A Scientific Adventure by Messrs Ian Edginton & D'Israeli. Purveyors of fantastic fiction for young gentlefolk and the mentally deficient. A decade after the Martians' abortive assault on the Earth and their attempt to establish an invasion bridgehead on the British Isles, the industrious Victorians have assimilated the Martian technologies into their everyday lives. Hansom cabs now scuttle along the Capital's streets on multi-limbed crab legs and the terrible monopoly of the Martian heat-ray has assured the dominance of the British Empire over two thirds of the Earth's surface and whose benign tyranny looks to continue to do so far into the next century. However, there is something rotten at the heart of empire. When the bodies of several young women are found washed up on the Thames, drained of blood, enter Captain Robert Autumn (retired soldier turned gentleman-adventurer) and his former Sergeant Major-now manservant-Archie Currie. Together they are drawn into the mystery which leads them from the gin palaces of the East End, and the grinding poverty of the North, to Whitehall's corridor's of power and the very Hall of the Martian King!
Edginton sees part of the key to his success coming from good relationships with artists, especially D'Israeli and Steve Yeowell as well as Steve Pugh and Mike Collins. He is best known for his steampunk/alternative history work (often with the artist D'Israeli) and is the co-creator of Scarlet Traces, a sequel to their adaptation of H.G. Wells' The War of the Worlds. With 2000 AD we has written Leviathan, Stickleback and, with art by Steve Yeowell, The Red Seas as well as one-off serials such as American Gothic (2005).
His stories often have a torturous gestation. Scarlet Traces was an idea he had when first reading The War of the Worlds, its first few instalments appeared on Cool Beans website, before being serialised in the Judge Dredd Megazine. Also The Red Seas was initially going to be drawn by Phil Winslade and be the final release by Epic but Winslade was still tied up with Goddess and when ideas for replacement artists were rejected Epic was finally wound up - the series only re-emerging when Edginton was pitching ideas to Matt Smith at the start of his 2000 AD career.
With D'Israeli he has created a number of new series including Stickleback, a tale of a strange villain in an alternative Victorian London, and Gothic, which he describes as "Mary Shelley's Doc Savage". With Simon Davis he recently worked on a survival horror series, Stone Island, and he has also produced a comic version of the computer game Hellgate: London with Steve Pugh.
He is currently working on a dinosaurs and cowboys story called Sixgun Logic. Also as part of Top Cow's Pilot Season he has written an Angelus one-shot.
This is perhaps the strangest "War of the Worlds" sequels that I've ever seen, told in graphic form. Taking place in England after the events of that story, it's actually about the disappearance of a young woman. Or, it's about a strange version of The Great Game of conquering the world. As the first part of a series of stories, this left a lot unanswered, but the story was riveting, especially in its assumptions that England would, of course, back-engineer the Martian devices and use them in weird ways, like creating horseless Hansom cabs on legs...even though the same gadgets would work better on wheels, here on Earth. The break point at the end of the volume may be a bit disturbing for some readers, because it's incredibly grim and depressing. On the other hand, it also left me wanting to read more, to see what the hack the author really had in mind for the rest of the story. I was not wildly enthusiastic about the art, as it was a bit too stylized for my tastes. In addition, some of the Martian-inspired gadgets were more cutesy than believable, like using the Martian heat-ray to power home heaters. Sure, what could go wrong with that? Also, an artist friend who took a look at the design notes was puzzled by the claw-footed cabs, and wondered why the Martians hadn't extended their tripod designs to include three toes on the end of each claw, to make them more stable as they walked. Anyway, it's good enough that I want to read the rest of the story, but not so good yet that I can recommend it to everyone else in the world.
Graphically lush and wonderful - very steampunk. Fascinating how the Martian technology has been adapted to early 1900s London - although not so fascinating when you find out how! You may notice in War of the Worlds that the Martians have not discovered the wheel - in this version of 1900s England, transportation has given up on wheels and turned to articulated legs. Instead of smog-like emissions, there's a green aura around the feet. The heat-ray is being used as a weapon. On the other hand, I felt it was a bit too gruesome - aspects of the story, and especially the scenes of the young girls. Not for sensitive tween or teen readers (who might otherwise be drawn to the graphic novel setting). Also, the ending was unsatisfactorily abrupt. I gather this is the first in a series, perhaps that it why the ending felt so abrupt.
