Classic Todd McFarlane and Greg Capullo art and story Spawn featured in pivotal confrontations with The Violator, The Freak, Cy-Gor, and The Curse. Complete your Spawn library with these pulse pounding sequentials, containing issues #55-75 of the Spawn comic.
Todd McFarlane is a Canadian comic book artist, writer, toy manufacturer/designer, and media entrepreneur who is best known as the creator of the epic occult fantasy series Spawn.
In the late 1980s and early 1990s, McFarlane became a comic book superstar due to his work on Marvel Comics' Spider-Man franchise. In 1992, he helped form Image Comics, pulling the occult anti-hero character Spawn from his high school portfolio and updating him for the 1990s. Spawn was one of America's most popular heroes in the 1990's and encouraged a trend in creator-owned comic book properties.
In recent years, McFarlane has illustrated comic books less often, focusing on entrepreneurial efforts, such as McFarlane Toys and Todd McFarlane Entertainment, a film and animation studio.
In September, 2006, it was announced that McFarlane will be the Art Director of the newly formed 38 Studios, formerly Green Monster Games, founded by Curt Schilling.
McFarlane used to be co-owner of National Hockey League's Edmonton Oilers but sold his shares to Daryl Katz. He's also a high-profile collector of history-making baseballs.
Spawn’s getting frustrating to read. And its reaching a boiling point. Screw you Todd McFarlane!
A study in contrasts of thematic awfulness is the best way to describe this fourth collection in the “SpawnVerse.” As always, piecemeal plot development finds itself punctuated with regularly irregular occurrences of characters and happenstance all across these 20 collected issues. Never before will you see such lovely art and pretty prose ineffectively illustrate a story so goddamn convoluted and saturated with shameless filler.
I get it. Todd’s a businessman. And he’s only gonna get more $$$ with more issues sold. But this is just getting ridiculous. Between the Frank Miller inspired news show interviews (that remain their mind numbing repetition) and the ever pointless dialogue between the insipid duos of Terry/Wanda and Sam/Twitch – I actually found myself skipping even more pages than before. This flip book approach was irritating as it ultimately felt puerile overall. With only stellar illustrations (one of the few saving graces here) buoying this awfulness above its internal sea of garbage, in so many ways I felt I was reading a book for children albeit with better illustrations. I know it’s a business and I know these little comics have to fulfill a specific page limit for the publishers and such but come on! No excuse for a 50-50 split between actual content and fluff.
Toss in Todd’s weird yo-yo style of writing a story and the story get’s even more bizarre. “Yo-yo?” you ask… Well I’ll tell you. This conniving Canook see’s fit to employ this weird tactic where he’ll introduce a character for a brief issue or two and then see fit to cram him/her back in again some 10-20 issues down the road. If they were crucial to the story and their development matched their gravity to the story this would work well. But it’s not, sadly. It’s just another trick to sell more comics… e.x… “See issue #34…. Remember what happened in issue #52…? This happened in the Last Issue.” And so on and so forth ad naseum.
Even a greater crime are some characters who remain criminally illusory at best and absolutely pointless at worst. Cagliostro remains his shadowy self – reducing to an impotent Obi-Wan Kenobi that dispenses worthless advice and does little to contribute to Spawn’s assistance let alone the story over all. Likewise, the cyborgian-primate-hybrid Cy-Gor is likewise poorly formed except while Cog(liostro) actually does some shit, this electronic simian just exists to get beat up for no reason (Hell! We don’t even get any nods to his supra-series). There’s also some new homeless dude that’s some go-between Heave/Hell and some other dumb shit I didn’t care about.
To recap in brief, it’s a lot of the same crappiness that bastardized the previous edition.
For all initial wow-factor of Spawn, a great deal of flaws riddle this ostensibly (otherwise regarded as) seminal work. I don’t blame Todd for being a good businessman but as Yoda might say, “Hold up (years down the road) Spawn does not.”