Take to the sacred streets of New Heaven to fight demons, deal drugs and evade the attentions of a cruel and beautiful serial killer in this campaign frame for Spire. There s trouble in the bone-strewn streets of New Heaven and the creaking shanties of addiction to a new drug known as dreck is hitting epidemic levels. Drow are being snatched from the streets and not returning. A serial killer who calls himself The Swan is vivisecting his prey and writing cryptic letters to the Torch, taunting the guard to catch him before he claims another victim. And last week, rumour has it, a demonic incursion tore apart a tower of silence and drove everyone nearby mad. Enter the Ministry sworn to protect the dark elves of Spire and take advantage of every possible opportunity they can find. The players cell is led into a conspiracy that goes far, far above their heads, and that could change the face of Spire forever. This campaign frame for Spire takes the ideas we developed in Blood and Dust and develops them further Eidolon Sky is a series of prompts, suggestions, factions and personalities that players and GMs are free to explore as they wish, culminating in an occult showdown that will determine the future of the city.
Wonderfully vivid and wonderfully open scenario for Spire, involving a nasty drug epidemic, a serial killer who think he's artistic, and demonic influence; that last having the honour of managing to be scary in a city already filled with terrible things.
It's laid out in what feels--albeit without actually running it--like a really helpful way, outlining the different threads of the plot that the players can pull on, providing a cast of NPCs (deliberately more than you need) to drop in, suggested scenes, events that proceed if the players do nothing, and of course telling you the truth about the shadow behind these sinister goings-on. Would that all adventures were (a) this cool and (b) this practical for a gamemaster.
Another solid-looking campaign frame. Again, I really like how open-ended everything is, while giving you all the supporting tools to know what characters' motivations are and what can be learned about the various facets. That said, depending which of the pregen classes characters want to play, if you use the plot hooks as written for them, you might end up starting with a LOT of balls in the air -- may or may not be a bad thing, depending how you want to run it.