The last three titles in the New York Times best-selling series!
This striking new boxed set contains the last three titles from R.A. Salvatore’s War of the Spider Queen six-book Extinction, Annihilation , and Resurrection . All three titles hit the New York Times best-seller list upon hardcover release. Each author is a veteran writer who is well-known to Forgotten Realms fans, and multiple-time best-selling author R.A. Salvatore consulted on the entire series of titles.
Lisa was very much the tomboy growing up in Vancouver, British Columbia--playing in the woods behind her house, building tree forts, damming the creek, playing army with GI Joe dolls, swinging on ropes, playing flashlight tag, building models and go-carts (which she later rode down the street). She also liked reading science fiction novels from the 1940s, the Doc Savage series, and the Harriet the Spy books.
In 1984, she began her professional writing career, first as a journalist then as a fiction writer. She counts science fiction authors Connie Willis, Robert J. Sawyer, and H.G. Wells, and classic books such as Treasure Island, as influences.
Several of Lisa's short science fiction and fantasy stories have been published in various magazines and anthologies, and in 1993 she was named a finalist in the Writers of the Future contest for science fiction and fantasy writers. She has also had three of her one-act plays produced by a Vancouver theater group.
Lisa is the author of Extinction, one of several novels set in the Dungeons & Dragons role-playing game’s Forgotten Realms universe. Released in 2004, Extinction made the New York Times bestseller list for hardcover fiction.
After authoring several science fiction and fantasy novels, Lisa recently turned her hand to children's books. From Boneshakers to Choppers (2007) explores the social history of motorcycles. Her interest in motorcycles goes way back--as a teenager, Lisa enjoyed trips up the British Columbia coast, riding pillion on friends' motorcycles. She later purchased her own bike, a 50cc machine, to get around town.
Lisa is one of the founders of Adventures Unlimited, a magazine providing scenarios and tips for role-playing games. She has written short fiction for the Advanced Dungeons & Dragons role-playing game's Ravenloft and Dark Sun lines. She has also designed a number of adventures and gaming products for Star Wars, Indiana Jones, Cyberpunk, Immortal, Shatterzone, Millennium's End, and Deadlands. Her original games include Valhalla's Gate, a tabletop skirmish miniatures game drawn from Norse mythology and runic lore. An avid gamer, Lisa belongs to the Trumpeter Wargaming Club.
After working for more than 20 years as a journalist, Lisa now divides her time between writing fiction and contributing to the Vancouver Courier (she edits and writes the History's Lens column). Besides a diploma in journalism, she also has a degree in anthropology. She is fascinated by history and archaeology, particularly the Bronze Age. Her future plans include writing more historical fiction, alternative historical fantasy, and game tie-in novels. Lisa is also interested in building models and dioramas, and tabletop miniatures gaming.
She lives in Richmond, British Columbia, with her wife, their son, four cats, and two pugs.
Shadowhawk reviews the second trilogy of the bestselling War of the Spider Queen series, recently re-released in 3-book omnibus-sized editions for the 10th anniversary of the series.
“Expected treachery and Under-dark spanning adventures give way to unexplained betrayals and angst on steroids as the series comes to a close.” ~Shadowhawk, The Founding Fields
My statement above might come across as unnecessarily harsh, but trust me, it is not intended as such. I really struggled to come up with something that would sound more positive but I just couldn’t. Thing is, harsh as it is, that summation captures my feelings about the second trilogy quite well. It’s apt. The first two books in the second trilogy: Lisa Smedman’s Extinction, Phil Athans’ Annhilation, came across as very subpar to me. They just did not hold my interest at all. Unlike Byers’ Dissolution, or Reid’s Insurrection, it wasn’t the writing style that put me off, but the entire plot in general. For me, it was a good thing that Paul Kemp, one of my favourite authors ever, was ending it all with Resurrection.
When last I was in the Forgotten Realms, the principal characters had just returned from a harrowing and shocking trip to the Spider Queen’s, Lolth’s, domain. The implications of what they had seen, combined with their trip on the surface world both before and immediately after that, were staggering because it indicated that the Goddess had well and truly abandoned the drow. Richard Baker’s Condemnation ended on a grim note and things looked to be about to get worse for the characters.
They do get worse, except that in this case it applies to two entire novels where they make uninformed and hasty decisions that the reader will often struggle to understand, and that by now the series has become more of a “this is the world of the Forgotten Realms, welcome to these fine tourist attractions”. In essence, it is a travelogue where the writers delve into a multitude of the varying races that call Faerun home. The most unbelievable characters here were High Priestess Quenthel, former Priestess/current battle-captive Danifae, and Haalistra Melarn, the latter’s master.
