A reborn beauty is already turning heads at school! The old Hero-King Inglis was thrown far into the future, reborn as a beautiful girl. Now, together with Rafinha, her lifelong friend, and Leone, an aspiring knight the two met on their journey to the capital, Inglis studies the ways of war at the royal knights' academy—where she's turning heads with her battle prowess more than for her looks! School life isn't all about making new friends, though, as she hears rumors of a Rune-Eater that targets knights... "A Rune-Eater, huh. Sounds fun. I bet it's pretty tough." This extraordinary squire marches on through fun with friends and all the fights she could ask for!
This is what a bad novel looks like. Incoherent pacing. Poor scene structure. Contradictory character knowledge. Ugly dialogue. Retroactive continuity. It's all there, and readers of REBORN TO MASTER THE BLADE v2 would do well to prepare themselves for the breadth of terrible writing poised to gut them open.
How one might parse a novel so tightly packed with bad is an exercise in reluctant, comical forgiveness. Few who read this book and truly enjoy it will have ever cast an eye to the substance of literature beyond its facile, amateurish benevolences. Is that bad? Not entirely. But reading critically is essential to discerning original stories, strong characters, and good writing, apart from misguided stories, weak characters, and imitative writing.
REBORN TO MASTER THE BLADE v2 focuses on the earliest months of point-of-view character Inglis Euclis's introduction to secondary education, at the Chiral Knights' Academy. Inglis is accompanied by Rafinha, her best friend, and Leone, a newer schoolmate and compatriot. This group's tendency to attract trouble varies in breadth and consistency: fighting off magicite beasts, jumping through dimensional portals, and leaping headlong into "advanced" gravity training all within days of the academy's opening ceremony. Inglis and the others meet other student knights and squires, and the novel quickly finds the kids sucked into overly intense training and random bodyguard duty (i.e., circumstances sure to involve reckless combat).
The challenge with manufacturing action among teenage knights only days into their meeting one another is that neither the characters nor the problems they face feel remotely inexorable. For example, defending the castle town against random magicite beasts no longer seems like a profoundly serious endeavor, but a common hazard of the exceedingly powerful. It's boring. And the introduction of pseudo-villains with little purposeful background information hinders reader immersion. Readers may show interest in a "rune-eating" creature that tramples the citizenry; however, the fact that Inglis doesn't break a sweat while chopping the thing in two really dampens the intrigue. Clearly, adequately measuring the proportionality of major events was not on the author's mind when drafting this book.
Poorly attended key events are punctuated by wildly imperfect action scenes. Early in the novel, for example, Inglis and Rafinha encounter a fish magicite beast while lakeside (during a course on flygear equipment study). Naturally, Inglis is rearing to fight. So much so, that she jumps overboard, runs on top of the water, and kicks the fish multiple times ("with all her might") until she apparently sends the beast all of the way to the shoreline. Readers never learn how or why she can now, apparently, run on water; what the purported fish-beast was, its size, or its true level of threat; or how far/distant the shoreline actually was. The absolutely ludicrous nature of this scene occurs a scant 17 pages into the novel, and serves as a good example of just what this book is about.
Other examples abound. Some are closely knitted to the book's genre expectations of an overpowered main character, whereas others can be attributed to bad story continuity. Of the former, so many action scenes in REBORN TO MASTER THE BLADE v2 are rendered awkward or boorish due to Inglis's outlandish abilities. The girl is so strong that danger doesn't exist on any practical level, either physically (e.g., shoving Rafinha out of the way and shouldering a falling clock tower; battling a Highlander knight one-on-one) or magically (e.g., bursting through a pocket dimension during academic training). If the main character can literally blow up ships, cut massive beasts in half, and walk on water, then why bother building a world full of outsized conflicts in the first place?
Of the latter issue, of bad continuity, one finds the book's secondary cast takes the blame, if unnecessarily. For example, Pullum, a student knight, wields a sacred artifact that gives a boon to other knights' weapons (e.g., "enhance the capabilities of other nearby Artifacts," page 113). Or at least, in theory. In practice, Pullum's Artifact doesn't do this at all; in reality, Pullum's Artifact plainly enhances each Artifact's user. Two pages following the preface on Pullum, one encounters characters written as being "strengthened" by Pullum's magical skill to pull off a ridiculous feat. Whoops.
