The Between is a tabletop roleplaying game about a group of mysterious monster hunters in Victorian-era London. They are residents of a place called Hargrave House, and their job is to investigate and neutralize monstrous threats terrorizing the city—threats that Scotland Yard won’t or can’t handle themselves. As the story progresses, they become aware of the plans of a Moriarty-style criminal mastermind they will eventually have to face in order to save Queen and country.
The Between is directly inspired by the gothic horror TV show Penny Dreadful, but also takes a lot of inspiration from British horror classics, graphic novels like From Hell and The League of Extraordinary Gentlemen, and pulp-era stories. Mechanically, it’s Powered by the Apocalypse but also uses the mystery system from Brindlewood Bay.
"Rigid" is the word I would use to describe this game.
It seems rigidly derivative of Penny Dreadful, to the point that it seems almost impossible to have a game without characters who seem like fanfic modifications of Penny Dreadful characters.
It seems like game sessions are rigidly structured, contrived steps that undermine the PBTA-native feel of "playing to find out" what happens.
It seems rigidly limited in the kinds of events that can occur in a game.
it seems rigidly liminted in how characters develop, too.
Almost everything about it seems rigid, and it doesn't appeal to me much at all.
Maybe all those seeming things are flexible in some way I haven't yet discerned, but I doubt it.