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387 pages, Hardcover
First published March 2, 2019
Hook and Thesis:
Dungeon World succeeds most where its premise is strongest: it takes the familiar dungeon-core idea and gives it a mobile, humanoid protagonist caught between two incompatible worlds. That is the novel’s greatest strength. Its biggest weakness is that the execution often feels more like extended setup than a fully satisfying first volume, with heavy exposition, noticeable time skips, and an uneven sense of dramatic payoff.
This is a world where dungeon cores are sentient beings that have the ability to take on physical forms and change locations. The protagonist is the offspring of two dungeon cores who his parents think is locked into his human form and is unable to use the magic of dungeon cores. When his parents die, he must go out into the world and find out first how to survive beyond the protection of his parents, then how to use his dungeon core abilities, and finally how he is different from other dungeon cores and what that means for him.