Didn't finish, but it has potential, it's at the level of a young teen novel
First off, the good, writing style and Grammer are well done, the reading in general flows smoothly, there were few grammatical errors, and all if them were small nitpick things that didn't detract from the story at all.
Characters were poorly fleshed out, and had essentially no motivations besides wandering around almost dying all the time without a care in the world, some were childish, Some were grumpy, some were petty, but allpreety much flat.
Story, this is where things get bad, horrible pacing, crazy power creep, constant internal contradictions, many times in the same chapter, and ridiculous action scenes that completely ignore all stats and levels. Example 1, day 1 walking from your tiny very isolated village, that has no monsters around ever, you are attacked by wolves immediately after leaving town, barely defeat them, wait around for hours to heal up and yet still manage to make it to the next town, only to be set upon by thugs, who somehow recognize a sheethed sword by the runes on its blade and attack you while sleeping in the public inn, by breaking into the inn and smashing your door down (no one calls the sheriff or even complains that they are bashing in doors at the local inn), you flee town and are then set upon by a high level hydra just out of town, who you flee from. It turns out you have a bow ability that let's you carry double you Nirmal load, so you puck up you 200+ lb buddy with his 100 lb or so kit, plus your own gear, because what 17 year old seamstress can't run around with almost 200 lbs of gear at top speed (need to carry well over 300 lb to schlep your buddy around so half that would be almost 200 lb normal carry capacity) while he uses his measly level one fireball to kill this massive beast, all before you run out of stamina with you 4 stamina per second drain to use the carry, plus the drain to run, plus the drain you already incurred running away, so you have maybe a minute before you collapse... so a level 2 mage kills a massive hydra in under a minute while being carried on a girl's back...
This is the quality if the action scenes, completely implausible, ignoring all internal statistics, happening in a area we were specifically told has no monsters, while occurring back to back with no real pacing. And we gain massive experience, levels and powers after every battle, somehow gaining nearly impossible classes within weeks of awakening, and every party member we group up with also immediately powers up to the same insanely rare and powerful class.
There is no world building, no pacing or distance, or time in travel, no city life or surrounding, just a random mission, a poorly described dungeon, a sewer scene, and randomly closing bakeries. The biggest thing that bugs me is there is no reason for stats given, they just are, and they are central to life, yet no one plots out how to get classes (though there are specifically laid out requirements) no one understands or explains stats, no one has a clue what they are doing, yet this is a central tenant to their life. It'd be like a farmer from a hundred years ago not understanding fertilizer, pest control, weed control, and irrigation, "I don't know, you pla t seeds and stuff grows..." people would grow up understanding this, talking g about how to get a useful class, and what actions were needed to advance, not just "good luck son, how dare you not get the blacksmith class!!!"
There seems to be some overarching story building up, but it's about as interesting as the fight scene described above so I dumped the story about 3/4 through the book. Just couldn't waste any more time on it. I didn't like the shallowness of the whole world. The author has potential, this is a decent story, but it has no substance. He really needs to spend time fleshing out the characters, the system, and the world in his mind vefore he commits it to paper, who are these people, why do they do what they do, how do they live. Do t just fantasize wbout blowing stuff up if you had magic.