It's the COMPLETE ADVENTURE! Grab your dice, pencils, and spell book, as Rick and Morty Vs. Dungeons & Dragons returns in this deluxe edition ebook!
#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub, and Eisner-nominated artist Troy Little bring you the comics crossover of the year now in a deluxe, ebook collector's edition!
Featuring all eight issues of the hit series, plus a BRAND NEW story from Jim Zub and Troy Little featuring Mr. Meeseeks conquering The Forgotten Realms! Over 250 pages of monsters, mayhem, and a bag of holding worth of bonus materials.
When Morty asks Rick for help learning how to play D&D because he has a crush on a girl, and it ends up drawing the entire family into a D&D world, where they inadvertently help "the bad guys" win, but make it right in the end. Then, in the hit series PAINSCAPE, magical D&D adventures coming to Earth, and no one will survive the Painscape! The world’s greatest role-playing game returns to plague the world’s most dysfunctional animated family and this time, we can’t just rest on brand name recognition and curiosity to fuel your interest, Morty, because no one gives a d-d-damn about sequels unless they’re really good, so no pressure, you fucking hacks!
It all began when Pat Rothfuss was born to a marvelous set of parents. Throughout his formative years they encouraged him to do his best, gave him good advice, and were no doubt appropriately dismayed when he failed to live up to his full potential.
In high-school Pat was something of a class clown. His hobbies included reading a novel or two a day and giving relationship advice to all his friends despite the fact that he had never so much as kissed a girl. He also role-played and wrote terrible stories about elves. He was pretty much a geek.
Most of Pat's adult life has been spent in the University Wisconsin Stevens Point. In 1991 he started college in order to pursue a career in chemical engineering, then he considered clinical psychology. In 1993 he quit pretending he knew what he wanted to do with his life, changed his major to "undecided," and proceeded to study whatever amused him. He also began writing a book....
For the next seven years Pat studied anthropology, philosophy, eastern religions, history, alchemy, parapsychology, literature, and writing. He studied six different martial arts, practiced improv comedy, learned how to pick locks, and became a skilled lover of women. He also began writing a satirical advice column which he continues to this day: The College Survivial Guide. Through all of this he continued to work on his novel.
In 2000 Pat went to grad school for English literature. Grad school sucked and Pat hated it. However, Pat learned that he loved to teach. He left in 2002 with his masters degree, shaking the dust from his feet and vowing never to return. During this period of time his novel was rejected by roughly every agent in the known universe.
Now Pat teaches half-time at his old school as an assistant-sub-lecturer. He is underpaid but generally left alone to do as he sees fit with his classes. He is advisor for the college feminists, the fencing club, and, oddly enough, a sorority. He still roll-plays occasionally, but now he does it in an extremely sophisticated, debonair way.
Through a series of lucky breaks, he has wound up with the best agent and editor imaginable, and the first book of his trilogy has been published under the title "The Name of the Wind."
Though it has only been out since April 2007, it has already been sold in 26 foreign countries and won several awards.
Pat has been described as "a rough, earthy iconoclast with a pipeline to the divine in everyone's subconscious." But honestly, that person was pretty drunk at the time, so you might want to take it with a grain of salt.
Morty decides he wants to learn how to play Dungeons and Dragons to impress a cute nerd girl he met at the hobby shop. It turns out that Rick is a huge D&D fan who has very strong opinions about the game. The whole Smith family ends up getting involved and as in any good “Rick and Morty” adventure, things go completely off the rails quickly, as the family basically gets Jumanji-ed into their game.
One of the fantastic things about this graphic novel is that you do not have to be a D&D person to enjoy it, in large parts because there are basic and clear explanations provided through the story without ever veering into info-dumping. I don’t play D&D at all, and I was able to follow everything easily, though I do imagine there are plenty of little Easter Egg jokes in there for people who do. I also loved that even with a strong theme to build the story around, the graphic novels stays extremely true to the darkly hilarious and nihilistic style of the show. The characters ring absolutely perfect and faithful to the originals.
Long story short, this is exactly what the title promises! Highly recommended for the all the “Rick and Morty” fans out there!
This was really good. If you're not already a fan of Rick and Morty and Dungeons and Dragons you're probably not going to be into it, but I love both. I appreciate the level of familiarity with ttrpg culture. Having Rick be a power gamer who's played since 1st edition was a perfect choice, and I love what they did with Jerry.
I’ve read part of before, but now read it completely. It was a decent read, but only so if you love both Rick & Morty and D&D. The added Mr. Meeseeks adventure was a nice spin too. It’s to bad the two volumes don’t have a overlapping story arc though.
This book is the definition of a niche product. The only people I think would enjoy this are the intersection in the Venn diagram of D&D fans and Rick and Morty fans. I know I've been watching Rick and Morty since the first season and I can't imagine that I would find this collection if my kids hadn't gotten me into D&D a year or so ago. Almost all of the humor comes from D&D jokes and Easter Eggs.
This collection covers 3 story arcs. The first, and longest, story is about Morty trying to learn how to play D&D because all the cool kids are doing it (what a difference from when I was a kid!) and a hot girl at the local games shop invited him to a game. (One of the few times in R&M where Rick is going after a girl who isn't Jessica) Part of the meta-joke of this series is that Rick takes Morty seequentialy through each version of the D&D ruleset. Eventually the whole family gets involved and, since Rick is leading things, the D&D gets "real". In a lot of ways the plot is a a look at different ways to play the game and how some folks focus on min-maxing to the detriment of the roleplaying.
The second story is a weird, surreal story about how D&D has leaked into the real world such that everything in the world - from the TV shows to the shopping - revolves around D&D. Rick goes investigating and has a bit of character growth.
