I grabbed this for pennies at a library book sale solely because it was a D&D book and also because it looked like it belonged to no D&D book series that I had ever encountered. It looked so bad that I thought it must have been self-published, but no, there was the Wizards of the Coast imprint on the spine and the copyright page was legit. I had to look it up here on Goodreads just to make sure, and imagine my surprise to see a whole series of books by this author. {EDIT: I now know that T.H. Lain is a pseudonym used by WotC for this series of books, if Wikipedia is to be believed then this was written by one Cory Herndon}. I held on to it until I had time to throw away on a likely terrible book, which happened on a recent trip due to a death. Fitting given the title? Perhaps not. On with the review:
At the risk of repeating myself: this book looks terrible at a glance. I hate to judge a book by its cover, but there are clear concerns here. The cover art is simply awful. Does that flat-headed, constipated elf have some kind of chromosomal disorder? Why don't her legs even remotely join together at the groin? The book is rather thin too, at about 180 pages of sparse text, this is definitely more in the 'novella' range.
But of course the content is key. Fortunately, it was a fun read in many places, but I had to put aside any critical eye to get there. It is rife with tired RPG cliches. Every chapter is a cliffhanger. The author repeats himself frequently, often within the same page. Nothing can happen without an insertion of goofiness; for example, a character cannot just leap through an open window, he has to bang his head on the way out. The lightness of the narrative was the only thing to sell it for most of the book; towards the end, it was a real slog of an attempt at seriousness. The plot relied increasingly on divine intervention, so much so that the following is a summary of two consecutive chapters (MILD SPOILERS):
-the party is mortally wounded but saved by the healing power of a god/avatar;
-the party is immediately mortally wounded again, and saved by the healing power of the same god/avatar.
It really could have used an editor. Or if it had one, then a much better editor.
My hot take: this is not really a novel per se; it is the author's recounting of a D&D table-top adventure. It reads clearly as if written by a Dungeon Master, albeit probably a good one at that if one were a player at his table. All of the goofy details which are exactly what would be narrated in for fun at the table, the elaborate backstory that is revealed two thirds of the way in, the transition to various adventure locales, all are reminiscent of a short home RPG campaign.
For the record, I left this book at the Philly, PA airport on the leave-a-book/take-a-book shelf, somewhere between terminals 1 and 3 on the departures level, on February 19, 2018.