Equally unsettling was the fact that I read this as we approach the 10th anniversary of 9/11. In this story, you see how the British have in some ways deceived themselves about what happened 10 years earlier (I will forgive anyone who joined me in shouting "you lie! you *ran*" when that one guy talks about how they stood heroically in the face of the Martians). I don't mean to imply that our national narrative is deceiving us about the acutal events, but it makes me wonder what kinds of things are going on underneath and behind the scenes. It doesn't help that not long after finishing this, I began hearing about Dana Priest's news stories and book Top Secret America.
It's been ten years since the events of The War of the Worlds. Britain has recovered and adapted the Martians' technology into both military and mundane applications. Heat rays are now the military's weapon of choice, and vehicles from baby carriages to cabs have abandoned wheels in favor of multiple legs. But how exactly did all of this technology become so quickly and effortlessly absorbed? And what connection, if any, to the disappearances of young girls looking for work?
This is where the science fiction meets murder mystery, starring a retired army colonel and his manservant. An excellent choice of protagonists, in a Wellesian world. The mystery is fast-paced, with tantalizing glimpses of the world Martian technology has helped to create. This is where the art really shines, in showing a plausible and gorgeously steampunky Victorian/Martian landscape. The ending is terribly abrupt, but it is meant to be a cliffhanger, so I can forgive that. And read the next volume.
No acaba de ser un cómic totalmente redondo pero muy grata sorpresa, quizás porque no sabía muy bien que esperar y lo que he encontrado es una especie de continuación de La guerra de los mundos, sin serlo exactamente porque la historia realmente se centra en la investigación de una desaparición, eso sí, ambientada en una Inglaterra post-invasión marciana y, gracias al uso de la tecnología alienígena, steampunk ("alienpunk" más bien).
La idea, sobre todo así pillado de nuevas, me parece muy interesante, pero lo importante (y donde fallan muchas otras buenas ideas) es lo bien que se desarrolla. La historia funciona perfectamente tanto en la parte de la investigación como en la de dar a conocer ese mundo alternativo, pero sin tener que estar explicándote todo; está todo introducido de manera muy natural. Incluso tiene una tercera capa más profunda que no desvelaré para no entrar en spoilers.
Si no acaba de parecerme una obra redonda es por un par de puntos. El primero es que el final se apresura demasiado, si bien es cierto que deja la puerta abierta a un segundo volumen (que de hecho hubo pero no sé si llegó a salir en español). Y el segundo es el dibujo. Que en general es muy bueno, y los diseños de todo este mundo alternativo están muy bien. Pero los personajes flojean; aun sin llegar a serlo, se me dan un aire demasiado cartoon, probablemente derivados (según se lee en los extras) del origen como serie de animación de la idea. Por ligar universos e historias, me hubiese gustado ver algo un poco más complejo, al estilo de lo que hizo Kevin O'Neill en The League of Extraordinary Gentlemen, nº 2 (que en este caso no continuaba sino reinterpretaba la obra de H. G. Wells).
Very solid graphic novel with art that wasn't exactly to my taste, but had a very fresh idea regarding the world building and a novel steampunk approach. It is even more impressive as this book is actually a steampunk graphic novel that paved the way to others, and explored the idea before it become popular and trendy.
The story is simple, it continues the tale of Great Britain after H. G. Wells story "War of the Worlds", Martians lost, British (English) reverse engineered their technology and are now dominating the world politics...and there's also a lost daughter/niece for a taste of steampunk whodunnit. I'd describe it like steampunk meeting murder mystery genre, and as it is obvious that there will be sequel to it, I wouldn't decrease my rating only because of a bit flat> ending, bleak at that.
The world building here is fantastic, you still have to suspend the disbelief regarding passing up on the wheel in this old/new combination of the technology. Other then that, I enjoyed the setting, story, and believe that many will also enjoy art as well.
By far the best graphic novel I've read in the last few years, this is a brilliantly imagined and fully developed steampunk world from the days before steampunk was trendy.
Interesting idea and world building, really nice art, but it starts strong and then just meanders into a dreary ending that leaves you wondering why you bothered.