Unlike my previous review, I’m not going to do a novel-by-novel review. For the first two novels, I’d just be regurgitating my negative thoughts about them, and that would not be productive.
In my review of the first trilogy, I praised the characterisation of the characters highly. To see such a treacherous race in action from it’s own point of view was a fantastic experience that the authors delivered handsomely on. But with the second trilogy, it seemed that Smedman and Athans lost that touch, that feel, that immersion. Reading Extinction and Annhiliation was a real slog therefore. Where before the characters all (mostly) had levels of nuance to them, in these two books they turned into cliches, that nuance having been lost.
Quenthel’s character particularly just deteriorated, turning into someone who has no control over either herself or the group that she is nominally the leader of. Her scourge, the snake-head tipped multi-pronged lash, is far more exciting than her, and that’s saying something.
Similarly, with Danifae, there are plenty of suggestions as to where her character is going, where the series team wants to take her. The way it is executed however, just leaves me wondering what the hell Danifae is thinking when she does what she does. Playing Pharaun against Quenthel? I totally get it. Playing Haalistra and Ryld against the others though? That I didn’t get. And in both cases very little attention is paid to what her thought process is. She just…. does it, without any explanation to the reader.
Haalistra felt a really odd one out. On one hand I get why she betrays her faith in everything she’s held dear thus far, but it just does not jive with how I’ve seen her so far. And she takes Ryld with her, in a sequence that is entirely incidental to the rest of the narrative and is odder than Danifae’s actions. These were fantastic opportunities for the writers to get into the psyche of these characters and explore how they are changing after having witnessed the proof of Lolth’s absence. But that’s not what we get.
There are a host of other characters, such as Jeggred, Pharaun, Valas, Gromph, the Lichdrow, Nimor, Kaanyr Vhok, Aliisza and Triel, who just don’t grow at all. Their characterisation ultimately remains flat. For some, it’s their inventiveness that is bigged up, for some it’s their sexuality, for some it’s their skills, for some it’s their humour, but that’s all it is: being bigged up. No growth at all. Or rather, what little there is of it, it is just too little too late. Some such as Nimor and Jeggred are fantastic opportunities (there’s that phrase again) to tell some really deep stuff, given their respective unique natures where the narrative is concerned. As it is, these two get very little screen-time of worth. The former is just going around talking and planning. The latter’s time is taken up by switching loyalties and then acting in a most ridiculous way. I hesitate to use the word stupid, but that’s just how it is. Not to mention that throughout the series, all the other characters get a good amount of pages in which the narrative is told from their view point. Not so for Jeggred.
This was amazing. The entire 3 novels within this book, each by a different author, were intriguing, captivating, and I didn't want to put it down. Ever. Each book picks up where the last left off, with no time lapses, the story of every character seamless in its continuity.
An excellent undertaking under the lightly-guiding hand of the original author R.A.Salvatore.
Shadowhawk reviews the second trilogy of the bestselling War of the Spider Queen series, recently re-released in 3-book omnibus-sized editions for the 10th anniversary of the series.
“Expected treachery and Under-dark spanning adventures give way to unexplained betrayals and angst on steroids as the series comes to a close.” ~Shadowhawk, The Founding Fields
My statement above might come across as unnecessarily harsh, but trust me, it is not intended as such. I really struggled to come up with something that would sound more positive but I just couldn’t. Thing is, harsh as it is, that summation captures my feelings about the second trilogy quite well. It’s apt. The first two books in the second trilogy: Lisa Smedman’s Extinction, Phil Athans’ Annhilation, came across as very subpar to me. They just did not hold my interest at all. Unlike Byers’ Dissolution, or Reid’s Insurrection, it wasn’t the writing style that put me off, but the entire plot in general. For me, it was a good thing that Paul Kemp, one of my favourite authors ever, was ending it all with Resurrection.
When last I was in the Forgotten Realms, the principal characters had just returned from a harrowing and shocking trip to the Spider Queen’s, Lolth’s, domain. The implications of what they had seen, combined with their trip on the surface world both before and immediately after that, were staggering because it indicated that the Goddess had well and truly abandoned the drow. Richard Baker’s Condemnation ended on a grim note and things looked to be about to get worse for the characters.
