Summary:
Derrick is a talented author who does many things right, but this second installment is guilty of sins that commonly plague the genre.
And for context, I gave The Other Magic (Passage to Dawn #1) five stars, so I want to reiterate Derrick's talent.
Pros:
* Great prose. Derrick is talented at writing actions scenes, describing esoteric concepts (in regard to magic in particular) vividly with metaphors/analogies, and conveying characters' emotions.
* Strong story and setting concept: Derrick's concept for the Passage to Dawn series is unique in several ways. It's familiar enough to satisfy fans of the genre, without an over-reliance on tropes. So it's sufficiently divergent and fresh.
* Grobennar's and Rajuban's rivalry.
* Jaween, Magog, and Kibure. Very interesting characters. Magog and Jaween in particular have strong voices and personalities.
Cons:
Middle-Itis: This book suffers from a nasty case of middle-itis. The first half is boring, with little of consequence happening. It consists almost entirely of
1. Traveling;
2. Training.
Epic fantasy authors in general agonize me with these two uses of pages.
I understand that they want to show training as a set-up for future pay-offs, but at some point the cost outweighs the benefit. Authors have an obligations to convey that information in a way that's either more entertaining or more concise. Several character perspectives in this book suffer from these two purposes. Unfortunately, it constitutes most of the book.
Fake Danger: Fantasy authors have concluded that they can make their characters' long, inconsequential traveling sequences entertaining by conveying a fake sense of danger (many authors do this). So the characters are chased from one location to another, ostensibly almost dying or getting captured at each step. This becomes transparent and tiresome. I started just skimming the battle scenes altogether, because they had no tension to me thanks to their transparent futility. Even if someone likes battle scenes, there is diminishing returns.
Over-reliance on prophecies to drive plot and character motivations. At some point, it seemed like a lazy contrivance to drive the characters and plot in the direction the author wanted.
Predictability. When one recognizes the writing patterns above, much of the story becomes predictable. I won't list examples because of spoilers.
The only perspectives I thought were interesting were Kibure's and Grobennar's because they broke from this pattern to some degree. Whenever the author diverged from that writing framework (traveling and training), his writing was interesting, because I didn't know where the author was taking the developments. This difference is very instructive about what makes writing effective or not.
I expect the third book will be better, because there will be real stakes.