Some say it didn’t have to be this way. Some say history could have taken a different turn. If the Soviet Union had collapsed back in ‘91 when it was on the ropes. If the Gang of Eight military coup against Gorbachev had failed, the world would have looked very different today. Some say. I think it’s bullshit. This storm was always coming, sooner or later.
It doesn’t matter anymore, anyway. Now, all that matters is to survive each day.
It’s all up to us now. Our squad. Jonesy. Diaz, manning the M113. That Polish girl Kasia. The men and women around me. No one else will come to our rescue. The final words from division HQ, before they signed off for good, left little doubt.
What? "Twilight: 2000" was a military RPG from 1984 that took place in the year 2000, after a shooting war in Europe between NATO and the USSR left the US and USSR in shambles; the PCs were probably military trying to navigate a somewhat lawless Poland/Europe.
In 2020-something, Free League published a new version of this game, with the same general premise: it's the year 2000, and a slightly alternate history (military coup against Gorbachev was successful), but otherwise, you play people who have survived the war and need to keep going to survive. (The book even notes that this isn't about military people; it's about survivors.)
The game is essentially a sandbox, made up of random encounters and locations, each of which is a basically a tinderbox waiting to blow. There's rules for scrounging, hunting, building a base; rules for weapons and vehicles breaking down; and there's even rules for following your moral code or your big dream (they give bonuses to some actions), so you can see what type of game it is: a game where you are in an impossible position and asked what you will give up.
The box sext I have are the core and Urban Operations, both of which come with a lot of battle maps and standees (a lot of the combat is very tactical, but doesn't feel grossly so) and other materials for playing (encounter cards, dice). The books themselves aren't too fat.
Yeah, so? I asked online and someone said the consensus was that this was a good game, but no one wanted to play it now because of the actual war in Europe. I totally understand that, and I still want to play a bit. There's something about the game that appeals to me -- maybe it's the big dream and moral code, maybe it's because the list of principles includes both "nowhere is safe" and "hope never dies". But basically: despite this being a post-apocalyptic hexcrawl, there's something very humane about it.