They do get worse, except that in this case it applies to two entire novels where they make uninformed and hasty decisions that the reader will often struggle to understand, and that by now the series has become more of a “this is the world of the Forgotten Realms, welcome to these fine tourist attractions”. In essence, it is a travelogue where the writers delve into a multitude of the varying races that call Faerun home. The most unbelievable characters here were High Priestess Quenthel, former Priestess/current battle-captive Danifae, and Haalistra Melarn, the latter’s master.
Unlike my previous review, I’m not going to do a novel-by-novel review. For the first two novels, I’d just be regurgitating my negative thoughts about them, and that would not be productive.
In my review of the first trilogy, I praised the characterisation of the characters highly. To see such a treacherous race in action from it’s own point of view was a fantastic experience that the authors delivered handsomely on. But with the second trilogy, it seemed that Smedman and Athans lost that touch, that feel, that immersion. Reading Extinction and Annhiliation was a real slog therefore. Where before the characters all (mostly) had levels of nuance to them, in these two books they turned into cliches, that nuance having been lost.
Quenthel’s character particularly just deteriorated, turning into someone who has no control over either herself or the group that she is nominally the leader of. Her scourge, the snake-head tipped multi-pronged lash, is far more exciting than her, and that’s saying something.
Similarly, with Danifae, there are plenty of suggestions as to where her character is going, where the series team wants to take her. The way it is executed however, just leaves me wondering what the hell Danifae is thinking when she does what she does. Playing Pharaun against Quenthel? I totally get it. Playing Haalistra and Ryld against the others though? That I didn’t get. And in both cases very little attention is paid to what her thought process is. She just…. does it, without any explanation to the reader.
Haalistra felt a really odd one out. On one hand I get why she betrays her faith in everything she’s held dear thus far, but it just does not jive with how I’ve seen her so far. And she takes Ryld with her, in a sequence that is entirely incidental to the rest of the narrative and is odder than Danifae’s actions. These were fantastic opportunities for the writers to get into the psyche of these characters and explore how they are changing after having witnessed the proof of Lolth’s absence. But that’s not what we get.
There are a host of other characters, such as Jeggred, Pharaun, Valas, Gromph, the Lichdrow, Nimor, Kaanyr Vhok, Aliisza and Triel, who just don’t grow at all. Their characterisation ultimately remains flat. For some, it’s their inventiveness that is bigged up, for some it’s their sexuality, for some it’s their skills, for some it’s their humour, but that’s all it is: being bigged up. No growth at all. Or rather, what little there is of it, it is just too little too late. Some such as Nimor and Jeggred are fantastic opportunities (there’s that phrase again) to tell some really deep stuff, given their respective unique natures where the narrative is concerned. As it is, these two get very little screen-time of worth. The former is just going around talking and planning. The latter’s time is taken up by switching loyalties and then acting in a most ridiculous way. I hesitate to use the word stupid, but that’s just how it is. Not to mention that throughout the series, all the other characters get a good amount of pages in which the narrative is told from their view point. Not so for Jeggred.
(4/5 EC14+) In the War of the Spider Queen is possible to enjoy the continuity of a story thru six different books while, at the same time, you can see the personal touches of every author. The characterization is very well done and it is very easy to feel identified with the characters. The plot and conflict has good continuity thru the six books but the resolution is ―to some degree― disappointing. The setting and cultural background are excellent since they are supported by the framework of Dungeon & Dragons.
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(4/5 EC14+) En La Guerra de la Reina Araña es posible disfrutar de la solidez y continuidad de una misma historia principal, contada a través de los seis libros, mientras que, al mismo tiempo, uno también puede apreciar los toques personales de cada autor. Los personajes se encuentran muy bien desarrollados y producen apego con facilidad aunque el desenlace final me desilusiona un poco. El ambiente y aspectos culturales es excelente ya que se encuentra reforzado por el marco de Calabozos y Dragones (D&D).
Esta obra la recomiendo para lectores adolescentes (más de 14) y adultos, tanto por el nivel de lectura como por el hecho de que tiene carga sexual en algunos pasajes. Mi rating: EC14+.
Evaluación Técnica: Ambiente y Aspectos Culturales:…4/5 Personajes y Punto de Vista:…….. 4/5 Trama y Conflicto:…………………. 3/5
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Great Series For Fantasy Fiction. Fun and full of intrigue, the entire 6 volumes are fantastic, but books 3, 5, and most importantly book since it is by far the most interesting.