Unexpectedly, I have enjoyed this book quite a lot. It's really good.
I am a Tex Murphy fan and I regard the series as an amazing accomplishment, and the games rank high in my list - i.e. The Pandora Directive is my favorite game of all times. They all are very meaningful to me, even today as I don't play computer games anymore.
So, my review of Tex Murphy: Under a Killing Moon may be biased, but if this is the case, it's unintentional. I have made every effort in reading UaKM without positive preconceptions, as I would read a book from an unknown author. If you check my other reviews, you will see I'm quite harsh on my ratings, even rating very low books from authors I really admire. I have no reason to praise a book I didn't like, mainly because I would be quite angry after spending some bucks buying it.
Anyway, what we have here? In short: a old-school detective story set in a dystopian future. San Francisco, 2042 - after the Third World War people are divided between normal people and mutants - sons and grandsons of people whose DNA was unrevocably changed during the war. The first live in luxury, the later not. Tex Murphy, "the last of the old-time P.I.s", even though is a "normal", lives in a decadent part of the city.
After his marriage broke up, he spends his days sleeping and drinking bourbon. Suddenly, a new job appears that will put him in route of something bigger than he ever dreamed.
Of, enough with the back-cover resume. Let's see other aspects of the story.
We have a traditional detective story, no doubt about it. Clues are discovered one by one, secondary characters come to help or fight against our hero, we known some things about his past, etc. Those things are done in a very sucessful way. The pace is quite adequate, without things rushing up or getting long and boring. The way the story unfolds seems natural.
The secondary characters are colorful and meaningful. I must praise Aaron Conners for not using your tried-and-true stock characters that abound in detective (and other fictional) stories. Even when a character seems at first glance to be another cliche (the beautiful secretary, the evil antagonist), they are not; Conners does not use them as usual, even tricking you and keeping the focus on the story. This is not a easy thing to do - usually authors use those secondary characters as means of covering plot deficiencies, but not here.
The whole frame is correct, and you don't see any "jump", or a "deus ex machina". Everything that happens is possible - I mean, let's say there's a moment where Tex Murphy is on the verge of dying and something happens that saves him. That thing doesn't come from nowhere, but is coherent and logical (probably it was even mentioned a dozen chapters before). Even the way Murphy solves the case is not quite straightforward - there are clues he discovers when is quite late for them to be useful, and there are even some things he does not resolve at all.
I won't say what is the mistery he resolves, because understanding it one chapter at the time is part of the magic of the book. What I can say is that it's meaningful.
Now, let's compare it to the game. In short: the main point is the same, but the particulars not. The book is not the game turned into a novel. If in the game you do A, then B, to achieve C, in the book Murphy does completely different things. It's another beast, as two stories that reaches the same conclusion but were set in parallel universes. In the book Murphy goes to places that don't exist in the game, meet people that never shows on the game, etc. At the same time, characters that are very important in the game never show up in the book at all. Is it good? Is it bad?
I'm glad things are that way. The game is quite kitsch, and the book is a lot more realistic (if we can say that of a dystopian future). In the book Murphy depends a lot more of other characters and, even though he makes great things, he is not a perfect hero. He is just a cough in the machine (a very important one). But, nonetheless, in both medias Tex Murphy is an amazing character, a lovable gumshoe.
One thing the book really has in common with the game is the humour. Aaron is quite funny, and you have a lot of unforgetable moments. Tex always has a sarcastic comment or a wise observation to do. Another cumpliment I must do is that the humour, altough is always present, begins to weaken as the story becomes more serious. In other words, the first chapters are a lot funnier, but then you have the most dramatic moments by the end.
The review is getting quite long, so let's wrap things up:
The enjoyment of the book is independent of you knowing the games. It will be a very good reading for people who enjoy detective stories (the principal trait here), and, second, people who enjoy (or don't bother with) a bit of futuristic backdrop. It could be said that the change in scenario - instead of San Francisco in 1942, San Francisco in 2042 - is something welcoming. Aaron Conners writes quite well, never recurring to cliches, being creative and interesting along the 200+ pages, with many good jokes to tell and characters you can relate to. The story has a deeper meaning but, most of all, it's quite an adventure. The structure is coherent as a whole and the individual scenes are always there for a reason.
So - 4 star, meaning: a book that will be proudly placed in my library. Thank you for reading.