Danblf, stuck in a girl's body and claiming to be Danblf's disciple Mira, has been sent on a journey to find the nine sages. But when she makes it to her first destination, she finds a horrifying surprise—a city overrun by zombies! Deducing that one of the sages—the necromancer Soul Howl—must be nearby, Mira leads her growing party into the depths of a mazelike ancient temple for an all-out assault!
Not bad. The ending was a little slow, but this was generally an enjoyable read.
Mira/Danblf gets to show off her stuff (summoning and martial arts; it's not that kind of book) when she takes a party into a dungeon. There's clearly the usual OP protagonist stuff going on here, but I think it's handled quite well. Yes, she could take on the dungeon solo, but it wasn't a really serious dungeon. It's the equivalent of a level 30 D&D mage with epic spells taking on a dungeon aimed at level 10-12 characters. When she later encounters a more serious threat, she has to pull out all the stops to win, and the threat seems somewhat genuine.
The mystery of what's going on and why continues with little more added to it. I'd have liked to have seen more progression in the arcs. If this book has a flaw, it's that it reads like the middle of a longer novel, setting up for the climax in the next third. It's still entertaining and funny in the right places.
Mire visits the City of Requiem and the Ancient Temple Nebrapolis to search for one of the missing Nine Sages. It is soon apparent that odd things are happening here as well, zombies wander around in broad daylight without attacking anybody before crumbling to dust in the sun. The Nebrapolis might be involved, and Mira was going there anyway.
Volume 2 is an entertaining light-hearted continuation of the series, starting were volume 1 ended. It has the same strengths and weaknesses. There is an interesting mystery going on with some solid world building and decent characters, although I wouldn't call them too developed they do go beyond simple tropes mostly. At least the MC has some token struggle with the differences of a real world and a game although it is mostly fluff in the background which is fine since it is not overly important to the overarching plot.
It is very much a power fantasy with cutesy things going on. And just as in volume 1 there are a few tropes which I dislike, although they do not dominate the story, whether the adult woman obsessed with the cute girl, the obsession with panties in the side story, and cute girls like sweet things. I am also not entirely sure I like the resolution of the arc. It appears to be revolved, although more accidentally then on purpose, and a few important questions remain. Then again, that might be something for future volumes...
All in all, I found it an entertaining light-hearted read, nothing ground breaking but solid enough for its genre for me to enjoy. I am looking forward to the next volume.
Second book was a little more technical then the first as we are building the world. Not the most fun read especially with all the questions it left me. But that also added to the fun.
This one has a strange introduction - setting the scene, a carriage hit-and-run which turns into some kind of black comedy and is ultimately rendered moot because the "victim" was a zombie. I suppose it is to set the tone for the story. What sounds like a crisis, actually is not.
Mira's purpose here is two-fold, to travel to Karanak, the City of Requiem to investigate the nearby dungeon, the Ancient Temple Nebrapolis, and seek information about the recent demon incursion as well as the possible whereabouts of one of her fellow Wisemen, Soul Howl the Elder of Necromancy. What follows is much like the first volume.
A lot more world-building: About the city of Karanak, the structure of the Mage's Guild, and how becoming " real" has changed the VRMMORPG game.
There's also more of Mira showing off her summoning skills as well as her "immortal arts", which are basically magical martial arts. What I like about this is that it is not "just" her showing off. It's not about a power-trip or just some vicarious power fantasy for the reader. No, Mira's showing off has a purpose.
You see, Mira is a summoner who is passionate about summoning magic, but in the 30 years since Danblf's disappearance, summoning has declined in popularity to the extent that summoners are rare. The fairly high-level party she encounters in this book, who has seen and done a lot over a long period of time, has no idea what she is capable of, because they have never seen a high-level summoner before. Thus, Mira's showing off is actually promotion of her profession in order to attract others to it. Given how under-staffed her kingdom is right now, and how a competent summoner can generate a small company of knights on a moment's notice, she has every reason to toot her own horn.
Because I enjoyed all of the above in the first volume, I very much enjoyed this one as well. I think the author is enjoying plotting up drama or suspense only to immediately deflate it. There's this one scene where a boss-level enemy is introduced, and the narration talks up how difficult it would be to defeat, requiring a large group of high-level players, "Or one Wiseman".
This is one of the perks in having an (over)powerful protagonist, there is no need to waste words or space trying to convince a reader that each and every situation is hopeless/perilous/etc. while simultaneously writing some sort of victory for the protagonist. The author can instead focus on some other goal, in this case, demonstrating the "immortal arts" and expositing on a goal of the protagonist besides "survive".
Frankly, it is impressive that the author managed to hold my attention for over 270 pages without a central villain or major drama while still using the listed premise. Well, there is a wide-scale crisis at the climax, but no central villain just yet.
Trickster Eric Novels gives "She Proclaimed Herself Pupil of the Wiseman - volume 2" an A+