Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity
Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.
With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.
As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.
By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity’s UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Table of ContentsDisplaying Data with Core UI Elements Responding to User Events for Interactive UIsInventory and Advanced UIsPlaying and Manipulating Sounds Creating 3D Objects, Terrains, Textures and Materials2D Animation and PhysicsCharacters, GameKits, and Starter AssetsWeb Server Communication and Online Version ControlControlling and Choosing PositionsNavigation Meshes and AgentsCameras and Rendering PipelinesShader Graphs and Video PlayersAdvanced Topics – Gizmos, Automated Testing, and MoreParticles Systems and Other Visual EffectsVirtual and Augmented Reality (VR/AR)
A product of the American midwest, Matt grew up with interests in gaming, computer hardware and writing. After some trial and error, he discovered how to combine these three into a career, and now works as a full time freelance writer based in Portland, Oregon.
Matt has written for numerous publications in the past, including gaming sites such as Thunderbolt, The Escapist and Games Radar. Today he contributes to MakeUseOf as a staff writer, news writer and the assistant editor of MakeUseOf Answers. His love for hardware shows itself in his work for PC Perspective and Digital Trends, where he is responsible for reviewing laptops, tablets and smartphones. If you need buying advice about mobile hardware, he’s your guy.
Besides these professional interests, Matt runs two blogs. One is SmidgenPC, a blog about mobile hardware that he uses to channel his theories, advice and rants. The other is SWTOR Class Guides, which provides tips and advice centered on the character classes in Star Wars: The Old Republic.