In a sequel of sorts to War of the Worlds, we see the aftermath of the Martian invasion as the British Empire has assimilated the alien technology to make them the most advanced nation on Earth - but at what cost?
Still set in the Victorian era, told very much in keeping with the tone of Wells' novel this is actually more of a detective tale. We follow Cpt Robert Autumn and his manservant Sgt Mjr Archie Currie as they try to find Currie's missing niece and uncover a much darker conspiracy.
With echoes of Sherlock Holmes, while the main story is gripping, this actually feels more of a social commentry by Edgington on the imbalance of power in society. With the sudden advances in technology it seems only the rich, or at least ghosenin the South benefit, with vast swathes of the industrial North left destitute as their livelihoods are replaced with machinery. D'Israeli's gritty artwork perfectly captures this as Autumn and Currie traverse the slums of London and Scotland. His designs of the spidery new martian technology is fasinating too as everything seems to have been converted - despite wheels surely being superior?
With a somewhat depressing conclusion (though set up for a sequel) this is an enthralling read, obvioulsy cashing in on Wells' success, but also being very much its own thing, part detective, part horror, part sci-fi but also brilliant critique of those in power and the supposed ends justifying the means.
Ian Edgintonin käsikirjoittama ja D'Israelin kuvittama "Scarlet Traces" (Dark Horse, 2003) sijoittuu Englantiin, joka on selviytynyt voittajana marsilaisia vastaan käydystä sodasta - siis tiedättehän, siitä samaisesta aivan 1800-luvun lopussa käydystä sodasta, jota H.G. Wells kuvailee kirjassaan Maailmojen sota.
Sarjakuvassa brittiarmeijan ex-kapteeni Robert Autumn ja hänen skottilainen miespalvelijansa yrittävät selvittää mitä jälkimmäisen kadonneelle sukulaistytölle on oikein tapahtunut. Kummallakaan ei ole aavistusta millaiseen hirvittävään peliin he tulleet sotkeutuneiksi, mutta Thamesista löytyneet verettömät nuorten naisten ruumiit saavat molemmat pelkäämään pahinta...
"Scarlet Traces" on onnistunut tieteissarjakuva, jossa on mukana myös aineksia niin kauhu- kuin rikosgenreistäkin. Lähimmät vertailukohdat voisivat löytyä Alan Mooren "Kerrassaan merkillisten herrasmiesten liigasta" ja Bryan Talbotin "Grandvillesta", jotka molemmat leikittelevät niin steampunkahtavalla kuvastolla kuin kirjallisilla ja kuvallisilla viittauksilla niin maailmankirjallisuuteen kuin muihin sarjakuviinkin.
Harmillista vaan, että olin onnistunut lukemaan sarjakuvan jatko-osan ensiksi ja tullut sillä tavalla paljastaneeksi itselleni muutamat juonen keskeisimmät käänteet. Kaikesta huolimatta tälle täytyy antaa vahvat kolme tähteä.
I love the idea of this book - a sequel to 'War of the Worlds' where the British Empire exploits the technology of the dead Martian invasion force.
Unfortunately, the execution of the idea is not great. We don't really see much in terms of the innovative use of the Martian technology, and when we do it can be a bit silly; you can understand mini heat-rays being used as hand guns, but putting articulated metal legs on a pram is ridiculous.
The story is also quite basic and, for a mystery, is very predictable, with few surprises. Part of the problem might be that 'Scarlet Traces' was originally going to be an animation, and the book has the cut-down, by-the-numbers feel of a story board. Also, much of the dialogue is very cliched, as are the characters who I never really grew to like or care for.
Having said this, it does set up the sequel 'The Great Game' nicely and I will probably pick up a copy to see what happens...
Edgington e D'Israeli pegam onde Wells deixou ficar A Guerra dos Mundos. Dez anos depois da invasão marciana rechaçada por micróbios, o império britânico é o território mais poderoso no planeta por ter sido capaz de fazer engenharia reversa aos artefactos tecnológicos do planeta vermelho. A possessão dessa tecnologia tem um preço pago em sangue, como os protagonistas de Scarlet Traces irão descobrir numa investigação que nos leva aos segredos tenebrosos do novo império.
