The New York City. The any day now. Tech and Marz are brothers, orphans, and misfits just about everywhere—except on the Virtual Network, where their monster gaming skills leave challengers choking on their datatrails; and their hacking expertise earns them serious cash as freelance cyber-sleuths, running down lost information and missing persons on the Web. The more extreme the cyber-sport, and the tougher the security codes, the better Tech and Marz like it.
A mean game of Death Run is nothing for Tech and Marz. But almost getting killed—for real—on a routine virtual mission is a whole different deal. And that’s exactly what a shapeless, demonic cyber- thing tries to do when Tech accidentally frees a mysterious kidnap victim deep inside a government database. The run-in leaves the brothers with a ton of fried hardware and too many unanswered questions. But they’re heading into the dark and dangerous underbelly of the virtual world to do some extreme detective work—and crack what could be the motherboard of all mysteries. And this death run is no game.
James Luceno is a New York Times bestselling author, best known for his novels and reference books connected with the Star Wars franchise and the Star Wars Expanded Universe, and novelisations of the Robotech animated television series. He lives in Annapolis, Maryland with his wife and youngest child.
Oh my god yes give me young-adult knockoff Neuromancer. Not sure if I read this before or after my first introduction to William Gibson, but I have to guess before; I can't really judge this on its own merits, but I can still remember some of the scenes ~20 years later.
A little boring and predictable. I tried to like it, I really did -- plus it was ideal for my NaNoNovel as inspiration but it just didn't cut it for me. Hacking was more like playing a videogame than hacking -- to the point it was distracting.