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Fundamentals of Computer Graphics
The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
New in this Edition Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization Revised and updated material on the graphics pipeline Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization Expanded coverage of triangle meshes and mesh data structures
New in this Edition Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization Revised and updated material on the graphics pipeline Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization Expanded coverage of triangle meshes and mesh data structures
744 pages, ebook
First published June 15, 2002
About the author
Peter Shirley
17 books1 followerLibrarian Note: There is more than one author in the Goodreads database with this name. This profile may contain books from multiple authors of this name.
Other authors publishing under this name are:
Peter Shirley, UK wildlife writer and columnist
Peter Shirley, American computer scientist and computer graphics researcher
Other authors publishing under this name are:
Peter Shirley, UK wildlife writer and columnist
Peter Shirley, American computer scientist and computer graphics researcher
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Displaying 1 - 8 of 8 reviews
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July 12, 2025It is better than real-time rendering imo. It does a better job explaining.
October 22, 2009
Interesting. Very good algorithms with explanations.
August 5, 2017
Superb book covering all the fundamental techniques and mathematics behind computer graphics. Great for those interested in the engineering behind both CGI and computer games. Includes fantastic full chapter primers on projection, linear algebra and matrices.
February 2, 2022
A very basic introduction to Computer Graphics. Get Wrecked. I love it since it helped me to pass the exam.
This entire review has been hidden because of spoilers.
March 31, 2024
While the book covers the fundamentals of computer graphics well, it is many times too shallow in terms of explanation and the mathematics behind the models and algorithms
March 26, 2009
this book does a great job of covering the fundamentals of computer graphics, but leaves some parts of the book too vague for an introductory text. In making my ray-caster and ray-tracer, it would have been helpful to have some of the trickier parts spelled out in more detail.
August 22, 2015
reading it a third time for cs248a this time. I still don't like it! so dry :(. I often fall asleep trying to read it maybe graphics isn't my thing 🤷♀️
Second reading was in 2023.
First reading was for cs148a in 2015
Second reading was in 2023.
First reading was for cs148a in 2015
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August 12, 2014James McNamara
Displaying 1 - 8 of 8 reviews