Para lá de uma narrativa intrigante, o que destaca este comic são as fabulosas ilustrações de D'Israeli. As novas máquinas inspiradas na tecnologia marciana de Wells são exercícios de surrealidade mecânica e as visões de uma gargantuesca Londres retro-futurista marcam pela sua precisão e criatividade.
Have you ever wondered what happened in the wake of the death of the alien invasion force from Mars in The War of the Worlds? The events of Scarlet Traces occur 10 years after those described in The War of the Worlds and Great Britain is not such a great place to be for many people. Factory jobs have dried up as human workers have been replaced by machines invented after careful study of the alien technology left behind by the Martians. Young girls lured to London by the promise of jobs have been disappearing, including the niece of Archie Currie, friend and now manservant of Captain Robert Autumn.
This is the first Scarlet Traces book I read. I guess there is a series of three. I think this one is the first in the series, but I am not sure.
It's basically a murder mystery, set in a future that is part Victorian England and part technologically advanced far different than our present, due to stealing and borrowing technology from the Martians. It's a clever concept, and I enjoyed reading this one.
A literary game from the great team of Edginton and D’Israeli(what a name!) in the style of Alan Moore’s League and Newman’s Anno Dracula. A sequel to Wells’s War of the Worlds where the leftover Martian technology turns Great Britain into a superpower and technological wonderland, but is revealed to be an Orwellian nightmare underneath, in the course of the story. The darkness of this graphic novel works wonderfully with the jaw dropping visuals.
Ian Edginton (story) and D'Israeli (art) has produced a wonderful little murder-mystery/detective story sequel to H. G. Wells classic novel The War of the Worlds, set a decade after the failed Martian invasion. Martian technology has been taken into use (generating a steampunk-like setting), but there are darker things at hand, underneath the surface of this new society.
Highly recommended for fans of Wells' novel, and also fans of period set SF.
The premise sounds great, but the execution was lacking for me. The art is enjoyable for the most part, but the story is pretty poorly done and much of the dialogue had me rolling my eyes. Also, if you don't like trying to decipher strange British dialect, then this is nae the book for ye!
I would recommend this to people who love sci fi and especially steampunk, but just know going in that it is not the most interesting or enjoyable work. I don't think I will be reading the sequel.
I loved this and need to read the rest of the trilogy.
The story is set in Great Britain 10 years after the Martian invasion of "War of the Worlds". The English have figured out how to use the Martian technology that was used against them. Of course, there is a sinister secret that our heroes must uncover.
En la línea del steampunk más temprano (y por ende, literario), Trazos Escarlata hila una aventura donde los tópicos del género (chicas desaparecidas, veteranos de guerra, los rastros de una conspiración...) toman cuerpo en un hilo interesante, muy bien relatada y con la inestimable colaboración en D'Israeli a los lápices. Para fans del vapor.
While I enjoyed his and D'Israeli's version of War of the Worlds, I'm much more impressed by what Edginton does with this original sequel to that classic sci-fi novel. I can see where the author gets his praises for steampunk storytelling, although this is a much more sophisticated kind of steampunk that you usually find out there today. Wonderful premise!
Giovani donne scompaiono in un'Inghilterra che ha guadagnato una ineguagliata supremazia tecnologica e politica a seguito della vittoria nella guerra-dei-mondi di wellsiana memoria. Racconto gradevole e ben disegnato.
A 'what happened after' story, in this case after the Martian Invasion of War of thew Worlds. The vision of a transformed British superpower still fearfully looking upwards is excellent as is the artwork. Shame about the actual story which is a bit flat.
Not a review as such, just some notes: - Walford, Walmington-on-Sea, and Mary Kelly are all referenced - 'Cameos' from Tintin & Captain Haddock - Pub landlord & prostitute customer resemble Sid James & Barbara Windsor
Good graphic novel - nothing too extraordinary or breathtaking, but still a pleasant mix of quality plot and charismatic atmosphere (fans of steampunk will totally like this kind of... emmm... Victorian-alien-punk). Recommend it as a nice one-evening read.
In the grimdark past-future a decade after the Martian's defeat, there is only government conspiracies, a British counterattack, and cabs with mechanical legs!