Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. In the year 2000 of a history that took a different turn from our own, the world is ravaged by war.
Yet, in this very bleak world, there is still hope. Mere survival is not enough. In the midst of utter destruction, you can start to build something new. Rally more people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide.
It’s unfair to write a review at this point because so far I’ve only ”read the book” and I haven’t actually played the game yet, but nevertheless I wanted to record my first impressions.
Good stuff:
The overall scenarios in Poland and Sweden seem somehow unrealistic when considering the world today: attacking these countries by force would be much too laborous when the same results can achieved remotely (from the Black Sea palace) by hiring and unleashing an army of internet trolls. Besides, bullying and questioning the sovereignty of these countries would be much more serious than when harassing Ukraine. BUT. Having said all this, I don’t see the same problem with the year 2000, so the choice that the authors made with the alternate history was just perfect!
I immediately fell in love with the various practical tools in the Scenario Site Generator and the Solo Rules. Just brilliant! I will be using them in my other campaigns as well (fantasy & homebrew).
The general descriptions and maps in the Factions & Forces chapter were ok and will help when running the campaign.
Not so good:
Having read and seen loads of dystopian stuff by now, I was disappointed with the prefabricated Scenario Sites. For example, there appears to be plenty of inspiration taken from TWD. The scenarios just seem too familiar and I’m pretty sure my players would feel the same. I really hope that the future campaigns are more interesting - and that one of them includes the rules for a ”Z” scenario :)
If the players are US soldiers and they’re heading back home from Kalisz, then that town is awfully close to the ”edge of the world” already in the start, because it is located on the left side of the travel map. I will probably replace Kalisz with e.g. Kielce.
Summary:
Still, all in all, this book is great work, and I’m really looking forward to play it!