Aya monologues like a movie villain, stresses inordinately about chiming in with her perfectly imperfect wit, and is doing her utmost to put her childhood of skinned knees and compulsive gaming behind her. Still, Aya Mitsuki is on the path to becoming a refined young woman. Almost. She's a brilliant student and a hard worker. Her enrollment at the prestigious Kuromi Girls' Academy as a scholarship student attests to that. But deep down, this socially conscious girl with calluses on her hands is struggling. Question: Does she curse out her new classmate for whining like a baby during their arcade-style fighting game, or does she just whoop her butt one more time to put everything to bed? Decisions, decisions.
YOUNG LADIES DON'T PLAY FIGHTING GAMES #1 is a comic whose brand of humor pumps along at even beats, not unlike an electrocardiogram, and every so often, at semiregular intervals, the manga spikes. Aya conveniently hides her layperson ignorance from her high-brow peers until, spike, she flubs a comment about how much she misses corner-shop ramen. Aya peeps a fellow classmate, the regal Miss Shirayuri, focus intensely on a videogame with an arcade-style joystick and button pad, then, spike, Shirayuri slaughters her opponent, climbs up on her desk, and verbally assaults her computer screen with delightfully un-ladylike ridicule ("How's it feel to get your ass handed to you two rounds in a row?" or "Go on! Tell me why you stood there teabagging like you're hot stuff even though you're a meme player at best! I'm just dying to know!").
Aya's affection for gaming and her burgeoning tolerance of her whiny classmate are likely to converge. The only real question concerns which character's ego will take the biggest hit in the process. On its face, the pulse of this manga isn't particularly original. A commoner girl attends an upper-crust high school with the hopes of completing an arbitrarily personal commitment to goodness. The manga world is rife with stories like these. The only worthy point of differentiation here includes the comic's focus on combat games. Aya's barely restrained brooding is hysterical (e.g., she wants to help but detests indecision), and Shirayuri's babyish aggressiveness is the fruit of much twitchiness (e.g., she's adored by all the other students, but harbors a dark fangirl within), but in the context of two game-obsessed girls struggling to feed their addiction, the manga makes the grade.
YOUNG LADIES DON'T PLAY FIGHTING GAMES #1 limits its scope to the awkward, cute-hostility between Aya and Shirayuri. Readers don't get to know hardly any secondary characters, earn little knowledge of Kuromi Girls' Academy beyond the obvious, and are frequently at risk of succumbing to the author's exhaustive attempt to build familiarity with the characters through their gaming experiences. YOUNG LADIES DON'T PLAY FIGHTING GAMES #1 is fun and clever, but it's also a bit of a grind.
For example, the manga's intense focus on fighting games means readers encounter two to four pages of run-up dialogue, followed by six to eight pages of in-game action (narrated blow-by-blow), followed by another two to four pages of interior monologue, capped with another two to four pages of in-game action. This plotting arrangement manifests roughly a half-dozen times, and while it's entertaining at the start, it quickly becomes a serious chore.
YOUNG LADIES DON'T PLAY FIGHTING GAMES #1 is a one-dimensional story with one-dimensional characters, but for now, readers can glimpse the most awkward and unfiltered version of a refined young lady in development.