After both his parents and grandfather were killed by bandits, Jack sets out on the path to revenge. To achieve his revenge he'll need power, power that only the Adventurers Guild can offer. To join the guild Jack will need to pass a test, he'll have to complete the Beginners Trial Dungeon in order to advance and receive his starting class. The beginners dungeon is home to many perils, and there's a saying that only one in one hundred people who enter the dungeon survive its trials. Jack is determined to beat those odds and survive. Sent to handle a simple assignment, Jack stumbles into a confusing plot involving a corrupt priest and an ambitious young Necromancer. Betrayed and thrown into a war he never wanted to be a part of, Jack is forced onto a side, unfortunately for him it's the side that most civilized people either fear, or hate with a passion.
I enjoyed this book and will definitely get a sequel. The mechanics are clear and well thought out. There is not much depth to the characters. The book isn't very long.
This feels more like an outline to a story, not the story itself. Other than the rushed content and lack of world building it was okay. Nothing was wrong or bad about the story. It was chips when I was hoping for meat and potatoes. Just kinda empty with little filling, but the tast was good. I look forward to see how the writer progress
Written by a young author, Darkfire has all of the marks you would expect from someone still working on their craft, but it exceeded my expectations.
Pros: Minimal to no spelling mistakes, the story followed a logical progression, the works building was interesting and not forced. But the most important pro is supporting young authors with the motivation to write!
Areas of improvement: The story is straight forward and felt rushed at times, the character progression is minimal (when there is progression, it can seem out of left field), and the writing is not always fluid (but *it is* always intelligible).