The novel also suffers from woeful pacing, awkward scene structure, and loads of unnecessary dialogue — which tend to appear in bunches and sometimes all at once. For example, when Inglis openly states she'll help Rafinha, the author literally writes out the whole perfunctory exchange (Rafinha: "Okay, Chris!"; Rafinha: "Thank you, Inglis!"; Inglis: "Leave it to me."; page 17). The interaction is galling and cringeworthy.
And yet, it's not an isolated incident. Later scenes play out similarly, as when a massive skyship careens toward the castle, the narrator clearly articulates its trajectory for readers . . . and is then echoed nearly word for word by the cast in the following seven or eight lines. All of which leaves one with two horrible scenarios: Either (1) readers cannot be trusted to believe the narrator sees precisely what the characters see, or (2) these characters are so incomprehensibly stupid that they cannot act on a situation without wasting precious time explaining it to one another at length.
REBORN TO MASTER THE BLADE v2 is not a good book. The expanded cast isn't particularly terrible, but their behaviors, habits, and antics are unoriginal and don't quite drive the story forward. Liselotte Arcia, the typical "rich girl" character, starts off as a bully but eventually comes around and helps save the day. The problem? The girl's weapon of choice, "a glimmering platinum halberd" (page 64), kind of appears at random, meaning it's hard for readers to discern whether the weapon was always there (and was never worth mentioning) or if the author merely added it for flare.
Principal Miriela is another quizzical case. Written in the standard fashion of the aloof but powerful, friendly but suspicious adult, Miriela possesses several types of magical skill that are never explained. The wildest example occurs during a banquet at the castle. When a conflict breaks out, the bespectacled staff-wielder manifests every student's artifact-weapon out of thin air (e.g., "seemingly from nowhere and handed them over," page 144). The book hints at the woman's use of spatial magic, but doesn't explain why she hoarded everyone's personal weapons or how she stored them. This bit of contradictory event-building prevents readers from viewing and engaging the novel's characters as legitimate participants in a dynamic narrative. Principal Miriela is funny and powerful, but without any real agency, she's just a prop.
One cannot a fathom a reason to recommend reading REBORN TO MASTER THE BLADE v2. The dialogue is stiff and poorly metered, the scene compositions are shallow and bland, the action scenes are far too broad to be practical (or enjoyable), and the lead character's ego frequently gets in the way of otherwise efficacious character development. The continuity is bad, the worldbuilding lacks luster, and the characters are almost entirely superficial.
The first book was a reasonable read, not amazing, but okay and looking like it could go somewhere. This one devolved into the heroine being unstoppable and pulling a new ability out of her butt at every turn. She's also selfish and stupid. I'd call her overconfident, but that would be daft since she could drop a god at a moment's notice.
There were several places where this story could have taken interesting turns, but the author went for 'oh, no problem, let's take the easy route.' Like I said, disappointing.
Inglis wants to fight, everything, all the time. It's some form of psychosis, and her friends just laugh it off. Plus she's quite clearly more powerful than anyone else around her, and no one asks why. The logic isn't there. The characters don't act like people, they act like plot-driven characters. They can't be bothered by Inglis's antics, so they aren't.
And then it just stops (but for the addition of another pointless filler short). Right in the middle of a plotline, it just ends. I'd imagine the idea is that you'll want to find out what happens and so buy the next volume. Sadly, I'm not that interested. I need to like characters (or really hate them) to be interested in what happens next. It's just going to be Inglis farting out a new ability anyway.
I’m just in awe. There are several pieces that aren’t included in the anime. The revenge of the father of Rahl. The battle of the rune eater. So many new facts. Can’t wait for the next volume.
Volume 1's saving grace for me was the world building (the mystery of the magicite beasts and the highlander's purpose) as well as a bit of depth to the MC in her contemplating personal enjoyment over helping the world as she did in her previous life. Nothing new was added to the first, except adding even more factions to the conflict which just adds more layers without explaining anything. And the MC and the characters around her make a rain puddle look deep. All that remained was a string of fights through which the MC breezes without even a hint of a challenge (and all it garners from those around her is blind acceptance) interspersed with breast and food jokes which I did not find funny. It was rather boring to me. This story does not appear to be for me...