STEAMCAPP has successfully rescued Gladys Vanderbilt from the hands of Barnabas Blackwell and his anarchist terrorists, and defeated the Gargantuan Were-Bear, Bearamore.
But Blackwell still holds archeologist Veronica Stonechat hostage, and he forces her to lead himself, and his remaining anarchists through the ancient Algonquin, Temple Of The Bear. For within the Temple, guarded by a series of lethal and cunning traps, lies an ancient relic of immense supernatural power.
And as STEAMCAPP races to rescue Veronica, in Dr. Waatt’s airship, Excelsior, they are suddenly intercepted and must battle the Legion Of Cain’s two advanced, and deadly airships.
In the Adirondack skies above, and in the thick North Woods below, Kierian McKenna, Emma Dareheart, Dr. Balthazar Waatt, and Rescue Automaton Model 7, fight one action-packed battle after another against a vicious and unrelenting foe. And the stakes could not be higher for if they fail, America will surely fall!
Set in an Alternate Steampunk Universe amongst the backdrop of a British-American Cold War, STEAMCAPP: Air Lords Of The Adirondacks concludes, the thrilling action-packed, rollicking adventure, which began in Book I: The Rising of The Moon!
STEAMCAPP is a wild ride you should take without delay. The innovative ideas and wonderful characters drive this story to a fast passed conclusion. Still, the author does let you catch your breath now and again in this alternate but oh-so-familiar reality. I have not read anything like this before but will be looking for other work by J.T Murphy. And there are many to choose from. This is #2 of the STEAMCAPP adventures, and I read it with complete understanding due to the author's excellent descriptions and storytelling. Come join the adventure. I was glad I did.