Hope Redhood and her allies have been pursued by a violent golem, attacked by a giant sea serpent, and imprisoned by a former friend. No matter the threat, the team is determined to discover the secret behind Teros Demond’s stolen gem. But when an unexpected clue arises, they’ll have to brave the depths of the ocean to face their future with the enigmatic Oracle!
James H. "Jim" Williams III, usually credited as J. H. Williams III, is a comic book artist and penciller. He is known for his work on titles such as Chase, Promethea and Desolation Jones.
Hope and the team of misfits are able to traverse the depths of the ocean in their craft using Hope's stolen gem as a key and end up in a cavern home of a standard alien-looking "savior" who is able to feed them each their favorite food and who happens to know all about them. Meanwhile, the Kirby-esque pirate leader encountered last issue has it out with the high wizard's daughter. Hope and the misfits are led to a rocket that the alien shows them as their next means of travel. Line work by Williams continues to be detailed and psychedelic as the depths of the ocean are depicted with gigantic orange-yellow mushrooms and swirls. The line-up list of vinyl Williams listened to while working on the book is always a nice touch as is the letter pages and the interview with the high wizard.
This entire review has been hidden because of spoilers.
Every issue of this book is jaw-dropping gorgeous: the pastiche of genres and styles is ever compelling and evinces a deep knowledge and love of comics; the panel layouts and page design are stunning and inventive (if hard to follow at times). Every page is lovingly and masterfully crafted.
My main issue is that the story does not live up to the art. Williams and Blackman have hinted that there’s a narrative rationale behind the pastiche of character styles and genres, though this has not been developed as of yet. Right now, the characters (even the protagonist) feel flat, cardboard cutouts being moved around in an imagined world.
The little characterization that has been done is tired and repetitive — Rosa keeps ragging on Hope for dragging them into a bloody, dangerous chase. We get it - we don’t need to have the same confrontation play out in every single issue.