The final story involves the Meeseeks box. Meeseeks are probably the best thing the show ever invented. If you only ever see one episode of Rick and Morty, seek out the episode called Meeseeks and Destroy. Essentially, they are creates that are poofed into existence to solve a problem and then they cease existing. Existence is pain and so they want to solve the problem as quickly and efficiently as possible. Somehow a Meeseeks box ends up in a D&D-like universe and all kinds of hijinks ensue. It turned out to be my favorite of the stories - perhaps because it leaned the least on D&D tropes for the humor.
So if you're into both D&D and Rick and Morty, you'll probably enjoy the collection. If you're only into one or the other (or neither), I'd say it's probably a hard pass.
This is a review for the whole Rick and Morty vs Dungeons and Dragons comic series. I loved it as I am a fan of both D&D and Rick and Morty. I loved all the little jokes throughout the book about both D&D and Rick and Morty. I do not know if I would recommend this book to someone who doesn't know D&D. Giving this book to someone who knows nothing about D&D would just confuse them. I understand that Morty is suppose to be the introduction of D&D to the audience but I'm not sure how well the audience will be able to follow especially with the wide variety of classes being used. The rules for D&D aren't explained but more of glossed over... If you love Rick and Morty tho and want to give this a try I don't see why not. I just don't know how much you'll actually be able to understand. The humor and art is so close to Rick and Morty that any fan will love it instantly. If you love both of these franchises and haven't read this book...idk what you're waiting for.
P.S. I love the tidbit about the mcelroy's brothers and critical role. I bet there were more but I don't know all pop culture references about D&D
Rick and Morty vs. Dungeons & Dragons is fun. I'm not a big fan of the Rick and Morty show, but even I found plenty to love in this graphic novel.
In this book, Rick, Morty, and their family explore different dimensions that represent various editions of the fantasy role-playing game, Dungeons and Dragons. If you have some experience playing the game, you'll find lots of inside jokes to enjoy.
I personally have minimal game play time with Dungeons and Dragons, but again, it was still fun.
My favorite story from this collection was the last in the book, which dealt with a character named Mr. Meeseeks. He's from the Rick and Morty show so those who have seen the episodes with him can probably guess what happens.
It still made a great impression on me.
There's some vulgarity and language in this book, which might make it appropriate for teens and up. That's for you all to decide.
This exceeded my expectations. I am an avid Dungeons and Dragons player and a Ricky Morty fan. The two melded well together. There are two main stories in this book, plus an extra one-shot. This book has humor throughout that keeps you chuckling. Although, I would say you would have a much better time reading this comic if you had at least some understanding of D&D.
The overall stories were enjoyable and engaging. The first story starts off a little slow, but halfway it becomes more lively. The style of artwork is perfectly right for this kind of story. In addition, I like the cover art and the D&D character sheets at the back of the book. The character sheets are not just fun, but can be used for a D&D campaign. I plan on trying a couple of them in the future. Overall, if you like Rick and Morty and appreciate the fantasy genre, then this is a great book to read.
2022 Eisner Award finalist - Best Graphic Album—Reprint
Although there are a number of good sequences in this compilation, the overall effectiveness is only average. It suffers from something almost all media tie-ins have to contend with: it can't contradict or change the canon of the original TV series, leading to a somewhat bland and inconsequential set of stories. Although I enjoyed most of the stories while I was reading them, I honestly can't remember most of them now. It's essentially one joke stretched to absurd lengths. It often felt like an infomercial for Dungeons and Dragons rather than something unique. The artwork captures the style of the TV series well. The cover gallery has some really creative artwork in a variety of styles.
If you are a fan of R&M and of D&D (or even of RPG games in general), you'll probably really enjoy this. If you are a D&D fan and don't like people making fun of it, this is definitely not for you.
The book contains both of the 4-issue R&M vs. D&D series, a bonus story of the R&M character Mr. Meseeks in a D&D world, plus a gallery of about twenty R&M/D&D covers by various artists.
I enjoyed this greatly. Your own mileage may vary, depending on your sense of humor and connection to all things D&D.
A solid, fun read. I really enjoyed it. I thought the first volume in the collection started off really slow, but it got better. Honestly if this had just been the second volume I would have given this five stars. It was so good and so funny, and pretty darn awesome in a lot of places.
Oh hey, I wondered why this was so much better than I expected, it wasn't until I was logging it on Goodreads that I saw it was written by Patrick Rothfuss. And that explains a lot. Impulse read on Hoopla through my local library.
Omg this comic is hilarious!!! You have everything that you want: your friends from Rick And Morty (including Jerry and he is not too bad here, I feel confused) and crazy adventure with magicians, thieves, characters non balanced... Even the biography at the end is funny hahaha.
As a fan of both the Rick and Morty show and as a player of D&D I can say that this was an amazing combination and i'm glad that they were able to team up and get these made!
Loved the merging of these two worlds. The one thing I would loved to have seen is the whole family working their way through the Tomb of Horrors and fighting Acererak as the climax.
This entire review has been hidden because of spoilers.
The best Rick and Morty comic I've read. Fun for D&D fans and fans of the show. So much detail and love for both nerdy things went into this. Would read another if they made a part 3.
Surprisingly true to and demonstrative of D and D. I think the humor and cleverness of Rick and Morty got a little lost in the love of d and d. Was just okay, a little boring in places. Art was great though.
I’m not into “Rick and Morty”, but the “Rick and Morty vs. Dungeons & Dragons” graphic novel is a lot of fun for any longtime D&D players. Plenty of digs into the old material and at purists who dislike any changes to the game.