upon me as a whole.
Room tone = Buzz track
Diegetic switching
When the brain processes sound, it magnified the expressive details of speech, demanding great attention.
Alts, wild tracks, ADR
Lavalier mics
When a person speaks loudly, the voice takes on a different quality, which cannot be simulated by boosting volume or by EQ
Checkerboarding: Alternating system of audio and blank spacing.
Temporal masking
Voice is like music. David Lynch
Paralanguage: volume, pitch, tempo
Chipmunk vs monster effect
Essence of director's work is sculpting in time.
The rule of threes: story structure, visual composition, three sounds.
A watched pot never boils.
Acoustics: echo, reverberation, resonance.
Cocktail party effect: selective audio retention.
Resampling: pitch and volume change equally.
In speech, consonants tend to fall from 2kHz up, and are crucial for intelligibility, so it may be necessary to boost the top end of dialogue with EQ.
A character's avoidance of speech may be a symptom of ruthless efficiency, emotional immaturity, or moral paralysis.
Futzing: Degradation of recordings to emulate a particular kind of technology.
Flanging: A technique involving a sound feeding back on itself with a very short delay, giving a psychedelic result.
This book reflects Tim Harrison's expertise in Film Sound. It works as a "field manual" for the beginner/intermediate sound designer to learn more about the process or for the film enthusiasts to learn more about how sound adds more information to the filmic language.
You can also tell how much Tim poeticises his work by how this book was edited - embellished with diverse pictures and paintings that work as metaphors for a specific topic. Besides learning about the process, you can also read the author's passion for his artisanship.